mirror of
https://git.neonteam.dev/amizing/robinsr.git
synced 2025-03-12 03:28:30 -04:00
refactor: some restructuring
- move structs inside `sr_tools.rs` into individual file - implement in-game equip handler (relic & lightcone)
This commit is contained in:
parent
fff8fc803e
commit
d3af43fb06
@ -1,2 +1,3 @@
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pub mod resources;
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pub mod sr_tools;
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pub mod structs;
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@ -1,528 +1,17 @@
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use proto::*;
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use proto::{Avatar, AvatarSkillTree, MultiPathAvatarTypeInfo};
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use serde::{Deserialize, Serialize};
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use std::collections::{BTreeMap, HashMap};
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// AVATAR
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct AvatarJson {
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// #[serde(alias = "ownerUid")]
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// pub owner_uid: u32,
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#[serde(alias = "avatarId")]
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pub avatar_id: u32,
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pub data: AvatarData,
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pub level: u32,
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pub promotion: u32,
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#[serde(alias = "use_technique")]
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#[serde(alias = "useTechnique")]
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pub techniques: Vec<u32>,
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#[serde(alias = "spValue")]
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pub sp_value: Option<u32>,
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#[serde(alias = "spMax")]
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pub sp_max: Option<u32>,
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}
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use crate::structs::{
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// AllowedLanguages,
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avatar::{AvatarJson, MultiPathAvatar},
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battle::BattleConfig,
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lightcone::Lightcone,
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persistent::Persistent,
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relic::Relic,
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scene::{Position, Scene},
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};
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct AvatarData {
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pub rank: u32,
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pub skills: HashMap<u32, u32>,
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}
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impl AvatarJson {
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pub fn to_avatar_proto(&self, lightcone: Option<&Lightcone>, relics: Vec<&Relic>) -> Avatar {
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// TODO: HARDCODED
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let base_avatar_id = if self.avatar_id > 8000 {
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8001
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} else if self.avatar_id == 1001 || self.avatar_id == 1224 {
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1001
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} else {
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self.avatar_id
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};
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Avatar {
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base_avatar_id,
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level: self.level,
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promotion: self.promotion,
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rank: self.data.rank,
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skilltree_list: self
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.data
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.skills
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.iter()
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.map(|v| AvatarSkillTree {
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point_id: *v.0,
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level: *v.1,
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})
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.collect::<Vec<_>>(),
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equipment_unique_id: if let Some(lc) = lightcone {
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// TODO: HARDCODED LIGHTCONE ID
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2000 + lc.internal_uid
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} else {
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0
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},
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first_met_timestamp: 1712924677,
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equip_relic_list: relics
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.iter()
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.map(|v| v.to_equipment_relic_proto())
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.collect::<Vec<_>>(),
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..Default::default()
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}
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}
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pub fn to_battle_avatar_proto(
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&self,
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index: u32,
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lightcone: Option<&Lightcone>,
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relics: Vec<&Relic>,
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) -> (BattleAvatar, Vec<BattleBuff>) {
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let battle_avatar = BattleAvatar {
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index,
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avatar_type: AvatarType::AvatarUpgradeAvailableType.into(),
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id: self.avatar_id,
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level: self.level,
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rank: self.data.rank,
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skilltree_list: self
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.data
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.skills
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.iter()
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.map(|v| AvatarSkillTree {
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point_id: *v.0,
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level: *v.1,
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})
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.collect::<Vec<_>>(),
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equipment_list: if let Some(lc) = lightcone {
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vec![lc.to_battle_equipment_proto()]
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} else {
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vec![]
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},
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hp: 10_000,
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promotion: self.promotion,
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relic_list: relics
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.iter()
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.map(|v| v.to_battle_relic_proto())
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.collect::<Vec<_>>(),
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world_level: 6,
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sp_bar: Some(SpBarInfo {
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cur_sp: self.sp_value.unwrap_or(10_000),
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max_sp: self.sp_max.unwrap_or(10_000),
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}),
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..Default::default()
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};
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let mut battle_buff = Vec::<BattleBuff>::new();
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for buff_id in &self.techniques {
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battle_buff.push(BattleBuff {
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wave_flag: 0xffffffff,
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owner_id: index,
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level: 1,
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id: *buff_id,
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dynamic_values: HashMap::from([(String::from("SkillIndex"), 2.0)]),
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..Default::default()
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});
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}
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(battle_avatar, battle_buff)
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}
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pub fn to_lineup_avatar_proto(&self, slot: u32) -> LineupAvatar {
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LineupAvatar {
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id: self.avatar_id,
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hp: 10_000,
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satiety: 100,
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avatar_type: AvatarType::AvatarFormalType.into(),
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sp_bar: Some(SpBarInfo {
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cur_sp: self.sp_value.unwrap_or(10_000),
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max_sp: self.sp_max.unwrap_or(10_000),
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}),
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slot,
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}
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}
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pub fn to_lineup_avatars(player: &FreesrData) -> Vec<LineupAvatar> {
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let avatar_ids = player
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.avatars
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.values()
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.map(|v| &v.avatar_id)
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.collect::<Vec<_>>();
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player
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.lineups
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.iter()
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.filter(|(slot, v)| **slot < 4 && v > &&0 && avatar_ids.contains(v))
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.map(|(slot, avatar_id)| {
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player
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.avatars
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.get(avatar_id)
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.unwrap()
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.to_lineup_avatar_proto(*slot)
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})
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.collect::<Vec<LineupAvatar>>()
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}
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pub fn to_lineup_info(lineups: &BTreeMap<u32, u32>) -> LineupInfo {
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let mut lineup_info = LineupInfo {
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extra_lineup_type: ExtraLineupType::LineupNone.into(),
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name: "Squad 1".to_string(),
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mp: 5,
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max_mp: 5,
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..Default::default()
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};
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for id in lineups.values() {
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if *id == 0 {
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continue;
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}
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lineup_info.avatar_list.push(LineupAvatar {
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id: *id,
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hp: 10_000,
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satiety: 100,
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avatar_type: AvatarType::AvatarFormalType.into(),
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sp_bar: Some(SpBarInfo {
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cur_sp: 10_000,
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max_sp: 10_000,
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}),
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slot: lineup_info.avatar_list.len() as u32,
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});
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}
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lineup_info
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}
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}
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// LIGHTCONE
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct Lightcone {
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pub level: u32,
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#[serde(alias = "itemId")]
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pub item_id: u32,
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#[serde(alias = "equipAvatar")]
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pub equip_avatar: u32,
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pub rank: u32,
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pub promotion: u32,
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#[serde(alias = "internalUid")]
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pub internal_uid: u32,
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}
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impl Lightcone {
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pub fn to_equipment_proto(&self) -> Equipment {
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Equipment {
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equip_avatar_id: self.equip_avatar,
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exp: 0,
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is_protected: false,
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level: self.level,
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promotion: self.promotion,
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rank: self.rank,
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tid: self.item_id,
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// ?
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unique_id: 2000 + self.internal_uid,
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}
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}
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pub fn to_battle_equipment_proto(&self) -> BattleEquipment {
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BattleEquipment {
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id: self.item_id,
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level: self.level,
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promotion: self.promotion,
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rank: self.rank,
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}
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}
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}
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// RELIC
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct Relic {
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pub level: u32,
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#[serde(alias = "relicId")]
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pub relic_id: u32,
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// #[serde(alias = "relicSetId")]
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// pub relic_set_id: u32,
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#[serde(alias = "mainAffixId")]
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pub main_affix_id: u32,
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#[serde(alias = "subAffixes")]
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pub sub_affixes: Vec<SubAffix>,
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#[serde(alias = "internalUid")]
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pub internal_uid: u32,
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#[serde(alias = "equipAvatar")]
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pub equip_avatar: u32,
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}
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#[derive(Debug, Serialize, Deserialize, Default, Clone)]
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pub struct SubAffix {
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#[serde(alias = "subAffixId")]
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pub sub_affix_id: u32,
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pub count: u32,
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pub step: u32,
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}
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impl Relic {
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pub fn to_relic_proto(&self) -> proto::Relic {
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proto::Relic {
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equip_avatar_id: self.equip_avatar,
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exp: 0,
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is_protected: false,
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level: self.level,
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main_affix_id: self.main_affix_id,
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tid: self.relic_id,
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// ?
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unique_id: 1 + self.internal_uid,
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sub_affix_list: self
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.sub_affixes
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.iter()
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.map(|v| RelicAffix {
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affix_id: v.sub_affix_id,
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cnt: v.count,
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step: v.step,
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})
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.collect::<Vec<_>>(),
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..Default::default()
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}
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}
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pub fn to_battle_relic_proto(&self) -> BattleRelic {
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BattleRelic {
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id: self.relic_id,
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level: self.level,
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main_affix_id: self.main_affix_id,
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unique_id: self.internal_uid,
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sub_affix_list: self
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.sub_affixes
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.iter()
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.map(|v| RelicAffix {
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affix_id: v.sub_affix_id,
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cnt: v.count,
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step: v.step,
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})
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.collect::<Vec<_>>(),
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..Default::default()
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}
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}
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pub fn to_equipment_relic_proto(&self) -> EquipRelic {
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EquipRelic {
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slot: self.relic_id % 10,
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// ?
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relic_unique_id: 1 + self.internal_uid,
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}
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}
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}
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// MONSTER
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#[derive(Debug, Serialize, Deserialize, Clone, Default)]
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pub struct Monster {
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pub level: u32,
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#[serde(alias = "monsterId")]
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pub monster_id: u32,
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#[serde(default)]
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pub max_hp: u32,
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}
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impl Monster {
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fn to_scene_monster_info(&self) -> SceneMonster {
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SceneMonster {
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monster_id: self.monster_id,
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max_hp: self.max_hp,
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cur_hp: self.max_hp,
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}
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}
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pub fn to_scene_monster_wave(wave_index: u32, monsters: &[Self]) -> SceneMonsterWave {
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let mut wave_index = wave_index;
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if wave_index < 1 {
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wave_index += 1;
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}
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SceneMonsterWave {
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wave_id: wave_index, // wave indexx??
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wave_param: Some(SceneMonsterWaveParam {
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// monster param
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level: monsters.iter().map(|v| v.level).max().unwrap_or(95),
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..Default::default()
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}),
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monster_list: monsters
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.iter()
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.map(|v| v.to_scene_monster_info())
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.collect::<Vec<_>>(),
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..Default::default()
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}
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}
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pub fn to_scene_monster_waves(monsters: &[Vec<Self>]) -> Vec<SceneMonsterWave> {
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monsters
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.iter()
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.enumerate()
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.map(|(i, v)| Self::to_scene_monster_wave(i as u32, v))
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.collect::<_>()
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}
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}
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// BATTLE CONFIG
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct BattleConfig {
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pub battle_type: BattleType,
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pub monsters: Vec<Vec<Monster>>,
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pub blessings: Vec<BattleBuffJson>,
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pub stage_id: u32,
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pub cycle_count: u32,
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pub path_resonance_id: u32,
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pub custom_stats: Vec<SubAffix>,
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#[serde(default)]
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pub scepters: Vec<RogueMagicScepter>,
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}
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impl Default for BattleConfig {
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fn default() -> Self {
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Self {
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battle_type: Default::default(),
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monsters: vec![vec![Monster {
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level: 60,
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monster_id: 3014022,
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max_hp: 0,
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}]],
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stage_id: 201012311,
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blessings: Default::default(),
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cycle_count: Default::default(),
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path_resonance_id: Default::default(),
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custom_stats: Default::default(),
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scepters: Default::default(),
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
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pub enum BattleType {
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#[serde(alias = "DEFAULT")]
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Default = 0,
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#[serde(alias = "MOC")]
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Moc = 1,
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PF = 2,
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SU = 3,
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AS = 4,
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}
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impl Default for BattleType {
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fn default() -> Self {
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Self::Default
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}
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}
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// BATTLE BUFFS
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#[derive(Debug, Serialize, Deserialize, Clone, Default)]
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pub struct BattleBuffJson {
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pub level: u32,
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pub id: u32,
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pub dynamic_key: Option<DynamicKey>,
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#[serde(default)]
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pub dynamic_values: Vec<DynamicKey>,
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}
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#[derive(Debug, Serialize, Deserialize, Clone, Default)]
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pub struct DynamicKey {
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pub key: String,
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pub value: u32,
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}
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#[allow(dead_code)]
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impl BattleBuffJson {
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pub fn to_battle_buff_proto(&self) -> proto::BattleBuff {
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proto::BattleBuff {
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id: self.id,
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level: self.level,
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wave_flag: 0xffffffff,
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owner_id: 0xffffffff,
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dynamic_values: if let Some(dyn_key) = &self.dynamic_key {
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HashMap::from([(dyn_key.key.clone(), dyn_key.value as f32)])
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} else {
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Default::default()
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},
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..Default::default()
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Default)]
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#[repr(u32)]
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pub enum RogueMagicComponentType {
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Passive = 3,
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#[default]
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Active = 4,
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Attach = 5,
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}
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#[derive(Debug, Serialize, Deserialize, Clone, Default)]
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pub struct RogueMagicScepter {
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pub level: u32,
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pub id: u32,
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pub components: Vec<RogueMagicComponent>,
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}
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#[derive(Debug, Serialize, Deserialize, Clone, Default)]
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pub struct RogueMagicComponent {
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pub id: u32,
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pub level: u32,
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pub component_type: RogueMagicComponentType,
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}
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// SCENE
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct Scene {
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pub plane_id: u32,
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pub floor_id: u32,
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pub entry_id: u32,
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}
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impl Default for Scene {
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fn default() -> Self {
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Self {
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plane_id: 20411,
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floor_id: 20411001,
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entry_id: 2041101,
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}
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}
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}
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// Position
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct Position {
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pub x: i32,
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pub y: i32,
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pub z: i32,
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pub rot_y: i32,
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}
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impl Default for Position {
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fn default() -> Self {
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Position {
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x: -26968,
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y: 78953,
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||||
z: 14457,
|
||||
rot_y: 11858,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Position {
|
||||
#[allow(unused)]
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.x == 0 && self.y == 0 && self.z == 0
|
||||
}
|
||||
|
||||
pub fn to_motion(&self) -> MotionInfo {
|
||||
MotionInfo {
|
||||
rot: Some(Vector {
|
||||
x: 0,
|
||||
y: self.rot_y,
|
||||
z: 0,
|
||||
}),
|
||||
pos: Some(Vector {
|
||||
x: self.x,
|
||||
y: self.y,
|
||||
z: self.z,
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FREESR-DATA.json
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct FreesrData {
|
||||
pub lightcones: Vec<Lightcone>,
|
||||
@ -531,147 +20,138 @@ pub struct FreesrData {
|
||||
#[serde(default)]
|
||||
pub battle_config: BattleConfig,
|
||||
|
||||
#[serde(default, skip_serializing)]
|
||||
// Non freesr-data.json fields
|
||||
#[serde(skip_serializing, skip_deserializing)]
|
||||
pub lineups: BTreeMap<u32, u32>,
|
||||
#[serde(default, skip_serializing)]
|
||||
#[serde(skip_serializing, skip_deserializing)]
|
||||
pub position: Position,
|
||||
#[serde(default, skip_serializing)]
|
||||
#[serde(skip_serializing, skip_deserializing)]
|
||||
pub scene: Scene,
|
||||
|
||||
#[serde(skip_serializing, skip_deserializing)]
|
||||
pub main_character: MultiPathAvatar,
|
||||
#[serde(skip_serializing, skip_deserializing)]
|
||||
pub march_type: MultiPathAvatar,
|
||||
// #[serde(skip_serializing, skip_deserializing)]
|
||||
// pub game_language: AllowedLanguages,
|
||||
// #[serde(skip_serializing, skip_deserializing)]
|
||||
// pub voice_langauge: AllowedLanguages,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct Persistent {
|
||||
#[serde(default)]
|
||||
pub lineups: BTreeMap<u32, u32>,
|
||||
#[serde(default)]
|
||||
pub position: Position,
|
||||
#[serde(default)]
|
||||
pub scene: Scene,
|
||||
pub main_character: MultiPathAvatar,
|
||||
pub march_type: MultiPathAvatar,
|
||||
}
|
||||
impl FreesrData {
|
||||
pub fn get_avatar_proto(&self, avatar_id: u32) -> Option<Avatar> {
|
||||
let avatar = self.avatars.get(&avatar_id)?;
|
||||
let lightcone = self.lightcones.iter().find(|l| l.equip_avatar == avatar_id);
|
||||
let relics = self.relics.iter().filter(|r| r.equip_avatar == avatar_id);
|
||||
|
||||
impl Default for Persistent {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
lineups: BTreeMap::from([(0, 1313), (1, 1006), (2, 8001), (3, 1405)]),
|
||||
position: Default::default(),
|
||||
main_character: MultiPathAvatar::FemaleRememberance,
|
||||
scene: Default::default(),
|
||||
march_type: MultiPathAvatar::MarchHunt,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, Debug, Copy, PartialEq, Eq, Default)]
|
||||
#[repr(u32)]
|
||||
pub enum MultiPathAvatar {
|
||||
MalePyhsical = 8001,
|
||||
FemalePhysical = 8002,
|
||||
MalePreservation = 8003,
|
||||
FemalePreservation = 8004,
|
||||
MaleHarmony = 8005,
|
||||
FemaleHarmony = 8006,
|
||||
MaleRememberance = 8007,
|
||||
FemaleRememberance = 8008,
|
||||
MarchHunt = 1224,
|
||||
MarchPreservation = 1001,
|
||||
#[default]
|
||||
Unk = 0,
|
||||
}
|
||||
|
||||
impl From<u32> for MultiPathAvatar {
|
||||
fn from(value: u32) -> Self {
|
||||
match value {
|
||||
8001 => Self::MalePyhsical,
|
||||
8002 => Self::FemalePhysical,
|
||||
8003 => Self::MalePreservation,
|
||||
8004 => Self::FemalePreservation,
|
||||
8005 => Self::MaleHarmony,
|
||||
8006 => Self::FemaleHarmony,
|
||||
8007 => Self::MaleRememberance,
|
||||
8008 => Self::FemaleRememberance,
|
||||
1224 => Self::MarchHunt,
|
||||
1001 => Self::MarchPreservation,
|
||||
_ => Self::Unk,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<MultiPathAvatar> for u32 {
|
||||
fn from(value: MultiPathAvatar) -> Self {
|
||||
match value {
|
||||
MultiPathAvatar::MalePyhsical => 8001,
|
||||
MultiPathAvatar::FemalePhysical => 8002,
|
||||
MultiPathAvatar::MalePreservation => 8003,
|
||||
MultiPathAvatar::FemalePreservation => 8004,
|
||||
MultiPathAvatar::MaleHarmony => 8005,
|
||||
MultiPathAvatar::FemaleHarmony => 8006,
|
||||
MultiPathAvatar::MaleRememberance => 8007,
|
||||
MultiPathAvatar::FemaleRememberance => 8008,
|
||||
MultiPathAvatar::MarchHunt => 1224,
|
||||
MultiPathAvatar::MarchPreservation => 1001,
|
||||
_ => 8006,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MultiPathAvatar {
|
||||
#[allow(unused)]
|
||||
pub fn get_gender(&self) -> Gender {
|
||||
if (*self as u32) < 8000 {
|
||||
Gender::None
|
||||
} else if *self as u32 % 2 == 1 {
|
||||
Gender::Man
|
||||
// TODO: HARDCODED
|
||||
let base_avatar_id = if avatar.avatar_id > 8000 {
|
||||
8001
|
||||
} else if avatar.avatar_id == 1001 || avatar.avatar_id == 1224 {
|
||||
1001
|
||||
} else {
|
||||
Gender::Woman
|
||||
avatar.avatar_id
|
||||
};
|
||||
|
||||
Some(Avatar {
|
||||
base_avatar_id,
|
||||
level: avatar.level,
|
||||
promotion: avatar.promotion,
|
||||
rank: avatar.data.rank,
|
||||
skilltree_list: avatar
|
||||
.data
|
||||
.skills
|
||||
.iter()
|
||||
.map(|v| AvatarSkillTree {
|
||||
point_id: *v.0,
|
||||
level: *v.1,
|
||||
})
|
||||
.collect::<Vec<_>>(),
|
||||
equipment_unique_id: lightcone.map(|v| v.get_unique_id()).unwrap_or_default(),
|
||||
first_met_timestamp: 1712924677,
|
||||
equip_relic_list: relics.map(|v| v.into()).collect::<Vec<_>>(),
|
||||
..Default::default()
|
||||
})
|
||||
}
|
||||
|
||||
pub fn get_avatar_multipath_proto(&self, avatar_id: u32) -> Option<MultiPathAvatarTypeInfo> {
|
||||
let avatar = self.avatars.get(&avatar_id)?;
|
||||
let mp_type = MultiPathAvatar::from(avatar_id);
|
||||
|
||||
if mp_type == MultiPathAvatar::Unk {
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(MultiPathAvatarTypeInfo {
|
||||
avatar_id: mp_type as i32,
|
||||
rank: avatar.data.rank,
|
||||
equip_relic_list: self
|
||||
.relics
|
||||
.iter()
|
||||
.filter(|relic| relic.equip_avatar == mp_type as u32)
|
||||
.map(|relic| relic.into())
|
||||
.collect(),
|
||||
skilltree_list: avatar
|
||||
.data
|
||||
.skills
|
||||
.iter()
|
||||
.map(|(point_id, level)| AvatarSkillTree {
|
||||
point_id: *point_id,
|
||||
level: *level,
|
||||
})
|
||||
.collect(),
|
||||
path_equipment_id: self
|
||||
.lightcones
|
||||
.iter()
|
||||
.find(|v| v.equip_avatar == mp_type as u32)
|
||||
.map(|v| v.get_unique_id())
|
||||
.unwrap_or_default(),
|
||||
dressed_skin_id: 0,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn get_type(&self) -> MultiPathAvatarType {
|
||||
match *self {
|
||||
MultiPathAvatar::MalePyhsical => MultiPathAvatarType::BoyWarriorType,
|
||||
MultiPathAvatar::FemalePhysical => MultiPathAvatarType::GirlWarriorType,
|
||||
MultiPathAvatar::MalePreservation => MultiPathAvatarType::BoyKnightType,
|
||||
MultiPathAvatar::FemalePreservation => MultiPathAvatarType::GirlKnightType,
|
||||
MultiPathAvatar::MaleHarmony => MultiPathAvatarType::BoyShamanType,
|
||||
MultiPathAvatar::FemaleHarmony => MultiPathAvatarType::GirlShamanType,
|
||||
MultiPathAvatar::MarchHunt => MultiPathAvatarType::Mar7thRogueType,
|
||||
MultiPathAvatar::MarchPreservation => MultiPathAvatarType::Mar7thKnightType,
|
||||
MultiPathAvatar::Unk => MultiPathAvatarType::None,
|
||||
MultiPathAvatar::MaleRememberance => MultiPathAvatarType::BoyMemoryType,
|
||||
MultiPathAvatar::FemaleRememberance => MultiPathAvatarType::GirlMemoryType,
|
||||
}
|
||||
}
|
||||
pub fn get_multi_path_info(&self) -> Vec<MultiPathAvatarTypeInfo> {
|
||||
MultiPathAvatar::to_vec()
|
||||
.into_iter()
|
||||
.filter_map(|mp_type| {
|
||||
if mp_type.is_mc() && mp_type.get_gender() != self.main_character.get_gender() {
|
||||
return Option::None;
|
||||
}
|
||||
|
||||
pub fn is_mc(&self) -> bool {
|
||||
(*self as u32) > 8000
|
||||
}
|
||||
|
||||
pub fn to_vec() -> Vec<MultiPathAvatar> {
|
||||
vec![
|
||||
Self::MalePyhsical,
|
||||
Self::FemalePhysical,
|
||||
Self::MalePreservation,
|
||||
Self::FemalePreservation,
|
||||
Self::MaleHarmony,
|
||||
Self::FemaleHarmony,
|
||||
Self::MaleRememberance,
|
||||
Self::FemaleRememberance,
|
||||
Self::MarchHunt,
|
||||
Self::MarchPreservation,
|
||||
]
|
||||
let avatar_info = self.avatars.get(&((mp_type) as u32))?;
|
||||
Some(MultiPathAvatarTypeInfo {
|
||||
avatar_id: mp_type as i32,
|
||||
rank: avatar_info.data.rank,
|
||||
equip_relic_list: self
|
||||
.relics
|
||||
.iter()
|
||||
.filter(|relic| relic.equip_avatar == mp_type as u32)
|
||||
.map(|relic| relic.into())
|
||||
.collect(),
|
||||
skilltree_list: avatar_info
|
||||
.data
|
||||
.skills
|
||||
.iter()
|
||||
.map(|(point_id, level)| AvatarSkillTree {
|
||||
point_id: *point_id,
|
||||
level: *level,
|
||||
})
|
||||
.collect(),
|
||||
path_equipment_id: self
|
||||
.lightcones
|
||||
.iter()
|
||||
.find(|v| v.equip_avatar == mp_type as u32)
|
||||
.map(|v| v.get_unique_id())
|
||||
.unwrap_or_default(),
|
||||
dressed_skin_id: 0,
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
impl FreesrData {
|
||||
pub async fn load() -> Self {
|
||||
let mut json: FreesrData = tokio::fs::read_to_string("freesr-data.json")
|
||||
let mut freesr_data: FreesrData = tokio::fs::read_to_string("freesr-data.json")
|
||||
.await
|
||||
.map(|v| {
|
||||
serde_json::from_str::<FreesrData>(&v)
|
||||
@ -679,26 +159,38 @@ impl FreesrData {
|
||||
})
|
||||
.expect("failed to read freesr-data.json");
|
||||
|
||||
let json2: Persistent = serde_json::from_str(
|
||||
let persistent: Persistent = serde_json::from_str(
|
||||
&tokio::fs::read_to_string("persistent")
|
||||
.await
|
||||
.unwrap_or_default(),
|
||||
)
|
||||
.unwrap_or_default();
|
||||
|
||||
json.lineups = json2.lineups;
|
||||
json.position = json2.position;
|
||||
json.scene = json2.scene;
|
||||
json.main_character = json2.main_character;
|
||||
json.march_type = json2.march_type;
|
||||
freesr_data.lineups = persistent.lineups;
|
||||
freesr_data.position = persistent.position;
|
||||
freesr_data.scene = persistent.scene;
|
||||
freesr_data.main_character = persistent.main_character;
|
||||
freesr_data.march_type = persistent.march_type;
|
||||
// freesr_data.game_language = persistent.game_language;
|
||||
// freesr_data.voice_langauge = persistent.voice_language;
|
||||
|
||||
json.verify_lineup().await;
|
||||
|
||||
if json.march_type as u32 > 8000 {
|
||||
json.march_type = MultiPathAvatar::MarchHunt;
|
||||
// remove unequipped lightcones
|
||||
if freesr_data.lightcones.len() > 1500 {
|
||||
freesr_data.lightcones.retain(|v| v.equip_avatar != 0);
|
||||
}
|
||||
|
||||
json
|
||||
// remove unequipped relics
|
||||
if freesr_data.relics.len() > 2000 {
|
||||
freesr_data.relics.retain(|v| v.equip_avatar != 0);
|
||||
}
|
||||
|
||||
freesr_data.verify_lineup().await;
|
||||
|
||||
if freesr_data.march_type as u32 > 8000 {
|
||||
freesr_data.march_type = MultiPathAvatar::MarchHunt;
|
||||
}
|
||||
|
||||
freesr_data
|
||||
}
|
||||
|
||||
pub async fn update(&mut self) {
|
||||
@ -725,52 +217,12 @@ impl FreesrData {
|
||||
position: self.position.clone(),
|
||||
scene: self.scene.clone(),
|
||||
march_type: self.march_type,
|
||||
// game_language: self.game_language,
|
||||
// voice_language: self.voice_langauge,
|
||||
})
|
||||
.unwrap(),
|
||||
)
|
||||
.await;
|
||||
tracing::info!("persistent saved");
|
||||
}
|
||||
|
||||
pub fn get_multi_path_info(&self) -> Vec<MultiPathAvatarTypeInfo> {
|
||||
MultiPathAvatar::to_vec()
|
||||
.iter()
|
||||
.filter_map(|mp_type| {
|
||||
if mp_type.is_mc() && mp_type.get_gender() != self.main_character.get_gender() {
|
||||
return Option::None;
|
||||
}
|
||||
|
||||
let avatar_info = self.avatars.get(&((*mp_type) as u32))?;
|
||||
Some(MultiPathAvatarTypeInfo {
|
||||
avatar_id: *mp_type as i32,
|
||||
rank: avatar_info.data.rank,
|
||||
equip_relic_list: self
|
||||
.relics
|
||||
.iter()
|
||||
.filter(|relic| relic.equip_avatar == *mp_type as u32)
|
||||
.map(|relic| relic.to_equipment_relic_proto())
|
||||
.collect(),
|
||||
skilltree_list: avatar_info
|
||||
.data
|
||||
.skills
|
||||
.iter()
|
||||
.map(|(point_id, level)| AvatarSkillTree {
|
||||
point_id: *point_id,
|
||||
level: *level,
|
||||
})
|
||||
.collect(),
|
||||
path_equipment_id: self
|
||||
.lightcones
|
||||
.iter()
|
||||
.find(|v| v.equip_avatar == *mp_type as u32)
|
||||
.map(|v| {
|
||||
// TODO: HARDCODED LIGHTCONE ID
|
||||
2000 + v.internal_uid
|
||||
})
|
||||
.unwrap_or_default(),
|
||||
dressed_skin_id: 0,
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
286
common/src/structs/avatar.rs
Normal file
286
common/src/structs/avatar.rs
Normal file
@ -0,0 +1,286 @@
|
||||
use std::collections::{BTreeMap, HashMap};
|
||||
|
||||
use proto::{
|
||||
Avatar, AvatarSkillTree, AvatarType, BattleAvatar, BattleBuff, ExtraLineupType, Gender,
|
||||
LineupAvatar, LineupInfo, MultiPathAvatarType, SpBarInfo,
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::sr_tools::FreesrData;
|
||||
|
||||
use super::{lightcone::Lightcone, relic::Relic};
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, Debug, Copy, PartialEq, Eq, Default)]
|
||||
#[repr(u32)]
|
||||
pub enum MultiPathAvatar {
|
||||
MalePyhsical = 8001,
|
||||
FemalePhysical = 8002,
|
||||
MalePreservation = 8003,
|
||||
FemalePreservation = 8004,
|
||||
MaleHarmony = 8005,
|
||||
FemaleHarmony = 8006,
|
||||
MaleRememberance = 8007,
|
||||
FemaleRememberance = 8008,
|
||||
MarchHunt = 1224,
|
||||
MarchPreservation = 1001,
|
||||
#[default]
|
||||
Unk = 0,
|
||||
}
|
||||
|
||||
impl From<u32> for MultiPathAvatar {
|
||||
fn from(value: u32) -> Self {
|
||||
match value {
|
||||
8001 => Self::MalePyhsical,
|
||||
8002 => Self::FemalePhysical,
|
||||
8003 => Self::MalePreservation,
|
||||
8004 => Self::FemalePreservation,
|
||||
8005 => Self::MaleHarmony,
|
||||
8006 => Self::FemaleHarmony,
|
||||
8007 => Self::MaleRememberance,
|
||||
8008 => Self::FemaleRememberance,
|
||||
1224 => Self::MarchHunt,
|
||||
1001 => Self::MarchPreservation,
|
||||
_ => Self::Unk,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<MultiPathAvatar> for u32 {
|
||||
fn from(value: MultiPathAvatar) -> Self {
|
||||
match value {
|
||||
MultiPathAvatar::MalePyhsical => 8001,
|
||||
MultiPathAvatar::FemalePhysical => 8002,
|
||||
MultiPathAvatar::MalePreservation => 8003,
|
||||
MultiPathAvatar::FemalePreservation => 8004,
|
||||
MultiPathAvatar::MaleHarmony => 8005,
|
||||
MultiPathAvatar::FemaleHarmony => 8006,
|
||||
MultiPathAvatar::MaleRememberance => 8007,
|
||||
MultiPathAvatar::FemaleRememberance => 8008,
|
||||
MultiPathAvatar::MarchHunt => 1224,
|
||||
MultiPathAvatar::MarchPreservation => 1001,
|
||||
_ => 8006,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MultiPathAvatar {
|
||||
#[allow(unused)]
|
||||
pub fn get_gender(&self) -> Gender {
|
||||
if (*self as u32) < 8000 {
|
||||
Gender::None
|
||||
} else if *self as u32 % 2 == 1 {
|
||||
Gender::Man
|
||||
} else {
|
||||
Gender::Woman
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_type(&self) -> MultiPathAvatarType {
|
||||
match *self {
|
||||
MultiPathAvatar::MalePyhsical => MultiPathAvatarType::BoyWarriorType,
|
||||
MultiPathAvatar::FemalePhysical => MultiPathAvatarType::GirlWarriorType,
|
||||
MultiPathAvatar::MalePreservation => MultiPathAvatarType::BoyKnightType,
|
||||
MultiPathAvatar::FemalePreservation => MultiPathAvatarType::GirlKnightType,
|
||||
MultiPathAvatar::MaleHarmony => MultiPathAvatarType::BoyShamanType,
|
||||
MultiPathAvatar::FemaleHarmony => MultiPathAvatarType::GirlShamanType,
|
||||
MultiPathAvatar::MarchHunt => MultiPathAvatarType::Mar7thRogueType,
|
||||
MultiPathAvatar::MarchPreservation => MultiPathAvatarType::Mar7thKnightType,
|
||||
MultiPathAvatar::Unk => MultiPathAvatarType::None,
|
||||
MultiPathAvatar::MaleRememberance => MultiPathAvatarType::BoyMemoryType,
|
||||
MultiPathAvatar::FemaleRememberance => MultiPathAvatarType::GirlMemoryType,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_mc(&self) -> bool {
|
||||
(*self as u32) > 8000
|
||||
}
|
||||
|
||||
pub fn to_vec() -> Vec<MultiPathAvatar> {
|
||||
vec![
|
||||
Self::MalePyhsical,
|
||||
Self::FemalePhysical,
|
||||
Self::MalePreservation,
|
||||
Self::FemalePreservation,
|
||||
Self::MaleHarmony,
|
||||
Self::FemaleHarmony,
|
||||
Self::MaleRememberance,
|
||||
Self::FemaleRememberance,
|
||||
Self::MarchHunt,
|
||||
Self::MarchPreservation,
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
// AVATAR
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct AvatarJson {
|
||||
// #[serde(alias = "ownerUid")]
|
||||
// pub owner_uid: u32,
|
||||
#[serde(alias = "avatarId")]
|
||||
pub avatar_id: u32,
|
||||
pub data: AvatarData,
|
||||
pub level: u32,
|
||||
pub promotion: u32,
|
||||
#[serde(alias = "use_technique")]
|
||||
#[serde(alias = "useTechnique")]
|
||||
pub techniques: Vec<u32>,
|
||||
#[serde(alias = "spValue")]
|
||||
pub sp_value: Option<u32>,
|
||||
#[serde(alias = "spMax")]
|
||||
pub sp_max: Option<u32>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct AvatarData {
|
||||
pub rank: u32,
|
||||
pub skills: HashMap<u32, u32>,
|
||||
}
|
||||
|
||||
impl AvatarJson {
|
||||
pub fn to_avatar_proto(&self, lightcone: Option<&Lightcone>, relics: Vec<&Relic>) -> Avatar {
|
||||
// TODO: HARDCODED
|
||||
let base_avatar_id = if self.avatar_id > 8000 {
|
||||
8001
|
||||
} else if self.avatar_id == 1001 || self.avatar_id == 1224 {
|
||||
1001
|
||||
} else {
|
||||
self.avatar_id
|
||||
};
|
||||
|
||||
Avatar {
|
||||
base_avatar_id,
|
||||
level: self.level,
|
||||
promotion: self.promotion,
|
||||
rank: self.data.rank,
|
||||
skilltree_list: self
|
||||
.data
|
||||
.skills
|
||||
.iter()
|
||||
.map(|v| AvatarSkillTree {
|
||||
point_id: *v.0,
|
||||
level: *v.1,
|
||||
})
|
||||
.collect::<Vec<_>>(),
|
||||
equipment_unique_id: lightcone.map(|v| v.get_unique_id()).unwrap_or_default(),
|
||||
first_met_timestamp: 1712924677,
|
||||
equip_relic_list: relics.iter().map(|v| (*v).into()).collect::<Vec<_>>(),
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_battle_avatar_proto(
|
||||
&self,
|
||||
index: u32,
|
||||
lightcone: Option<&Lightcone>,
|
||||
relics: Vec<&Relic>,
|
||||
) -> (BattleAvatar, Vec<BattleBuff>) {
|
||||
let battle_avatar = BattleAvatar {
|
||||
index,
|
||||
avatar_type: AvatarType::AvatarUpgradeAvailableType.into(),
|
||||
id: self.avatar_id,
|
||||
level: self.level,
|
||||
rank: self.data.rank,
|
||||
skilltree_list: self
|
||||
.data
|
||||
.skills
|
||||
.iter()
|
||||
.map(|v| AvatarSkillTree {
|
||||
point_id: *v.0,
|
||||
level: *v.1,
|
||||
})
|
||||
.collect::<Vec<_>>(),
|
||||
equipment_list: if let Some(lc) = lightcone {
|
||||
vec![lc.into()]
|
||||
} else {
|
||||
vec![]
|
||||
},
|
||||
hp: 10_000,
|
||||
promotion: self.promotion,
|
||||
relic_list: relics.iter().map(|v| (*v).into()).collect::<Vec<_>>(),
|
||||
world_level: 6,
|
||||
sp_bar: Some(SpBarInfo {
|
||||
cur_sp: self.sp_value.unwrap_or(10_000),
|
||||
max_sp: self.sp_max.unwrap_or(10_000),
|
||||
}),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mut battle_buff = Vec::<BattleBuff>::new();
|
||||
for buff_id in &self.techniques {
|
||||
battle_buff.push(BattleBuff {
|
||||
wave_flag: 0xffffffff,
|
||||
owner_id: index,
|
||||
level: 1,
|
||||
id: *buff_id,
|
||||
dynamic_values: HashMap::from([(String::from("SkillIndex"), 2.0)]),
|
||||
..Default::default()
|
||||
});
|
||||
}
|
||||
|
||||
(battle_avatar, battle_buff)
|
||||
}
|
||||
|
||||
pub fn to_lineup_avatar_proto(&self, slot: u32) -> LineupAvatar {
|
||||
LineupAvatar {
|
||||
id: self.avatar_id,
|
||||
hp: 10_000,
|
||||
satiety: 100,
|
||||
avatar_type: AvatarType::AvatarFormalType.into(),
|
||||
sp_bar: Some(SpBarInfo {
|
||||
cur_sp: self.sp_value.unwrap_or(10_000),
|
||||
max_sp: self.sp_max.unwrap_or(10_000),
|
||||
}),
|
||||
slot,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_lineup_avatars(player: &FreesrData) -> Vec<LineupAvatar> {
|
||||
let avatar_ids = player
|
||||
.avatars
|
||||
.values()
|
||||
.map(|v| &v.avatar_id)
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
player
|
||||
.lineups
|
||||
.iter()
|
||||
.filter(|(slot, v)| **slot < 4 && v > &&0 && avatar_ids.contains(v))
|
||||
.map(|(slot, avatar_id)| {
|
||||
player
|
||||
.avatars
|
||||
.get(avatar_id)
|
||||
.unwrap()
|
||||
.to_lineup_avatar_proto(*slot)
|
||||
})
|
||||
.collect::<Vec<LineupAvatar>>()
|
||||
}
|
||||
|
||||
pub fn to_lineup_info(lineups: &BTreeMap<u32, u32>) -> LineupInfo {
|
||||
let mut lineup_info = LineupInfo {
|
||||
extra_lineup_type: ExtraLineupType::LineupNone.into(),
|
||||
name: "Squad 1".to_string(),
|
||||
mp: 5,
|
||||
max_mp: 5,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
for id in lineups.values() {
|
||||
if *id == 0 {
|
||||
continue;
|
||||
}
|
||||
lineup_info.avatar_list.push(LineupAvatar {
|
||||
id: *id,
|
||||
hp: 10_000,
|
||||
satiety: 100,
|
||||
avatar_type: AvatarType::AvatarFormalType.into(),
|
||||
sp_bar: Some(SpBarInfo {
|
||||
cur_sp: 10_000,
|
||||
max_sp: 10_000,
|
||||
}),
|
||||
slot: lineup_info.avatar_list.len() as u32,
|
||||
});
|
||||
}
|
||||
|
||||
lineup_info
|
||||
}
|
||||
}
|
||||
112
common/src/structs/battle.rs
Normal file
112
common/src/structs/battle.rs
Normal file
@ -0,0 +1,112 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use super::{monster::Monster, relic::SubAffix};
|
||||
|
||||
// BATTLE CONFIG
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct BattleConfig {
|
||||
pub battle_type: BattleType,
|
||||
pub monsters: Vec<Vec<Monster>>,
|
||||
pub blessings: Vec<BattleBuffJson>,
|
||||
pub stage_id: u32,
|
||||
pub cycle_count: u32,
|
||||
pub path_resonance_id: u32,
|
||||
pub custom_stats: Vec<SubAffix>,
|
||||
#[serde(default)]
|
||||
pub scepters: Vec<RogueMagicScepter>,
|
||||
}
|
||||
|
||||
impl Default for BattleConfig {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
battle_type: Default::default(),
|
||||
monsters: vec![vec![Monster {
|
||||
level: 60,
|
||||
monster_id: 3014022,
|
||||
max_hp: 0,
|
||||
}]],
|
||||
stage_id: 201012311,
|
||||
blessings: Default::default(),
|
||||
cycle_count: Default::default(),
|
||||
path_resonance_id: Default::default(),
|
||||
custom_stats: Default::default(),
|
||||
scepters: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
|
||||
pub enum BattleType {
|
||||
#[serde(alias = "DEFAULT")]
|
||||
Default = 0,
|
||||
#[serde(alias = "MOC")]
|
||||
Moc = 1,
|
||||
PF = 2,
|
||||
SU = 3,
|
||||
AS = 4,
|
||||
}
|
||||
|
||||
impl Default for BattleType {
|
||||
fn default() -> Self {
|
||||
Self::Default
|
||||
}
|
||||
}
|
||||
|
||||
// BATTLE BUFFS
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct BattleBuffJson {
|
||||
pub level: u32,
|
||||
pub id: u32,
|
||||
pub dynamic_key: Option<DynamicKey>,
|
||||
#[serde(default)]
|
||||
pub dynamic_values: Vec<DynamicKey>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct DynamicKey {
|
||||
pub key: String,
|
||||
pub value: u32,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl BattleBuffJson {
|
||||
pub fn to_battle_buff_proto(&self) -> proto::BattleBuff {
|
||||
proto::BattleBuff {
|
||||
id: self.id,
|
||||
level: self.level,
|
||||
wave_flag: 0xffffffff,
|
||||
owner_id: 0xffffffff,
|
||||
dynamic_values: if let Some(dyn_key) = &self.dynamic_key {
|
||||
HashMap::from([(dyn_key.key.clone(), dyn_key.value as f32)])
|
||||
} else {
|
||||
Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Default)]
|
||||
#[repr(u32)]
|
||||
pub enum RogueMagicComponentType {
|
||||
Passive = 3,
|
||||
#[default]
|
||||
Active = 4,
|
||||
Attach = 5,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct RogueMagicScepter {
|
||||
pub level: u32,
|
||||
pub id: u32,
|
||||
pub components: Vec<RogueMagicComponent>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct RogueMagicComponent {
|
||||
pub id: u32,
|
||||
pub level: u32,
|
||||
pub component_type: RogueMagicComponentType,
|
||||
}
|
||||
45
common/src/structs/lightcone.rs
Normal file
45
common/src/structs/lightcone.rs
Normal file
@ -0,0 +1,45 @@
|
||||
use proto::{BattleEquipment, Equipment, ItemType};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::impl_from;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct Lightcone {
|
||||
pub level: u32,
|
||||
#[serde(alias = "itemId")]
|
||||
pub item_id: u32,
|
||||
#[serde(alias = "equipAvatar")]
|
||||
pub equip_avatar: u32,
|
||||
pub rank: u32,
|
||||
pub promotion: u32,
|
||||
#[serde(alias = "internalUid")]
|
||||
pub internal_uid: u32,
|
||||
}
|
||||
|
||||
impl_from!(Lightcone, Equipment, |value| {
|
||||
Equipment {
|
||||
equip_avatar_id: value.equip_avatar,
|
||||
exp: 0,
|
||||
is_protected: false,
|
||||
level: value.level,
|
||||
promotion: value.promotion,
|
||||
rank: value.rank,
|
||||
tid: value.item_id,
|
||||
unique_id: value.get_unique_id(),
|
||||
}
|
||||
});
|
||||
|
||||
impl_from!(Lightcone, BattleEquipment, |value| {
|
||||
BattleEquipment {
|
||||
id: value.item_id,
|
||||
level: value.level,
|
||||
promotion: value.promotion,
|
||||
rank: value.rank,
|
||||
}
|
||||
});
|
||||
|
||||
impl Lightcone {
|
||||
pub fn get_unique_id(&self) -> u32 {
|
||||
super::get_item_unique_id(self.internal_uid, ItemType::ItemEquipment)
|
||||
}
|
||||
}
|
||||
47
common/src/structs/mod.rs
Normal file
47
common/src/structs/mod.rs
Normal file
@ -0,0 +1,47 @@
|
||||
use proto::ItemType;
|
||||
|
||||
pub mod avatar;
|
||||
pub mod battle;
|
||||
pub mod lightcone;
|
||||
pub mod monster;
|
||||
pub mod persistent;
|
||||
pub mod relic;
|
||||
pub mod scene;
|
||||
|
||||
pub use avatar::*;
|
||||
pub use battle::*;
|
||||
pub use lightcone::*;
|
||||
pub use monster::*;
|
||||
pub use persistent::*;
|
||||
pub use scene::*;
|
||||
|
||||
pub fn get_item_unique_id(internal_uid: u32, item_type: ItemType) -> u32 {
|
||||
if item_type == ItemType::ItemEquipment {
|
||||
2000 + internal_uid // 2000.3500
|
||||
} else {
|
||||
1 + internal_uid // 1..2000
|
||||
}
|
||||
}
|
||||
|
||||
#[macro_export]
|
||||
macro_rules! impl_from {
|
||||
($from:ty, $to:ty, |$param:ident| $body:block) => {
|
||||
impl From<$from> for $to {
|
||||
fn from($param: $from) -> Self {
|
||||
$body
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&$from> for $to {
|
||||
fn from($param: &$from) -> Self {
|
||||
$body
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&mut $from> for $to {
|
||||
fn from($param: &mut $from) -> Self {
|
||||
$body
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
48
common/src/structs/monster.rs
Normal file
48
common/src/structs/monster.rs
Normal file
@ -0,0 +1,48 @@
|
||||
use proto::{SceneMonster, SceneMonsterWave, SceneMonsterWaveParam};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::impl_from;
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct Monster {
|
||||
pub level: u32,
|
||||
#[serde(alias = "monsterId")]
|
||||
pub monster_id: u32,
|
||||
#[serde(default)]
|
||||
pub max_hp: u32,
|
||||
}
|
||||
|
||||
impl_from!(Monster, SceneMonster, |value| {
|
||||
SceneMonster {
|
||||
monster_id: value.monster_id,
|
||||
max_hp: value.max_hp,
|
||||
cur_hp: value.max_hp,
|
||||
}
|
||||
});
|
||||
|
||||
impl Monster {
|
||||
pub fn to_scene_monster_wave(mut wave_id: u32, monsters: &[Self]) -> SceneMonsterWave {
|
||||
if wave_id < 1 {
|
||||
wave_id += 1;
|
||||
}
|
||||
|
||||
SceneMonsterWave {
|
||||
wave_id,
|
||||
wave_param: Some(SceneMonsterWaveParam {
|
||||
level: monsters.iter().map(|v| v.level).max().unwrap_or(95),
|
||||
..Default::default()
|
||||
}),
|
||||
|
||||
monster_list: monsters.iter().map(|v| v.into()).collect(),
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_scene_monster_waves(monsters: &[Vec<Self>]) -> Vec<SceneMonsterWave> {
|
||||
monsters
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, v)| Self::to_scene_monster_wave(i as u32, v))
|
||||
.collect::<_>()
|
||||
}
|
||||
}
|
||||
60
common/src/structs/persistent.rs
Normal file
60
common/src/structs/persistent.rs
Normal file
@ -0,0 +1,60 @@
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use super::{
|
||||
avatar::MultiPathAvatar,
|
||||
scene::{Position, Scene},
|
||||
};
|
||||
|
||||
// #[derive(Serialize, Deserialize, Clone, Debug, Copy, PartialEq, Eq, Default)]
|
||||
// #[repr(u32)]
|
||||
// pub enum AllowedLanguages {
|
||||
// #[default]
|
||||
// En,
|
||||
// Jp,
|
||||
// Kr,
|
||||
// Cn,
|
||||
// }
|
||||
|
||||
// impl FromStr for AllowedLanguages {
|
||||
// type Err = ();
|
||||
|
||||
// fn from_str(input: &str) -> Result<AllowedLanguages, Self::Err> {
|
||||
// match input {
|
||||
// "en" => Ok(AllowedLanguages::En),
|
||||
// "kr" => Ok(AllowedLanguages::Kr),
|
||||
// "jp" => Ok(AllowedLanguages::Jp),
|
||||
// "cn" => Ok(AllowedLanguages::Cn),
|
||||
// _ => Ok(AllowedLanguages::En),
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct Persistent {
|
||||
#[serde(default)]
|
||||
pub lineups: BTreeMap<u32, u32>,
|
||||
#[serde(default)]
|
||||
pub position: Position,
|
||||
#[serde(default)]
|
||||
pub scene: Scene,
|
||||
pub main_character: MultiPathAvatar,
|
||||
pub march_type: MultiPathAvatar,
|
||||
// pub game_language: AllowedLanguages,
|
||||
// pub voice_language: AllowedLanguages,
|
||||
}
|
||||
|
||||
impl Default for Persistent {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
lineups: BTreeMap::from([(0, 1313), (1, 1006), (2, 8001), (3, 1405)]),
|
||||
position: Default::default(),
|
||||
main_character: MultiPathAvatar::FemaleRememberance,
|
||||
scene: Default::default(),
|
||||
march_type: MultiPathAvatar::MarchHunt,
|
||||
// game_language: AllowedLanguages::En,
|
||||
// voice_language: AllowedLanguages::Jp,
|
||||
}
|
||||
}
|
||||
}
|
||||
95
common/src/structs/relic.rs
Normal file
95
common/src/structs/relic.rs
Normal file
@ -0,0 +1,95 @@
|
||||
use proto::{BattleRelic, EquipRelic, ItemType, RelicAffix};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::impl_from;
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct Relic {
|
||||
pub level: u32,
|
||||
#[serde(alias = "relicId")]
|
||||
pub relic_id: u32,
|
||||
// #[serde(alias = "relicSetId")]
|
||||
// pub relic_set_id: u32,
|
||||
#[serde(alias = "mainAffixId")]
|
||||
pub main_affix_id: u32,
|
||||
#[serde(alias = "subAffixes")]
|
||||
pub sub_affixes: Vec<SubAffix>,
|
||||
#[serde(alias = "internalUid")]
|
||||
pub internal_uid: u32,
|
||||
#[serde(alias = "equipAvatar")]
|
||||
pub equip_avatar: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Default, Clone)]
|
||||
pub struct SubAffix {
|
||||
#[serde(alias = "subAffixId")]
|
||||
pub sub_affix_id: u32,
|
||||
pub count: u32,
|
||||
pub step: u32,
|
||||
}
|
||||
|
||||
impl Relic {
|
||||
pub fn is_matching_slot(&self, slot: u32) -> bool {
|
||||
self.get_slot() == slot
|
||||
}
|
||||
|
||||
pub fn get_slot(&self) -> u32 {
|
||||
self.relic_id % 10
|
||||
}
|
||||
|
||||
pub fn get_unique_id(&self) -> u32 {
|
||||
super::get_item_unique_id(self.internal_uid, ItemType::ItemRelic)
|
||||
}
|
||||
}
|
||||
|
||||
impl_from!(SubAffix, RelicAffix, |v| {
|
||||
RelicAffix {
|
||||
affix_id: v.sub_affix_id,
|
||||
cnt: v.count,
|
||||
step: v.step,
|
||||
}
|
||||
});
|
||||
|
||||
impl_from!(Relic, BattleRelic, |value| {
|
||||
BattleRelic {
|
||||
id: value.relic_id,
|
||||
level: value.level,
|
||||
main_affix_id: value.main_affix_id,
|
||||
unique_id: value.get_unique_id(),
|
||||
sub_affix_list: value
|
||||
.sub_affixes
|
||||
.iter()
|
||||
.map(|v| v.into())
|
||||
.collect::<Vec<_>>(),
|
||||
..Default::default()
|
||||
}
|
||||
});
|
||||
|
||||
impl_from!(Relic, EquipRelic, |value| {
|
||||
EquipRelic {
|
||||
slot: value.get_slot(),
|
||||
relic_unique_id: value.get_unique_id(),
|
||||
}
|
||||
});
|
||||
|
||||
impl_from!(Relic, proto::Relic, |value| {
|
||||
proto::Relic {
|
||||
equip_avatar_id: value.equip_avatar,
|
||||
exp: 0,
|
||||
is_protected: false,
|
||||
level: value.level,
|
||||
main_affix_id: value.main_affix_id,
|
||||
tid: value.relic_id,
|
||||
unique_id: value.get_unique_id(),
|
||||
sub_affix_list: value
|
||||
.sub_affixes
|
||||
.iter()
|
||||
.map(|v| RelicAffix {
|
||||
affix_id: v.sub_affix_id,
|
||||
cnt: v.count,
|
||||
step: v.step,
|
||||
})
|
||||
.collect::<Vec<_>>(),
|
||||
..Default::default()
|
||||
}
|
||||
});
|
||||
56
common/src/structs/scene.rs
Normal file
56
common/src/structs/scene.rs
Normal file
@ -0,0 +1,56 @@
|
||||
use proto::{MotionInfo, Vector};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::impl_from;
|
||||
|
||||
// SCENE
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct Scene {
|
||||
pub plane_id: u32,
|
||||
pub floor_id: u32,
|
||||
pub entry_id: u32,
|
||||
}
|
||||
|
||||
impl Default for Scene {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
plane_id: 20411,
|
||||
floor_id: 20411001,
|
||||
entry_id: 2041101,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct Position {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
pub z: i32,
|
||||
pub rot_y: i32,
|
||||
}
|
||||
|
||||
impl Default for Position {
|
||||
fn default() -> Self {
|
||||
Position {
|
||||
x: -26968,
|
||||
y: 78953,
|
||||
z: 14457,
|
||||
rot_y: 11858,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl_from!(Position, MotionInfo, |value| {
|
||||
MotionInfo {
|
||||
rot: Some(Vector {
|
||||
x: 0,
|
||||
y: value.rot_y,
|
||||
z: 0,
|
||||
}),
|
||||
pos: Some(Vector {
|
||||
x: value.x,
|
||||
y: value.y,
|
||||
z: value.z,
|
||||
}),
|
||||
}
|
||||
});
|
||||
@ -5,7 +5,7 @@ use rogue_magic_battle_unit_info::Item;
|
||||
|
||||
use common::{
|
||||
resources::GAME_RES,
|
||||
sr_tools::{BattleType, Monster, RogueMagicComponentType},
|
||||
structs::{BattleType, Monster, RogueMagicComponentType},
|
||||
};
|
||||
|
||||
use super::*;
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
use common::sr_tools::MultiPathAvatar;
|
||||
use common::structs::MultiPathAvatar;
|
||||
|
||||
use crate::{net::PlayerSession, util::cur_timestamp_ms};
|
||||
|
||||
|
||||
@ -1,3 +1,4 @@
|
||||
use common::sr_tools::FreesrData;
|
||||
use proto::{get_big_data_all_recommend_sc_rsp::RecommendType, *};
|
||||
|
||||
use crate::net::PlayerSession;
|
||||
@ -14,12 +15,8 @@ pub async fn on_get_bag_cs_req(
|
||||
return;
|
||||
};
|
||||
|
||||
res.equipment_list = player
|
||||
.lightcones
|
||||
.iter()
|
||||
.map(|v| v.to_equipment_proto())
|
||||
.collect();
|
||||
res.relic_list = player.relics.iter().map(|v| v.to_relic_proto()).collect();
|
||||
res.equipment_list = player.lightcones.iter().map(|v| v.into()).collect();
|
||||
res.relic_list = player.relics.iter().map(|v| v.into()).collect();
|
||||
res.material_list = vec![
|
||||
Material {
|
||||
tid: 101, // Normal Pass
|
||||
@ -43,31 +40,63 @@ pub async fn on_get_archive_data_cs_req(
|
||||
}
|
||||
|
||||
pub async fn on_dress_relic_avatar_cs_req(
|
||||
_session: &mut PlayerSession,
|
||||
_req: &DressRelicAvatarCsReq,
|
||||
_res: &mut DressRelicAvatarScRsp,
|
||||
session: &mut PlayerSession,
|
||||
req: &DressRelicAvatarCsReq,
|
||||
_: &mut DressRelicAvatarScRsp,
|
||||
) {
|
||||
let Some(player) = session.json_data.get_mut() else {
|
||||
tracing::error!("data is not set!");
|
||||
return;
|
||||
};
|
||||
|
||||
if let Some(pkt) = equip_relic(player, req) {
|
||||
let _ = session.send(pkt).await;
|
||||
};
|
||||
}
|
||||
|
||||
pub async fn on_take_off_relic_cs_req(
|
||||
_session: &mut PlayerSession,
|
||||
_req: &TakeOffRelicCsReq,
|
||||
_res: &mut TakeOffRelicScRsp,
|
||||
session: &mut PlayerSession,
|
||||
req: &TakeOffRelicCsReq,
|
||||
_: &mut TakeOffRelicScRsp,
|
||||
) {
|
||||
let Some(player) = session.json_data.get_mut() else {
|
||||
tracing::error!("data is not set!");
|
||||
return;
|
||||
};
|
||||
|
||||
if let Some(pkt) = unequip_relic(player, req) {
|
||||
let _ = session.send(pkt).await;
|
||||
};
|
||||
}
|
||||
|
||||
pub async fn on_dress_avatar_cs_req(
|
||||
_session: &mut PlayerSession,
|
||||
_req: &DressAvatarCsReq,
|
||||
_res: &mut DressAvatarScRsp,
|
||||
session: &mut PlayerSession,
|
||||
req: &DressAvatarCsReq,
|
||||
_: &mut DressAvatarScRsp,
|
||||
) {
|
||||
let Some(player) = session.json_data.get_mut() else {
|
||||
tracing::error!("data is not set!");
|
||||
return;
|
||||
};
|
||||
|
||||
if let Some(pkt) = set_lightcone_equipper(player, req.avatar_id, req.equipment_unique_id) {
|
||||
let _ = session.send(pkt).await;
|
||||
};
|
||||
}
|
||||
|
||||
pub async fn on_take_off_equipment_cs_req(
|
||||
_session: &mut PlayerSession,
|
||||
_req: &TakeOffEquipmentCsReq,
|
||||
_res: &mut TakeOffEquipmentScRsp,
|
||||
session: &mut PlayerSession,
|
||||
req: &TakeOffEquipmentCsReq,
|
||||
_: &mut TakeOffEquipmentScRsp,
|
||||
) {
|
||||
let Some(player) = session.json_data.get_mut() else {
|
||||
tracing::error!("data is not set!");
|
||||
return;
|
||||
};
|
||||
|
||||
if let Some(pkt) = set_lightcone_equipper(player, req.avatar_id, 0) {
|
||||
let _ = session.send(pkt).await;
|
||||
};
|
||||
}
|
||||
|
||||
pub async fn on_get_big_data_all_recommend_cs_req(
|
||||
@ -104,3 +133,210 @@ pub async fn on_get_big_data_all_recommend_cs_req(
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn on_rank_up_avatar_cs_req(
|
||||
session: &mut PlayerSession,
|
||||
req: &RankUpAvatarCsReq,
|
||||
_: &mut RankUpAvatarScRsp,
|
||||
) -> Option<()> {
|
||||
let player = session.json_data.get_mut()?;
|
||||
let avatar = player.avatars.get_mut(&req.avatar_id)?;
|
||||
|
||||
avatar.data.rank = req.rank;
|
||||
|
||||
let avatar_id = avatar.avatar_id;
|
||||
|
||||
let mut ret = PlayerSyncScNotify::default();
|
||||
|
||||
build_sync(
|
||||
player,
|
||||
&mut ret,
|
||||
vec![avatar_id],
|
||||
Vec::with_capacity(0),
|
||||
Vec::with_capacity(0),
|
||||
);
|
||||
|
||||
let _ = session.send(ret).await;
|
||||
|
||||
Some(())
|
||||
}
|
||||
|
||||
// TODO: move these somewhere else?
|
||||
|
||||
fn set_lightcone_equipper(
|
||||
player: &mut FreesrData,
|
||||
target_avatar: u32,
|
||||
target_lightcone_uid: u32,
|
||||
) -> Option<PlayerSyncScNotify> {
|
||||
let mut ret = PlayerSyncScNotify::default();
|
||||
|
||||
let target_avatar = player.avatars.get(&target_avatar)?;
|
||||
|
||||
let cur_avatar_lc_idx = player
|
||||
.lightcones
|
||||
.iter()
|
||||
.position(|l| l.equip_avatar == target_avatar.avatar_id);
|
||||
|
||||
// undress
|
||||
if target_lightcone_uid == 0
|
||||
&& let Some(cur_avatar_lc_idx) = cur_avatar_lc_idx
|
||||
{
|
||||
player.lightcones[cur_avatar_lc_idx].equip_avatar = 0;
|
||||
|
||||
build_sync(
|
||||
player,
|
||||
&mut ret,
|
||||
vec![target_avatar.avatar_id],
|
||||
vec![cur_avatar_lc_idx],
|
||||
Vec::with_capacity(0),
|
||||
);
|
||||
|
||||
return Some(ret);
|
||||
}
|
||||
|
||||
let target_lightcone_idx = player
|
||||
.lightcones
|
||||
.iter()
|
||||
.position(|l| l.get_unique_id() == target_lightcone_uid)?;
|
||||
|
||||
// jika avatar sekarang sedang pakai LC, kita tukar pemiliknya dengan pemilik dari LC target
|
||||
if let Some(cur_avatar_lc_idx) = cur_avatar_lc_idx {
|
||||
player.lightcones[cur_avatar_lc_idx].equip_avatar =
|
||||
player.lightcones[target_lightcone_idx].equip_avatar;
|
||||
}
|
||||
|
||||
let avatars_sync = vec![
|
||||
player.lightcones[target_lightcone_idx].equip_avatar, // old
|
||||
target_avatar.avatar_id, // cur
|
||||
];
|
||||
|
||||
// set kepemilikan lightcone barunya ke avatar sekarang
|
||||
player.lightcones[target_lightcone_idx].equip_avatar = target_avatar.avatar_id;
|
||||
|
||||
build_sync(
|
||||
player,
|
||||
&mut ret,
|
||||
avatars_sync,
|
||||
[Some(target_lightcone_idx), cur_avatar_lc_idx]
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.collect(),
|
||||
Vec::with_capacity(0),
|
||||
);
|
||||
|
||||
Some(ret)
|
||||
}
|
||||
|
||||
fn equip_relic(player: &mut FreesrData, req: &DressRelicAvatarCsReq) -> Option<PlayerSyncScNotify> {
|
||||
let mut ret = PlayerSyncScNotify::default();
|
||||
|
||||
let target_avatar = player.avatars.get(&req.avatar_id)?;
|
||||
|
||||
let mut avatar_ids_to_sy = vec![];
|
||||
let mut relic_index_to_sync = vec![];
|
||||
|
||||
for param in &req.param_list {
|
||||
let Some(target_relic_idx) = player
|
||||
.relics
|
||||
.iter()
|
||||
.position(|v| v.get_unique_id() == param.relic_unique_id)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let cur_avatar_relic_idx = player
|
||||
.relics
|
||||
.iter()
|
||||
.position(|r| r.equip_avatar == target_avatar.avatar_id && r.get_slot() == param.slot);
|
||||
|
||||
// jika avatar sekarang sedang pakai LC, kita tukar pemiliknya dengan pemilik dari LC target
|
||||
if let Some(cur_avatar_relic_idx) = cur_avatar_relic_idx {
|
||||
avatar_ids_to_sy.push(player.relics[cur_avatar_relic_idx].equip_avatar);
|
||||
player.relics[cur_avatar_relic_idx].equip_avatar =
|
||||
player.relics[target_relic_idx].equip_avatar;
|
||||
|
||||
relic_index_to_sync.push(cur_avatar_relic_idx);
|
||||
}
|
||||
|
||||
// old owner
|
||||
avatar_ids_to_sy.push(player.relics[target_relic_idx].equip_avatar);
|
||||
|
||||
// set kepemilikan relic barunya ke avatar sekarang
|
||||
player.relics[target_relic_idx].equip_avatar = target_avatar.avatar_id;
|
||||
|
||||
// new owner
|
||||
avatar_ids_to_sy.push(player.relics[target_relic_idx].equip_avatar);
|
||||
|
||||
relic_index_to_sync.push(target_relic_idx);
|
||||
}
|
||||
|
||||
build_sync(
|
||||
player,
|
||||
&mut ret,
|
||||
avatar_ids_to_sy,
|
||||
Vec::with_capacity(0),
|
||||
relic_index_to_sync,
|
||||
);
|
||||
|
||||
Some(ret)
|
||||
}
|
||||
|
||||
fn unequip_relic(player: &mut FreesrData, req: &TakeOffRelicCsReq) -> Option<PlayerSyncScNotify> {
|
||||
let mut ret = PlayerSyncScNotify::default();
|
||||
|
||||
let target_avatar = player.avatars.get(&req.avatar_id)?;
|
||||
|
||||
let mut relic_index_to_sync = vec![];
|
||||
|
||||
for slot in &req.slot_list {
|
||||
let relics = player
|
||||
.relics
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, r)| r.equip_avatar == target_avatar.avatar_id && r.get_slot() == *slot)
|
||||
.map(|(i, _)| i)
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
for relic_idx in &relics {
|
||||
player.relics[*relic_idx].equip_avatar = 0;
|
||||
}
|
||||
|
||||
relic_index_to_sync.extend(relics);
|
||||
}
|
||||
|
||||
build_sync(
|
||||
player,
|
||||
&mut ret,
|
||||
vec![req.avatar_id],
|
||||
Vec::with_capacity(0),
|
||||
relic_index_to_sync,
|
||||
);
|
||||
|
||||
Some(ret)
|
||||
}
|
||||
|
||||
fn build_sync(
|
||||
player: &mut FreesrData,
|
||||
ret: &mut PlayerSyncScNotify,
|
||||
avatar_ids: Vec<u32>,
|
||||
lightcone_indexes: Vec<usize>,
|
||||
relic_indexes: Vec<usize>,
|
||||
) {
|
||||
let avatar_list = avatar_ids
|
||||
.iter()
|
||||
.filter_map(|id| player.get_avatar_proto(*id))
|
||||
.collect::<Vec<_>>();
|
||||
ret.avatar_sync = Some(AvatarSync { avatar_list });
|
||||
ret.multi_path_avatar_type_info_list = avatar_ids
|
||||
.into_iter()
|
||||
.filter_map(|id| player.get_avatar_multipath_proto(id))
|
||||
.collect();
|
||||
ret.relic_list = relic_indexes
|
||||
.into_iter()
|
||||
.map(|id| (&player.relics[id]).into())
|
||||
.collect();
|
||||
ret.equipment_list = lightcone_indexes
|
||||
.into_iter()
|
||||
.map(|id| (&player.lightcones[id]).into())
|
||||
.collect();
|
||||
}
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
use common::sr_tools::AvatarJson;
|
||||
use common::structs::AvatarJson;
|
||||
use scene_entity_info::Entity;
|
||||
use scene_entity_refresh_info::RefreshType;
|
||||
|
||||
|
||||
@ -22,7 +22,7 @@ pub async fn on_player_heart_beat_cs_req(
|
||||
res.download_data = Some(ClientDownloadData {
|
||||
version: 51,
|
||||
time: res.server_time_ms as i64,
|
||||
data: rbase64::decode("bG9jYWwgZnVuY3Rpb24gYmV0YV90ZXh0KG9iaikKICAgIGxvY2FsIGdhbWVPYmplY3QgPSBDUy5Vbml0eUVuZ2luZS5HYW1lT2JqZWN0LkZpbmQoIlVJUm9vdC9BYm92ZURpYWxvZy9CZXRhSGludERpYWxvZyhDbG9uZSkiKQogICAgaWYgZ2FtZU9iamVjdCB0aGVuCiAgICAgICAgbG9jYWwgdGV4dENvbXBvbmVudCA9IGdhbWVPYmplY3Q6R2V0Q29tcG9uZW50SW5DaGlsZHJlbih0eXBlb2YoQ1MuUlBHLkNsaWVudC5Mb2NhbGl6ZWRUZXh0KSkKICAgICAgICBpZiB0ZXh0Q29tcG9uZW50IHRoZW4KICAgICAgICAgICAgdGV4dENvbXBvbmVudC50ZXh0ID0gIiIKICAgICAgICBlbmQKICAgIGVuZAplbmQKCmxvY2FsIGZ1bmN0aW9uIHZlcnNpb25fdGV4dChvYmopCiAgICBsb2NhbCBnYW1lT2JqZWN0ID0gQ1MuVW5pdHlFbmdpbmUuR2FtZU9iamVjdC5GaW5kKCJWZXJzaW9uVGV4dCIpCiAgICBpZiBnYW1lT2JqZWN0IHRoZW4KICAgICAgICBsb2NhbCB0ZXh0Q29tcG9uZW50ID0gZ2FtZU9iamVjdDpHZXRDb21wb25lbnRJbkNoaWxkcmVuKHR5cGVvZihDUy5SUEcuQ2xpZW50LkxvY2FsaXplZFRleHQpKQogICAgICAgIGlmIHRleHRDb21wb25lbnQgdGhlbgogICAgICAgICAgICB0ZXh0Q29tcG9uZW50LnRleHQgPSAiPGNvbG9yPSMwMGUxZmY+Um9iaW5TUiE8L2NvbG9yPiIKICAgICAgICBlbmQKICAgIGVuZAplbmQKCnZlcnNpb25fdGV4dCgpCmJldGFfdGV4dCgpCg==").unwrap(),
|
||||
data: rbase64::decode("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").unwrap(),
|
||||
haehhcpoapp: 0
|
||||
});
|
||||
}
|
||||
|
||||
@ -2,7 +2,7 @@ use std::collections::HashMap;
|
||||
|
||||
use common::{
|
||||
resources::GAME_RES,
|
||||
sr_tools::{AvatarJson, Position},
|
||||
structs::{AvatarJson, Position},
|
||||
};
|
||||
use scene_entity_info::Entity;
|
||||
|
||||
@ -277,7 +277,7 @@ async fn load_scene(
|
||||
let entity_info = SceneEntityInfo {
|
||||
inst_id: prop.inst_id,
|
||||
group_id: prop.group_id,
|
||||
motion: Some(prop_position.to_motion()),
|
||||
motion: Some(prop_position.into()),
|
||||
entity: Some(Entity::Prop(ScenePropInfo {
|
||||
prop_state: prop.prop_state,
|
||||
prop_id: prop.prop_id,
|
||||
@ -308,7 +308,7 @@ async fn load_scene(
|
||||
inst_id: npc.inst_id,
|
||||
group_id: npc.group_id,
|
||||
entity_id: npc_entity_id,
|
||||
motion: Some(npc_position.to_motion()),
|
||||
motion: Some(npc_position.into()),
|
||||
entity: Some(Entity::Npc(SceneNpcInfo {
|
||||
npc_id: npc.npc_id,
|
||||
..Default::default()
|
||||
@ -339,7 +339,7 @@ async fn load_scene(
|
||||
inst_id: monster.inst_id,
|
||||
group_id: monster.group_id,
|
||||
entity_id: monster_entity_id,
|
||||
motion: Some(monster_position.to_motion()),
|
||||
motion: Some(monster_position.into()),
|
||||
entity: Some(Entity::NpcMonster(npc_monster)),
|
||||
};
|
||||
|
||||
|
||||
@ -190,6 +190,7 @@ trait_handler! {
|
||||
TakeOffEquipment;
|
||||
DressRelicAvatar;
|
||||
TakeOffRelic;
|
||||
RankUpAvatar;
|
||||
|
||||
// Chat (dummy!)
|
||||
SendMsg;
|
||||
|
||||
@ -14,12 +14,12 @@ use proto::{AvatarSync, CmdID, CmdPlayerType, PlayerSyncScNotify};
|
||||
use tokio::{
|
||||
io::AsyncWrite,
|
||||
net::UdpSocket,
|
||||
sync::{watch, Mutex},
|
||||
sync::{Mutex, watch},
|
||||
};
|
||||
|
||||
use crate::util;
|
||||
|
||||
use super::{packet::CommandHandler, NetPacket};
|
||||
use super::{NetPacket, packet::CommandHandler};
|
||||
|
||||
struct RemoteEndPoint {
|
||||
socket: Arc<UdpSocket>,
|
||||
@ -41,12 +41,10 @@ impl PlayerSession {
|
||||
let (shutdown_tx, shutdown_rx) = watch::channel(());
|
||||
Self {
|
||||
token,
|
||||
kcp: Arc::new(Mutex::new(Kcp::new(
|
||||
conv,
|
||||
token,
|
||||
false,
|
||||
RemoteEndPoint { socket, addr },
|
||||
))),
|
||||
kcp: Arc::new(Mutex::new(Kcp::new(conv, token, false, RemoteEndPoint {
|
||||
socket,
|
||||
addr,
|
||||
}))),
|
||||
start_time: util::cur_timestamp_secs(),
|
||||
json_data: OnceLock::new(),
|
||||
shutdown_rx,
|
||||
@ -124,8 +122,8 @@ impl PlayerSession {
|
||||
|
||||
// clear relics & lightcones
|
||||
self.send(PlayerSyncScNotify {
|
||||
del_equipment_list: (2000..3500).collect(),
|
||||
del_relic_list: (1..2000).collect(),
|
||||
del_equipment_list: (2000..=3500).collect(),
|
||||
del_relic_list: (1..=2000).collect(),
|
||||
..Default::default()
|
||||
})
|
||||
.await
|
||||
@ -148,12 +146,8 @@ impl PlayerSession {
|
||||
|
||||
// Sync new relics
|
||||
self.send(PlayerSyncScNotify {
|
||||
relic_list: json.relics.iter().map(|v| v.to_relic_proto()).collect(),
|
||||
equipment_list: json
|
||||
.lightcones
|
||||
.iter()
|
||||
.map(|v| v.to_equipment_proto())
|
||||
.collect(),
|
||||
relic_list: json.relics.iter().map(|v| v.into()).collect(),
|
||||
equipment_list: json.lightcones.iter().map(|v| v.into()).collect(),
|
||||
..Default::default()
|
||||
})
|
||||
.await
|
||||
|
||||
Loading…
Reference in New Issue
Block a user