use super::*; pub async fn on_get_mission_status_cs_req( session: &mut PlayerSession, body: &GetMissionStatusCsReq, ) -> Result<()> { let rsp = GetMissionStatusScRsp { retcode: 0, finished_main_mission_id_list: body.main_mission_id_list.clone(), sub_mission_status_list: body .sub_mission_id_list .iter() .map(|id| Mission { id: *id, progress: 1, status: MissionStatus::MissionFinish.into(), }) .collect(), ..Default::default() }; session.send(CMD_GET_MISSION_STATUS_SC_RSP, rsp).await }