mirror of
https://git.neonteam.dev/amizing/robinsr.git
synced 2025-03-12 03:28:30 -04:00
479 lines
14 KiB
Rust
479 lines
14 KiB
Rust
use lazy_static::lazy_static;
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use prost::Message;
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use tokio::sync::Mutex;
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use crate::{
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net::{
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tools::{AvatarJson, JsonData, Position},
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tools_res::{PropState, GAME_RESOURCES},
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},
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util,
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};
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use super::*;
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#[derive(Message)]
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pub struct Dummy {}
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pub async fn on_get_cur_scene_info_cs_req(
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session: &mut PlayerSession,
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_body: &GetCurSceneInfoCsReq,
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) -> Result<()> {
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let mut player = JsonData::load().await;
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let entry = player.scene.entry_id;
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let scene = load_scene(session, &mut player, entry, false, Option::<u32>::None).await;
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let resp = GetCurSceneInfoScRsp {
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retcode: 0,
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scene: if let Ok(scene) = scene {
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Some(scene)
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} else {
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Some(SceneInfo {
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game_mode_type: 1,
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entry_id: player.scene.entry_id,
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plane_id: player.scene.plane_id,
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floor_id: player.scene.floor_id,
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..Default::default()
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})
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},
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};
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session.send(CMD_GET_CUR_SCENE_INFO_SC_RSP, resp).await?;
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if !player.position.is_empty() {
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session
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.send(
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CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
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SceneEntityMoveScNotify {
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entity_id: 0,
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entry_id: player.scene.entry_id,
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motion: Some(player.position.to_motion()),
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..Default::default()
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},
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)
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.await?;
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};
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Ok(())
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}
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// enterscene
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pub async fn on_enter_scene_cs_req(
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session: &mut PlayerSession,
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request: &EnterSceneCsReq,
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) -> Result<()> {
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let mut player = JsonData::load().await;
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// send packet first
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session
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.send(CMD_ENTER_SCENE_SC_RSP, Dummy::default())
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.await?;
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load_scene(
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session,
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&mut player,
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request.entry_id,
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true,
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Some(request.dehbihbbbgo),
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)
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.await?;
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Ok(())
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}
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// getscenemapinfocsreq
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pub async fn on_get_scene_map_info_cs_req(
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sesison: &mut PlayerSession,
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request: &GetSceneMapInfoCsReq,
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) -> Result<()> {
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let mut map_infos = Vec::<SceneMapInfo>::new();
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for entry_id in &request.entry_id_list {
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let mut map_info = SceneMapInfo {
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retcode: 0,
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chest_info_list: vec![
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ChestInfo {
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fmangokfagc: MapInfoChestType::Normal.into(),
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..Default::default()
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},
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ChestInfo {
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fmangokfagc: MapInfoChestType::Puzzle.into(),
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..Default::default()
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},
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ChestInfo {
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fmangokfagc: MapInfoChestType::Challenge.into(),
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..Default::default()
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},
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],
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entry_id: *entry_id,
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..Default::default()
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};
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for i in 0..100 {
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map_info.lighten_section_list.push(i)
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}
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let group_config = GAME_RESOURCES.map_entrance.get(entry_id).and_then(|v| {
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GAME_RESOURCES
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.level_group
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.get(&format!("P{}_F{}", v.plane_id, v.floor_id))
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});
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if let Some(level) = group_config {
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// add teleports
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for teleport in &level.teleports {
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map_info.unlock_teleport_list.push(*teleport.0)
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}
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for (group_id, group) in &level.group_items {
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map_info.maze_group_list.push(MazeGroup {
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group_id: *group_id,
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..Default::default()
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});
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// prop
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for prop in &group.props {
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map_info.maze_prop_list.push(MazePropState {
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group_id: prop.group_id,
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state: if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
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PropState::CheckPointEnable as u32
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} else {
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prop.state.clone() as u32
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},
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config_id: prop.id,
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});
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}
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}
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}
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map_infos.push(map_info)
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}
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sesison
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.send(
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CMD_GET_SCENE_MAP_INFO_SC_RSP,
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GetSceneMapInfoScRsp {
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retcode: 0,
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map_info_list: map_infos,
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..Default::default()
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},
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)
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.await
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}
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lazy_static! {
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static ref NEXT_SCENE_SAVE: Mutex<u64> = Mutex::new(0);
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}
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pub async fn on_scene_entity_move_cs_req(
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session: &mut PlayerSession,
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request: &SceneEntityMoveCsReq,
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) -> Result<()> {
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let mut player = JsonData::load().await;
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let mut timestamp = NEXT_SCENE_SAVE.lock().await;
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if util::cur_timestamp_ms() <= *timestamp {
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session
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.send(CMD_SCENE_ENTITY_MOVE_SC_RSP, Dummy::default())
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.await?;
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return Ok(());
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}
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// save every 5 sec
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*timestamp = util::cur_timestamp_ms() + (5 * 1000);
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for entity in &request.entity_motion_list {
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if entity.entity_id != 0 {
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continue;
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}
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if let Some(motion) = &entity.motion {
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if let Some(pos) = &motion.pos {
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player.position.x = pos.x;
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player.position.y = pos.y;
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player.position.z = pos.z;
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}
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if let Some(rot) = &motion.rot {
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player.position.rot_y = rot.y;
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}
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}
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}
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player.save().await;
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session
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.send(CMD_SCENE_ENTITY_MOVE_SC_RSP, Dummy::default())
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.await
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}
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pub type GetEnteredSceneCsReq = Dummy;
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pub async fn on_get_entered_scene_cs_req(
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session: &mut PlayerSession,
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_: &GetEnteredSceneCsReq,
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) -> Result<()> {
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let scenes = GAME_RESOURCES
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.map_entrance
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.iter()
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.filter(|(_, v)| {
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!v.finish_main_mission_list.is_empty() || !v.finish_sub_mission_list.is_empty()
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})
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.map(|(_, v)| Hhglkmjngeg {
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floor_id: v.floor_id,
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plane_id: v.plane_id,
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})
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.collect::<Vec<_>>();
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session
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.send(
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CMD_GET_ENTERED_SCENE_SC_RSP,
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Fchnfpafjce {
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npbjclegekf: scenes,
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retcode: 0,
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},
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)
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.await
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}
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async fn load_scene(
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session: &mut PlayerSession,
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json: &mut JsonData,
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entry_id: u32,
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_save: bool,
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teleport_id: Option<u32>,
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) -> Result<SceneInfo> {
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let enterance = GAME_RESOURCES
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.map_entrance
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.get(&entry_id)
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.ok_or_else(|| anyhow::format_err!("Map Entrance Not Found"))?;
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let plane = GAME_RESOURCES
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.maze_plane
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.get(&enterance.plane_id)
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.ok_or_else(|| anyhow::format_err!("Map Plane Not Found"))?;
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let group_config = GAME_RESOURCES
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.level_group
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.get(&format!("P{}_F{}", enterance.plane_id, enterance.floor_id))
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.ok_or_else(|| anyhow::format_err!("Group Config Not Found"))?;
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let mut position = json.position.clone();
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if let Some(teleport_id) = teleport_id {
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if let Some(teleport) = group_config.teleports.get(&teleport_id) {
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let anchor = group_config
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.group_items
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.get(&teleport.anchor_group_id.unwrap_or_default())
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.and_then(|v| v.anchors.get(&teleport.anchor_id.unwrap_or_default()));
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if let Some(anchor) = anchor {
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position.x = (anchor.pos_x * 1000f64) as i32;
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position.y = (anchor.pos_y * 1000f64) as i32;
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position.z = (anchor.pos_z * 1000f64) as i32;
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position.rot_y = (anchor.rot_y * 1000f64) as i32;
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}
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}
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}
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let mut scene_info = SceneInfo {
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floor_id: enterance.floor_id,
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plane_id: enterance.plane_id,
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entry_id,
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pjbjelcgkof: plane.plane_type as u32,
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nnfgkelcban: 1,
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lgflfajffjl: 1,
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game_mode_type: 1,
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..Default::default()
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};
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let lineup_info = AvatarJson::to_lineup_info(&json.lineups);
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let player_pos = MotionInfo {
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// rot
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rot: Some(Vector {
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x: 0,
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y: position.rot_y,
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z: 0,
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}),
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// pos
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pos: Some(Vector {
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x: position.x,
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y: position.y,
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z: position.z,
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}),
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};
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let mut loaded_npc: Vec<u32> = vec![];
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let mut prop_entity_id = 1_000;
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let mut npc_entity_id = 20_000;
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let mut monster_entity_id = 30_000;
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for (group_id, group) in &group_config.group_items {
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let mut group_info = SceneGroupInfo {
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state: 0,
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group_id: *group_id,
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..Default::default()
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};
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// Load Props
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for prop in &group.props {
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let prop_state = if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
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PropState::CheckPointEnable
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} else {
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prop.state.clone()
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};
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prop_entity_id += 1;
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let prop_position = Position {
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x: (prop.pos_x * 1000f64) as i32,
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y: (prop.pos_y * 1000f64) as i32,
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z: (prop.pos_z * 1000f64) as i32,
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rot_y: (prop.rot_y * 1000f64) as i32,
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};
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let entity_info = SceneEntityInfo {
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inst_id: prop.id,
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group_id: prop.group_id,
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motion: Some(prop_position.to_motion()),
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prop: Some(ScenePropInfo {
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prop_id: prop.prop_id,
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prop_state: prop_state as u32,
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..Default::default()
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}),
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entity_id: prop_entity_id,
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..Default::default()
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};
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group_info.entity_list.push(entity_info);
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}
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// Load NPCs
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for npc in &group.npcs {
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if loaded_npc.contains(&(npc.npcid)) || json.avatars.contains_key(&(npc.npcid)) {
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continue;
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}
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npc_entity_id += 1;
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loaded_npc.push(npc.npcid);
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let npc_position = Position {
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x: (npc.pos_x * 1000f64) as i32,
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y: (npc.pos_y * 1000f64) as i32,
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z: (npc.pos_z * 1000f64) as i32,
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rot_y: (npc.rot_y * 1000f64) as i32,
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};
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let info = SceneEntityInfo {
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inst_id: npc.id,
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group_id: npc.group_id,
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entity_id: npc_entity_id,
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motion: Some(npc_position.to_motion()),
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npc: Some(SceneNpcInfo {
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npc_id: npc.npcid,
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..Default::default()
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}),
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..Default::default()
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};
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group_info.entity_list.push(info);
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}
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// Load Monsters
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for monster in &group.monsters {
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monster_entity_id += 1;
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let monster_position = Position {
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x: (monster.pos_x * 1000f64) as i32,
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y: (monster.pos_y * 1000f64) as i32,
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z: (monster.pos_z * 1000f64) as i32,
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rot_y: (monster.rot_y * 1000f64) as i32,
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};
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let npc_monster = SceneNpcMonsterInfo {
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monster_id: monster.npcmonster_id,
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event_id: monster.event_id,
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world_level: 6,
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..Default::default()
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};
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let info = SceneEntityInfo {
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inst_id: monster.id,
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group_id: monster.group_id,
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entity_id: monster_entity_id,
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motion: Some(monster_position.to_motion()),
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npc_monster: Some(npc_monster),
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..Default::default()
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};
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group_info.entity_list.push(info);
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}
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scene_info.scene_group_list.push(group_info);
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}
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// load player entity
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let mut player_group = SceneGroupInfo {
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state: 0,
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group_id: 0,
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..Default::default()
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};
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for (slot, avatar_id) in &json.lineups {
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player_group.entity_list.push(SceneEntityInfo {
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inst_id: 0,
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entity_id: (*slot) + 1,
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motion: Some(MotionInfo {
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// pos
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pos: Some(Vector {
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x: json.position.x,
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y: json.position.y,
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z: json.position.z,
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}),
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// rot
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rot: Some(Vector {
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x: 0,
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y: json.position.rot_y,
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z: 0,
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}),
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}),
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actor: Some(SceneActorInfo {
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avatar_type: AvatarType::AvatarFormalType.into(),
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base_avatar_id: *avatar_id,
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map_layer: 0,
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uid: 0,
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}),
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..Default::default()
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})
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}
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scene_info.scene_group_list.push(player_group);
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if _save {
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session
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.send(
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CMD_ENTER_SCENE_BY_SERVER_SC_NOTIFY,
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EnterSceneByServerScNotify {
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scene: Some(scene_info.clone()),
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lineup: Some(lineup_info),
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..Default::default()
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},
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)
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.await?;
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session
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.send(
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CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
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SceneEntityMoveScNotify {
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entity_id: 0,
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motion: Some(player_pos),
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entry_id,
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..Default::default()
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},
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)
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.await?;
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json.scene.entry_id = entry_id;
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json.scene.floor_id = enterance.floor_id;
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json.scene.plane_id = enterance.plane_id;
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json.position.x = position.x;
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json.position.y = position.y;
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json.position.z = position.z;
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json.position.rot_y = position.rot_y;
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json.save().await;
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}
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Ok(scene_info)
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}
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