RobinSR/gameserver/src/net/handlers/mission.rs
2024-08-03 14:19:36 +07:00

23 lines
649 B
Rust

use super::*;
pub async fn on_get_mission_status_cs_req(
session: &mut PlayerSession,
body: &GetMissionStatusCsReq,
) -> Result<()> {
let rsp = GetMissionStatusScRsp {
retcode: 0,
finished_main_mission_id_list: body.main_mission_id_list.clone(),
sub_mission_status_list: body
.sub_mission_id_list
.iter()
.map(|id| Mission {
id: *id,
progress: 1,
status: MissionStatus::MissionFinish.into(),
})
.collect(),
..Default::default()
};
session.send(CMD_GET_MISSION_STATUS_SC_RSP, rsp).await
}