RobinSR/gameserver/src/net/handlers/authentication.rs
2024-04-09 23:08:41 +07:00

46 lines
1.2 KiB
Rust

use anyhow::Result;
use proto::*;
use crate::{net::PlayerSession, util};
pub async fn on_player_get_token_cs_req(
session: &mut PlayerSession,
_body: &PlayerGetTokenCsReq,
) -> Result<()> {
session
.send(
CMD_PLAYER_GET_TOKEN_SC_RSP,
PlayerGetTokenScRsp {
retcode: 0,
msg: String::from("OK"),
uid: 1337,
..Default::default()
},
)
.await
}
pub async fn on_player_login_cs_req(
session: &mut PlayerSession,
body: &PlayerLoginCsReq,
) -> Result<()> {
session
.send(
CMD_PLAYER_LOGIN_SC_RSP,
PlayerLoginScRsp {
login_random: body.login_random,
server_timestamp_ms: util::cur_timestamp_ms(),
stamina: 240,
basic_info: Some(PlayerBasicInfo {
nickname: String::from("xeondev"),
level: 70,
world_level: 6,
stamina: 240,
..Default::default()
}),
..Default::default()
},
)
.await
}