RobinSR/gameserver/src/net/packet.rs
amizing25 d3af43fb06 refactor: some restructuring
- move structs inside `sr_tools.rs` into individual file
- implement in-game equip handler (relic & lightcone)
2025-03-11 17:37:35 +07:00

226 lines
7.0 KiB
Rust

use anyhow::Result;
use paste::paste;
use tracing::Instrument;
use proto::*;
#[allow(unused_imports)]
use proto::{
CmdActivityType::*, CmdAdventureType::*, CmdAetherDivideType::*, CmdAlleyType::*,
CmdArchiveType::*, CmdAvatarType::*, CmdBattleCollegeType::*, CmdBattlePassType::*,
CmdBattleType::*, CmdBoxingClubType::*, CmdChallengeType::*, CmdChatType::*,
CmdChessRogueType::*, CmdClockParkType::*, CmdContentPackageType::*, CmdDailyActiveType::*,
CmdDrinkMakerType::*, CmdExpeditionType::*, CmdFantasticStoryActivityType::*,
CmdFeverTimeActivityType::*, CmdFightActivityType::*, CmdFightMathc3Type::*, CmdFightType::*,
CmdFriendType::*, CmdGachaType::*, CmdHeartdialType::*, CmdHeliobusType::*, CmdItemType::*,
CmdJukeboxType::*, CmdLineupType::*, CmdLobbyType::*, CmdMailType::*, CmdMapRotationType::*,
CmdMatchThreeModuleType::*, CmdMatchType::*, CmdMessageType::*, CmdMiscModuleType::*,
CmdMissionType::*, CmdMonopolyType::*, CmdMultiplayerType::*, CmdMultipleDropType::*,
CmdMuseumType::*, CmdOfferingType::*, CmdPamMissionType::*, CmdPhoneType::*,
CmdPlayerBoardType::*, CmdPlayerReturnType::*, CmdPlayerSync::*, CmdPlayerType::*,
CmdPlotType::*, CmdPunkLordType::*, CmdQuestType::*, CmdRaidCollectionType::*, CmdRaidType::*,
CmdRecommendType::*, CmdRedDotType::*, CmdReplayType::*, CmdRndOptionType::*,
CmdRogueCommonType::*, CmdRogueEndless::*, CmdRogueModifierType::*, CmdRogueTournType::*,
CmdRogueType::*, CmdRollShopType::*, CmdSceneType::*, CmdServerPrefsType::*, CmdShopType::*,
CmdSpaceZooType::*, CmdStarFightType::*, CmdStoryLineType::*,
CmdStrongChallengeActivityType::*, CmdTalkRewardType::*, CmdTelevisionActivityType::*,
CmdTextJoinType::*, CmdTrainVisitorType::*, CmdTreasureDungeonType::*, CmdTutorialType::*,
CmdWaypointType::*, CmdWolfBroType::*,
};
use super::PlayerSession;
use super::handlers::*;
const HEAD_MAGIC: u32 = 0x9D74C714;
const TAIL_MAGIC: u32 = 0xD7A152C8;
#[derive(Debug)]
pub struct NetOperation {
pub head: u32,
pub param1: u32,
pub param2: u32,
pub data: u32,
pub tail: u32,
}
#[derive(Debug)]
pub struct NetPacket {
pub cmd_type: u16,
pub head: Vec<u8>,
pub body: Vec<u8>,
}
impl From<NetPacket> for Vec<u8> {
fn from(value: NetPacket) -> Self {
let mut out = Self::new();
out.extend(HEAD_MAGIC.to_be_bytes());
out.extend(value.cmd_type.to_be_bytes());
out.extend((value.head.len() as u16).to_be_bytes());
out.extend((value.body.len() as u32).to_be_bytes());
out.extend(value.head);
out.extend(value.body);
out.extend(TAIL_MAGIC.to_be_bytes());
out
}
}
impl From<&[u8]> for NetPacket {
fn from(value: &[u8]) -> Self {
assert_eq!(
u32::from_be_bytes(value[0..4].try_into().unwrap()),
HEAD_MAGIC
);
let cmd_type = u16::from_be_bytes(value[4..6].try_into().unwrap());
let head_length = usize::from(u16::from_be_bytes(value[6..8].try_into().unwrap()));
let body_length = u32::from_be_bytes(value[8..12].try_into().unwrap()) as usize;
let head_start = 12;
let head_end = head_start + head_length;
let head = value[head_start..head_end].to_vec();
let body_start = head_end;
let body_end = body_start + body_length;
let body = value[body_start..body_end].to_vec();
assert_eq!(
u32::from_be_bytes(value[body_end..body_end + 4].try_into().unwrap()),
TAIL_MAGIC
);
Self {
cmd_type,
head,
body,
}
}
}
impl From<&[u8]> for NetOperation {
fn from(value: &[u8]) -> Self {
Self {
head: u32::from_be_bytes(value[..4].try_into().unwrap()),
param1: u32::from_be_bytes(value[4..8].try_into().unwrap()),
param2: u32::from_be_bytes(value[8..12].try_into().unwrap()),
data: u32::from_be_bytes(value[12..16].try_into().unwrap()),
tail: u32::from_be_bytes(value[16..20].try_into().unwrap()),
}
}
}
impl From<NetOperation> for Vec<u8> {
fn from(value: NetOperation) -> Self {
let mut buf = Self::with_capacity(20);
buf.extend(value.head.to_be_bytes());
buf.extend(value.param1.to_be_bytes());
buf.extend(value.param2.to_be_bytes());
buf.extend(value.data.to_be_bytes());
buf.extend(value.tail.to_be_bytes());
buf
}
}
macro_rules! trait_handler {
($($name:tt;)*) => {
pub trait CommandHandler {
$(
paste! {
async fn [<on_$name:snake _cs_req>](session: &mut PlayerSession, request: &[<$name CsReq>]) -> Result<()> {
let mut response = proto::[<$name ScRsp>]::default();
let _ = [<on_$name:snake _cs_req>](session, request, &mut response).await;
session.send(response).await?;
Ok(())
}
}
)*
async fn on_message(session: &mut PlayerSession, cmd_type: u16, payload: Vec<u8>) -> Result<()> {
use ::prost::Message;
if PlayerSession::should_send_dummy_rsp(cmd_type) {
session.send_dummy_response(cmd_type).await?;
return Ok(());
}
match cmd_type {
$(
cmd_type if cmd_type == paste! { [<Cmd$name CsReq>] as u16 } => {
let body = paste! { proto::[<$name CsReq>]::decode(&mut &payload[..])? };
paste! {
Self::[<on_$name:snake _cs_req>](session, &body)
.instrument(tracing::info_span!(stringify!([<on_$name:snake>]), cmd_type = cmd_type))
.await
}
}
)*
_ => {
tracing::warn!("Unknown command type: {cmd_type}");
Ok(())
},
}
}
}
};
}
trait_handler! {
PlayerGetToken;
PlayerLogin;
GetMissionStatus;
GetBasicInfo;
GetMultiPathAvatarInfo;
GetAvatarData;
GetAllLineupData;
GetCurLineupData;
GetCurSceneInfo;
PlayerHeartBeat;
// Entity move (dummy!)
SceneEntityMove;
// Inventory (dummy!)
GetBag;
GetArchiveData;
DressAvatar;
TakeOffEquipment;
DressRelicAvatar;
TakeOffRelic;
RankUpAvatar;
// Chat (dummy!)
SendMsg;
GetPrivateChatHistory;
GetFriendListInfo;
GetFriendLoginInfo;
// In-game lineup
JoinLineup;
ChangeLineupLeader;
ReplaceLineup;
QuitLineup;
// Battle
StartCocoonStage;
PveBattleResult;
SceneCastSkill;
QuickStartCocoonStage;
// Teleport
GetEnteredScene;
GetSceneMapInfo;
EnterScene;
// Optional
GetMail;
GetGachaInfo;
DoGacha;
PlayerLoginFinish;
GetBigDataAllRecommend;
// SetClientPaused;
}