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11 Commits
3.1.52 ... main

Author SHA1 Message Date
amizing25
6c5ba8b6e4 feat(sdk): add automatic hotfix downloader 2025-03-12 13:32:32 +07:00
amizing25
608775b428 feat: 3.1.53 res 2025-03-11 17:46:32 +07:00
amizing25
d3af43fb06 refactor: some restructuring
- move structs inside `sr_tools.rs` into individual file
- implement in-game equip handler (relic & lightcone)
2025-03-11 17:37:35 +07:00
amizing25
fff8fc803e chore: expose sdkserver & gameserver as lib 2025-03-09 05:20:26 +07:00
amizing25
ea640e7992 feat: update res & version 3.1.52 2025-03-09 05:16:08 +07:00
amizing25
505c446a53 chore: split executable into lib and main 2025-03-09 05:11:16 +07:00
amizing25
c034f8a2f9 fix: modify file listener to ensure the file is modified 2025-03-09 05:10:33 +07:00
amizing25
6d9bf58a85 perf: remove lazy_static 2025-03-09 05:09:09 +07:00
amizing25
7d233dc614 chore: remove unused fields 2025-03-09 05:07:06 +07:00
amizing25
6d2489de47 chore: better response message & status 2025-03-08 22:06:16 +07:00
Keirakoro
6435d4e30b
support IOS ( ig?) 2025-03-03 12:00:36 +07:00
35 changed files with 1593 additions and 993 deletions

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@ -6,19 +6,23 @@ resolver = "3"
version = "0.1.0" version = "0.1.0"
[workspace.dependencies] [workspace.dependencies]
anyhow = "1.0.81" # Framework
ansi_term = "0.12.1" tokio = { version = "1.36.0", features = ["full"] }
atomic_refcell = "0.1.13"
lazy_static = "1.4.0"
axum = "0.8.1" axum = "0.8.1"
axum-server = "0.7.1" axum-server = "0.7.1"
tower-http = "0.6.2" tower-http = "0.6.2"
reqwest = "0.12.12"
# JSON
serde = { version = "1.0.197", features = ["derive"] }
serde_json = "1.0.114"
# Logging
tracing = "0.1.40"
ansi_term = "0.12.1"
env_logger = "0.11.3" env_logger = "0.11.3"
rbase64 = "2.0.3" # Cryptography
rand = "0.9.0"
rsa = { version = "0.9.6", features = [ rsa = { version = "0.9.6", features = [
"sha1", "sha1",
"nightly", "nightly",
@ -26,41 +30,27 @@ rsa = { version = "0.9.6", features = [
"serde", "serde",
"sha2", "sha2",
] } ] }
rand = "0.9.0"
# Serialization
prost = "0.13.5" prost = "0.13.5"
prost-types = "0.13.5" prost-types = "0.13.5"
prost-build = "0.13.5" prost-build = "0.13.5"
rbase64 = "2.0.3"
# Utilities
paste = "1.0.14" paste = "1.0.14"
sysinfo = "0.33.1"
notify = "8.0.0" notify = "8.0.0"
notify-debouncer-mini = "0.6.0" notify-debouncer-mini = "0.6.0"
anyhow = "1.0.81"
hex = "0.4.3" # Local
serde = { version = "1.0.197", features = ["derive"] }
serde_json = "1.0.114"
tokio = { version = "1.36.0", features = ["full"] }
tokio-util = { version = "0.7.10", features = ["io"] }
tracing = "0.1.40"
tracing-futures = "0.2.5"
tracing-log = { version = "0.2.0", features = ["std", "log-tracer"] }
tracing-subscriber = { version = "0.3.18", features = [
"env-filter",
"registry",
"std",
"tracing",
"tracing-log",
] }
tracing-bunyan-formatter = "0.3.9"
proto = { path = "proto/" } proto = { path = "proto/" }
proto-derive = { path = "proto/proto-derive" } proto-derive = { path = "proto/proto-derive" }
mhy-kcp = { path = "kcp/", features = ["tokio"] } mhy-kcp = { path = "kcp/", features = ["tokio"] }
common = { path = "common/" } common = { path = "common/" }
sdkserver = { path = "sdkserver/"}
gameserver = { path = "gameserver/"}
[profile.release] [profile.release]
strip = true # Automatically strip symbols from the binary. strip = true # Automatically strip symbols from the binary.

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@ -1,2 +1,3 @@
pub mod resources; pub mod resources;
pub mod sr_tools; pub mod sr_tools;
pub mod structs;

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@ -1,517 +1,17 @@
use proto::*; use proto::{Avatar, AvatarSkillTree, MultiPathAvatarTypeInfo};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::collections::{BTreeMap, HashMap}; use std::collections::{BTreeMap, HashMap};
// AVATAR use crate::structs::{
#[derive(Serialize, Deserialize, Debug, Clone)] // AllowedLanguages,
pub struct AvatarJson { avatar::{AvatarJson, MultiPathAvatar},
#[serde(alias = "ownerUid")] battle::BattleConfig,
pub owner_uid: u32, lightcone::Lightcone,
#[serde(alias = "avatarId")] persistent::Persistent,
pub avatar_id: u32, relic::Relic,
pub data: AvatarData, scene::{Position, Scene},
pub level: u32,
pub promotion: u32,
#[serde(alias = "use_technique")]
#[serde(alias = "useTechnique")]
pub techniques: Vec<u32>,
#[serde(alias = "spValue")]
pub sp_value: Option<u32>,
#[serde(alias = "spMax")]
pub sp_max: Option<u32>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct AvatarData {
pub rank: u32,
pub skills: HashMap<u32, u32>,
}
impl AvatarJson {
pub fn to_avatar_proto(&self, lightcone: Option<&Lightcone>, relics: Vec<&Relic>) -> Avatar {
// TODO: HARDCODED
let base_avatar_id = if self.avatar_id > 8000 {
8001
} else if self.avatar_id == 1001 || self.avatar_id == 1224 {
1001
} else {
self.avatar_id
}; };
Avatar {
base_avatar_id,
level: self.level,
promotion: self.promotion,
rank: self.data.rank,
skilltree_list: self
.data
.skills
.iter()
.map(|v| AvatarSkillTree {
point_id: *v.0,
level: *v.1,
})
.collect::<Vec<_>>(),
equipment_unique_id: if let Some(lc) = lightcone {
// TODO: HARDCODED LIGHTCONE ID
2000 + lc.internal_uid
} else {
0
},
first_met_timestamp: 1712924677,
equip_relic_list: relics
.iter()
.map(|v| v.to_equipment_relic_proto())
.collect::<Vec<_>>(),
..Default::default()
}
}
pub fn to_battle_avatar_proto(
&self,
index: u32,
lightcone: Option<&Lightcone>,
relics: Vec<&Relic>,
) -> (BattleAvatar, Vec<BattleBuff>) {
let battle_avatar = BattleAvatar {
index,
avatar_type: AvatarType::AvatarUpgradeAvailableType.into(),
id: self.avatar_id,
level: self.level,
rank: self.data.rank,
skilltree_list: self
.data
.skills
.iter()
.map(|v| AvatarSkillTree {
point_id: *v.0,
level: *v.1,
})
.collect::<Vec<_>>(),
equipment_list: if let Some(lc) = lightcone {
vec![lc.to_battle_equipment_proto()]
} else {
vec![]
},
hp: 10_000,
promotion: self.promotion,
relic_list: relics
.iter()
.map(|v| v.to_battle_relic_proto())
.collect::<Vec<_>>(),
world_level: 6,
sp_bar: Some(SpBarInfo {
cur_sp: self.sp_value.unwrap_or(10_000),
max_sp: self.sp_max.unwrap_or(10_000),
}),
..Default::default()
};
let mut battle_buff = Vec::<BattleBuff>::new();
for buff_id in &self.techniques {
battle_buff.push(BattleBuff {
wave_flag: 0xffffffff,
owner_id: index,
level: 1,
id: *buff_id,
dynamic_values: HashMap::from([(String::from("SkillIndex"), 2.0)]),
..Default::default()
});
}
(battle_avatar, battle_buff)
}
pub fn to_lineup_avatar_proto(&self, slot: u32) -> LineupAvatar {
LineupAvatar {
id: self.avatar_id,
hp: 10_000,
satiety: 100,
avatar_type: AvatarType::AvatarFormalType.into(),
sp_bar: Some(SpBarInfo {
cur_sp: self.sp_value.unwrap_or(10_000),
max_sp: self.sp_max.unwrap_or(10_000),
}),
slot,
}
}
pub fn to_lineup_avatars(player: &FreesrData) -> Vec<LineupAvatar> {
let avatar_ids = player
.avatars
.values()
.map(|v| &v.avatar_id)
.collect::<Vec<_>>();
player
.lineups
.iter()
.filter(|(slot, v)| **slot < 4 && v > &&0 && avatar_ids.contains(v))
.map(|(slot, avatar_id)| {
player
.avatars
.get(avatar_id)
.unwrap()
.to_lineup_avatar_proto(*slot)
})
.collect::<Vec<LineupAvatar>>()
}
pub fn to_lineup_info(lineups: &BTreeMap<u32, u32>) -> LineupInfo {
let mut lineup_info = LineupInfo {
extra_lineup_type: ExtraLineupType::LineupNone.into(),
name: "Squad 1".to_string(),
mp: 5,
max_mp: 5,
..Default::default()
};
for id in lineups.values() {
if *id == 0 {
continue;
}
lineup_info.avatar_list.push(LineupAvatar {
id: *id,
hp: 10_000,
satiety: 100,
avatar_type: AvatarType::AvatarFormalType.into(),
sp_bar: Some(SpBarInfo {
cur_sp: 10_000,
max_sp: 10_000,
}),
slot: lineup_info.avatar_list.len() as u32,
});
}
lineup_info
}
}
// LIGHTCONE
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Lightcone {
pub level: u32,
#[serde(alias = "itemId")]
pub item_id: u32,
#[serde(alias = "equipAvatar")]
pub equip_avatar: u32,
pub rank: u32,
pub promotion: u32,
#[serde(alias = "internalUid")]
pub internal_uid: u32,
}
impl Lightcone {
pub fn to_equipment_proto(&self) -> Equipment {
Equipment {
equip_avatar_id: self.equip_avatar,
exp: 0,
is_protected: false,
level: self.level,
promotion: self.promotion,
rank: self.rank,
tid: self.item_id,
// ?
unique_id: 2000 + self.internal_uid,
}
}
pub fn to_battle_equipment_proto(&self) -> BattleEquipment {
BattleEquipment {
id: self.item_id,
level: self.level,
promotion: self.promotion,
rank: self.rank,
}
}
}
// RELIC
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct Relic {
pub level: u32,
#[serde(alias = "relicId")]
pub relic_id: u32,
#[serde(alias = "relicSetId")]
pub relic_set_id: u32,
#[serde(alias = "mainAffixId")]
pub main_affix_id: u32,
#[serde(alias = "subAffixes")]
pub sub_affixes: Vec<SubAffix>,
#[serde(alias = "internalUid")]
pub internal_uid: u32,
#[serde(alias = "equipAvatar")]
pub equip_avatar: u32,
}
#[derive(Debug, Serialize, Deserialize, Default, Clone)]
pub struct SubAffix {
#[serde(alias = "subAffixId")]
pub sub_affix_id: u32,
pub count: u32,
pub step: u32,
}
impl Relic {
pub fn to_relic_proto(&self) -> proto::Relic {
proto::Relic {
equip_avatar_id: self.equip_avatar,
exp: 0,
is_protected: false,
level: self.level,
main_affix_id: self.main_affix_id,
tid: self.relic_id,
// ?
unique_id: 1 + self.internal_uid,
sub_affix_list: self
.sub_affixes
.iter()
.map(|v| RelicAffix {
affix_id: v.sub_affix_id,
cnt: v.count,
step: v.step,
})
.collect::<Vec<_>>(),
..Default::default()
}
}
pub fn to_battle_relic_proto(&self) -> BattleRelic {
BattleRelic {
id: self.relic_id,
level: self.level,
main_affix_id: self.main_affix_id,
unique_id: self.internal_uid,
sub_affix_list: self
.sub_affixes
.iter()
.map(|v| RelicAffix {
affix_id: v.sub_affix_id,
cnt: v.count,
step: v.step,
})
.collect::<Vec<_>>(),
..Default::default()
}
}
pub fn to_equipment_relic_proto(&self) -> EquipRelic {
EquipRelic {
slot: self.relic_id % 10,
// ?
relic_unique_id: 1 + self.internal_uid,
}
}
}
// MONSTER
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct Monster {
pub level: u32,
#[serde(alias = "monsterId")]
pub monster_id: u32,
#[serde(default)]
pub max_hp: u32,
}
impl Monster {
fn to_scene_monster_info(&self) -> SceneMonster {
SceneMonster {
monster_id: self.monster_id,
max_hp: self.max_hp,
cur_hp: self.max_hp,
}
}
pub fn to_scene_monster_wave(wave_index: u32, monsters: &[Self]) -> SceneMonsterWave {
let mut wave_index = wave_index;
if wave_index < 1 {
wave_index += 1;
}
SceneMonsterWave {
wave_id: wave_index, // wave indexx??
wave_param: Some(SceneMonsterWaveParam {
// monster param
level: monsters.iter().map(|v| v.level).max().unwrap_or(95),
..Default::default()
}),
monster_list: monsters
.iter()
.map(|v| v.to_scene_monster_info())
.collect::<Vec<_>>(),
..Default::default()
}
}
pub fn to_scene_monster_waves(monsters: &[Vec<Self>]) -> Vec<SceneMonsterWave> {
monsters
.iter()
.enumerate()
.map(|(i, v)| Self::to_scene_monster_wave(i as u32, v))
.collect::<_>()
}
}
// BATTLE CONFIG
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct BattleConfig {
pub battle_type: BattleType,
pub monsters: Vec<Vec<Monster>>,
pub blessings: Vec<BattleBuffJson>,
pub stage_id: u32,
pub cycle_count: u32,
pub path_resonance_id: u32,
pub custom_stats: Vec<SubAffix>,
#[serde(default)]
pub scepters: Vec<RogueMagicScepter>,
}
impl Default for BattleConfig {
fn default() -> Self {
Self {
battle_type: Default::default(),
monsters: vec![vec![Monster {
level: 60,
monster_id: 3014022,
max_hp: 0,
}]],
stage_id: 201012311,
blessings: Default::default(),
cycle_count: Default::default(),
path_resonance_id: Default::default(),
custom_stats: Default::default(),
scepters: Default::default(),
}
}
}
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub enum BattleType {
#[serde(alias = "DEFAULT")]
Default = 0,
#[serde(alias = "MOC")]
Moc = 1,
PF = 2,
SU = 3,
AS = 4,
}
impl Default for BattleType {
fn default() -> Self {
Self::Default
}
}
// BATTLE BUFFS
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct BattleBuffJson {
pub level: u32,
pub id: u32,
pub dynamic_key: Option<DynamicKey>,
#[serde(default)]
pub dynamic_values: Vec<DynamicKey>,
}
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct DynamicKey {
pub key: String,
pub value: u32,
}
#[allow(dead_code)]
impl BattleBuffJson {
pub fn to_battle_buff_proto(&self) -> proto::BattleBuff {
proto::BattleBuff {
id: self.id,
level: self.level,
wave_flag: 0xffffffff,
owner_id: 0xffffffff,
dynamic_values: if let Some(dyn_key) = &self.dynamic_key {
HashMap::from([(dyn_key.key.clone(), dyn_key.value as f32)])
} else {
Default::default()
},
..Default::default()
}
}
}
#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Default)]
#[repr(u32)]
pub enum RogueMagicComponentType {
Passive = 3,
#[default]
Active = 4,
Attach = 5,
}
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct RogueMagicScepter {
pub level: u32,
pub id: u32,
pub components: Vec<RogueMagicComponent>,
}
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct RogueMagicComponent {
pub id: u32,
pub level: u32,
pub component_type: RogueMagicComponentType,
}
// SCENE
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Scene {
pub plane_id: u32,
pub floor_id: u32,
pub entry_id: u32,
}
impl Default for Scene {
fn default() -> Self {
Self {
entry_id: 2032101,
plane_id: 20321,
floor_id: 20321001,
}
}
}
// Position
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct Position {
pub x: i32,
pub y: i32,
pub z: i32,
pub rot_y: i32,
}
impl Position {
#[allow(unused)]
pub fn is_empty(&self) -> bool {
self.x == 0 && self.y == 0 && self.z == 0
}
pub fn to_motion(&self) -> MotionInfo {
MotionInfo {
rot: Some(Vector {
x: 0,
y: self.rot_y,
z: 0,
}),
pos: Some(Vector {
x: self.x,
y: self.y,
z: self.z,
}),
}
}
}
// FREESR-DATA.json
#[derive(Debug, Serialize, Deserialize)] #[derive(Debug, Serialize, Deserialize)]
pub struct FreesrData { pub struct FreesrData {
pub lightcones: Vec<Lightcone>, pub lightcones: Vec<Lightcone>,
@ -520,153 +20,138 @@ pub struct FreesrData {
#[serde(default)] #[serde(default)]
pub battle_config: BattleConfig, pub battle_config: BattleConfig,
#[serde(default, skip_serializing)] // Non freesr-data.json fields
#[serde(skip_serializing, skip_deserializing)]
pub lineups: BTreeMap<u32, u32>, pub lineups: BTreeMap<u32, u32>,
#[serde(default, skip_serializing)] #[serde(skip_serializing, skip_deserializing)]
pub position: Position, pub position: Position,
#[serde(default, skip_serializing)] #[serde(skip_serializing, skip_deserializing)]
pub scene: Scene, pub scene: Scene,
#[serde(skip_serializing, skip_deserializing)] #[serde(skip_serializing, skip_deserializing)]
pub main_character: MultiPathAvatar, pub main_character: MultiPathAvatar,
#[serde(skip_serializing, skip_deserializing)] #[serde(skip_serializing, skip_deserializing)]
pub march_type: MultiPathAvatar, pub march_type: MultiPathAvatar,
// #[serde(skip_serializing, skip_deserializing)]
// pub game_language: AllowedLanguages,
// #[serde(skip_serializing, skip_deserializing)]
// pub voice_langauge: AllowedLanguages,
} }
#[derive(Debug, Serialize, Deserialize)] impl FreesrData {
pub struct Persistent { pub fn get_avatar_proto(&self, avatar_id: u32) -> Option<Avatar> {
#[serde(default)] let avatar = self.avatars.get(&avatar_id)?;
pub lineups: BTreeMap<u32, u32>, let lightcone = self.lightcones.iter().find(|l| l.equip_avatar == avatar_id);
#[serde(default)] let relics = self.relics.iter().filter(|r| r.equip_avatar == avatar_id);
pub position: Position,
#[serde(default)]
pub scene: Scene,
pub main_character: MultiPathAvatar,
pub march_type: MultiPathAvatar,
}
impl Default for Persistent { // TODO: HARDCODED
fn default() -> Self { let base_avatar_id = if avatar.avatar_id > 8000 {
let mut lineups = BTreeMap::<u32, u32>::new(); 8001
lineups.insert(0, 8001); } else if avatar.avatar_id == 1001 || avatar.avatar_id == 1224 {
lineups.insert(1, 0); 1001
lineups.insert(2, 0);
lineups.insert(3, 0);
Self {
lineups,
position: Default::default(),
main_character: MultiPathAvatar::FemaleRememberance,
scene: Default::default(),
march_type: MultiPathAvatar::MarchHunt,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug, Copy, PartialEq, Eq, Default)]
#[repr(u32)]
pub enum MultiPathAvatar {
MalePyhsical = 8001,
FemalePhysical = 8002,
MalePreservation = 8003,
FemalePreservation = 8004,
MaleHarmony = 8005,
FemaleHarmony = 8006,
MaleRememberance = 8007,
FemaleRememberance = 8008,
MarchHunt = 1224,
MarchPreservation = 1001,
#[default]
Unk = 0,
}
impl From<u32> for MultiPathAvatar {
fn from(value: u32) -> Self {
match value {
8001 => Self::MalePyhsical,
8002 => Self::FemalePhysical,
8003 => Self::MalePreservation,
8004 => Self::FemalePreservation,
8005 => Self::MaleHarmony,
8006 => Self::FemaleHarmony,
8007 => Self::MaleRememberance,
8008 => Self::FemaleRememberance,
1224 => Self::MarchHunt,
1001 => Self::MarchPreservation,
_ => Self::Unk,
}
}
}
impl From<MultiPathAvatar> for u32 {
fn from(value: MultiPathAvatar) -> Self {
match value {
MultiPathAvatar::MalePyhsical => 8001,
MultiPathAvatar::FemalePhysical => 8002,
MultiPathAvatar::MalePreservation => 8003,
MultiPathAvatar::FemalePreservation => 8004,
MultiPathAvatar::MaleHarmony => 8005,
MultiPathAvatar::FemaleHarmony => 8006,
MultiPathAvatar::MaleRememberance => 8007,
MultiPathAvatar::FemaleRememberance => 8008,
MultiPathAvatar::MarchHunt => 1224,
MultiPathAvatar::MarchPreservation => 1001,
_ => 8006,
}
}
}
impl MultiPathAvatar {
#[allow(unused)]
pub fn get_gender(&self) -> Gender {
if (*self as u32) < 8000 {
Gender::None
} else if *self as u32 % 2 == 1 {
Gender::Man
} else { } else {
Gender::Woman avatar.avatar_id
} };
Some(Avatar {
base_avatar_id,
level: avatar.level,
promotion: avatar.promotion,
rank: avatar.data.rank,
skilltree_list: avatar
.data
.skills
.iter()
.map(|v| AvatarSkillTree {
point_id: *v.0,
level: *v.1,
})
.collect::<Vec<_>>(),
equipment_unique_id: lightcone.map(|v| v.get_unique_id()).unwrap_or_default(),
first_met_timestamp: 1712924677,
equip_relic_list: relics.map(|v| v.into()).collect::<Vec<_>>(),
..Default::default()
})
} }
pub fn get_type(&self) -> MultiPathAvatarType { pub fn get_avatar_multipath_proto(&self, avatar_id: u32) -> Option<MultiPathAvatarTypeInfo> {
match *self { let avatar = self.avatars.get(&avatar_id)?;
MultiPathAvatar::MalePyhsical => MultiPathAvatarType::BoyWarriorType, let mp_type = MultiPathAvatar::from(avatar_id);
MultiPathAvatar::FemalePhysical => MultiPathAvatarType::GirlWarriorType,
MultiPathAvatar::MalePreservation => MultiPathAvatarType::BoyKnightType, if mp_type == MultiPathAvatar::Unk {
MultiPathAvatar::FemalePreservation => MultiPathAvatarType::GirlKnightType, return None;
MultiPathAvatar::MaleHarmony => MultiPathAvatarType::BoyShamanType,
MultiPathAvatar::FemaleHarmony => MultiPathAvatarType::GirlShamanType,
MultiPathAvatar::MarchHunt => MultiPathAvatarType::Mar7thRogueType,
MultiPathAvatar::MarchPreservation => MultiPathAvatarType::Mar7thKnightType,
MultiPathAvatar::Unk => MultiPathAvatarType::None,
MultiPathAvatar::MaleRememberance => MultiPathAvatarType::BoyMemoryType,
MultiPathAvatar::FemaleRememberance => MultiPathAvatarType::GirlMemoryType,
}
} }
pub fn is_mc(&self) -> bool { Some(MultiPathAvatarTypeInfo {
(*self as u32) > 8000 avatar_id: mp_type as i32,
rank: avatar.data.rank,
equip_relic_list: self
.relics
.iter()
.filter(|relic| relic.equip_avatar == mp_type as u32)
.map(|relic| relic.into())
.collect(),
skilltree_list: avatar
.data
.skills
.iter()
.map(|(point_id, level)| AvatarSkillTree {
point_id: *point_id,
level: *level,
})
.collect(),
path_equipment_id: self
.lightcones
.iter()
.find(|v| v.equip_avatar == mp_type as u32)
.map(|v| v.get_unique_id())
.unwrap_or_default(),
dressed_skin_id: 0,
})
} }
pub fn to_vec() -> Vec<MultiPathAvatar> { pub fn get_multi_path_info(&self) -> Vec<MultiPathAvatarTypeInfo> {
vec![ MultiPathAvatar::to_vec()
Self::MalePyhsical, .into_iter()
Self::FemalePhysical, .filter_map(|mp_type| {
Self::MalePreservation, if mp_type.is_mc() && mp_type.get_gender() != self.main_character.get_gender() {
Self::FemalePreservation, return Option::None;
Self::MaleHarmony, }
Self::FemaleHarmony,
Self::MaleRememberance, let avatar_info = self.avatars.get(&((mp_type) as u32))?;
Self::FemaleRememberance, Some(MultiPathAvatarTypeInfo {
Self::MarchHunt, avatar_id: mp_type as i32,
Self::MarchPreservation, rank: avatar_info.data.rank,
] equip_relic_list: self
.relics
.iter()
.filter(|relic| relic.equip_avatar == mp_type as u32)
.map(|relic| relic.into())
.collect(),
skilltree_list: avatar_info
.data
.skills
.iter()
.map(|(point_id, level)| AvatarSkillTree {
point_id: *point_id,
level: *level,
})
.collect(),
path_equipment_id: self
.lightcones
.iter()
.find(|v| v.equip_avatar == mp_type as u32)
.map(|v| v.get_unique_id())
.unwrap_or_default(),
dressed_skin_id: 0,
})
})
.collect()
} }
} }
impl FreesrData { impl FreesrData {
pub async fn load() -> Self { pub async fn load() -> Self {
let mut json: FreesrData = tokio::fs::read_to_string("freesr-data.json") let mut freesr_data: FreesrData = tokio::fs::read_to_string("freesr-data.json")
.await .await
.map(|v| { .map(|v| {
serde_json::from_str::<FreesrData>(&v) serde_json::from_str::<FreesrData>(&v)
@ -674,26 +159,38 @@ impl FreesrData {
}) })
.expect("failed to read freesr-data.json"); .expect("failed to read freesr-data.json");
let json2: Persistent = serde_json::from_str( let persistent: Persistent = serde_json::from_str(
&tokio::fs::read_to_string("persistent") &tokio::fs::read_to_string("persistent")
.await .await
.unwrap_or_default(), .unwrap_or_default(),
) )
.unwrap_or_default(); .unwrap_or_default();
json.lineups = json2.lineups; freesr_data.lineups = persistent.lineups;
json.position = json2.position; freesr_data.position = persistent.position;
json.scene = json2.scene; freesr_data.scene = persistent.scene;
json.main_character = json2.main_character; freesr_data.main_character = persistent.main_character;
json.march_type = json2.march_type; freesr_data.march_type = persistent.march_type;
// freesr_data.game_language = persistent.game_language;
// freesr_data.voice_langauge = persistent.voice_language;
json.verify_lineup().await; // remove unequipped lightcones
if freesr_data.lightcones.len() > 1500 {
if json.march_type as u32 > 8000 { freesr_data.lightcones.retain(|v| v.equip_avatar != 0);
json.march_type = MultiPathAvatar::MarchHunt;
} }
json // remove unequipped relics
if freesr_data.relics.len() > 2000 {
freesr_data.relics.retain(|v| v.equip_avatar != 0);
}
freesr_data.verify_lineup().await;
if freesr_data.march_type as u32 > 8000 {
freesr_data.march_type = MultiPathAvatar::MarchHunt;
}
freesr_data
} }
pub async fn update(&mut self) { pub async fn update(&mut self) {
@ -720,52 +217,12 @@ impl FreesrData {
position: self.position.clone(), position: self.position.clone(),
scene: self.scene.clone(), scene: self.scene.clone(),
march_type: self.march_type, march_type: self.march_type,
// game_language: self.game_language,
// voice_language: self.voice_langauge,
}) })
.unwrap(), .unwrap(),
) )
.await; .await;
tracing::info!("persistent saved"); tracing::info!("persistent saved");
} }
pub fn get_multi_path_info(&self) -> Vec<MultiPathAvatarTypeInfo> {
MultiPathAvatar::to_vec()
.iter()
.filter_map(|mp_type| {
if mp_type.is_mc() && mp_type.get_gender() != self.main_character.get_gender() {
return Option::None;
}
let avatar_info = self.avatars.get(&((*mp_type) as u32))?;
Some(MultiPathAvatarTypeInfo {
avatar_id: *mp_type as i32,
rank: avatar_info.data.rank,
equip_relic_list: self
.relics
.iter()
.filter(|relic| relic.equip_avatar == *mp_type as u32)
.map(|relic| relic.to_equipment_relic_proto())
.collect(),
skilltree_list: avatar_info
.data
.skills
.iter()
.map(|(point_id, level)| AvatarSkillTree {
point_id: *point_id,
level: *level,
})
.collect(),
path_equipment_id: self
.lightcones
.iter()
.find(|v| v.equip_avatar == *mp_type as u32)
.map(|v| {
// TODO: HARDCODED LIGHTCONE ID
2000 + v.internal_uid
})
.unwrap_or_default(),
dressed_skin_id: 0,
})
})
.collect()
}
} }

View File

@ -0,0 +1,286 @@
use std::collections::{BTreeMap, HashMap};
use proto::{
Avatar, AvatarSkillTree, AvatarType, BattleAvatar, BattleBuff, ExtraLineupType, Gender,
LineupAvatar, LineupInfo, MultiPathAvatarType, SpBarInfo,
};
use serde::{Deserialize, Serialize};
use crate::sr_tools::FreesrData;
use super::{lightcone::Lightcone, relic::Relic};
#[derive(Serialize, Deserialize, Clone, Debug, Copy, PartialEq, Eq, Default)]
#[repr(u32)]
pub enum MultiPathAvatar {
MalePyhsical = 8001,
FemalePhysical = 8002,
MalePreservation = 8003,
FemalePreservation = 8004,
MaleHarmony = 8005,
FemaleHarmony = 8006,
MaleRememberance = 8007,
FemaleRememberance = 8008,
MarchHunt = 1224,
MarchPreservation = 1001,
#[default]
Unk = 0,
}
impl From<u32> for MultiPathAvatar {
fn from(value: u32) -> Self {
match value {
8001 => Self::MalePyhsical,
8002 => Self::FemalePhysical,
8003 => Self::MalePreservation,
8004 => Self::FemalePreservation,
8005 => Self::MaleHarmony,
8006 => Self::FemaleHarmony,
8007 => Self::MaleRememberance,
8008 => Self::FemaleRememberance,
1224 => Self::MarchHunt,
1001 => Self::MarchPreservation,
_ => Self::Unk,
}
}
}
impl From<MultiPathAvatar> for u32 {
fn from(value: MultiPathAvatar) -> Self {
match value {
MultiPathAvatar::MalePyhsical => 8001,
MultiPathAvatar::FemalePhysical => 8002,
MultiPathAvatar::MalePreservation => 8003,
MultiPathAvatar::FemalePreservation => 8004,
MultiPathAvatar::MaleHarmony => 8005,
MultiPathAvatar::FemaleHarmony => 8006,
MultiPathAvatar::MaleRememberance => 8007,
MultiPathAvatar::FemaleRememberance => 8008,
MultiPathAvatar::MarchHunt => 1224,
MultiPathAvatar::MarchPreservation => 1001,
_ => 8006,
}
}
}
impl MultiPathAvatar {
#[allow(unused)]
pub fn get_gender(&self) -> Gender {
if (*self as u32) < 8000 {
Gender::None
} else if *self as u32 % 2 == 1 {
Gender::Man
} else {
Gender::Woman
}
}
pub fn get_type(&self) -> MultiPathAvatarType {
match *self {
MultiPathAvatar::MalePyhsical => MultiPathAvatarType::BoyWarriorType,
MultiPathAvatar::FemalePhysical => MultiPathAvatarType::GirlWarriorType,
MultiPathAvatar::MalePreservation => MultiPathAvatarType::BoyKnightType,
MultiPathAvatar::FemalePreservation => MultiPathAvatarType::GirlKnightType,
MultiPathAvatar::MaleHarmony => MultiPathAvatarType::BoyShamanType,
MultiPathAvatar::FemaleHarmony => MultiPathAvatarType::GirlShamanType,
MultiPathAvatar::MarchHunt => MultiPathAvatarType::Mar7thRogueType,
MultiPathAvatar::MarchPreservation => MultiPathAvatarType::Mar7thKnightType,
MultiPathAvatar::Unk => MultiPathAvatarType::None,
MultiPathAvatar::MaleRememberance => MultiPathAvatarType::BoyMemoryType,
MultiPathAvatar::FemaleRememberance => MultiPathAvatarType::GirlMemoryType,
}
}
pub fn is_mc(&self) -> bool {
(*self as u32) > 8000
}
pub fn to_vec() -> Vec<MultiPathAvatar> {
vec![
Self::MalePyhsical,
Self::FemalePhysical,
Self::MalePreservation,
Self::FemalePreservation,
Self::MaleHarmony,
Self::FemaleHarmony,
Self::MaleRememberance,
Self::FemaleRememberance,
Self::MarchHunt,
Self::MarchPreservation,
]
}
}
// AVATAR
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct AvatarJson {
// #[serde(alias = "ownerUid")]
// pub owner_uid: u32,
#[serde(alias = "avatarId")]
pub avatar_id: u32,
pub data: AvatarData,
pub level: u32,
pub promotion: u32,
#[serde(alias = "use_technique")]
#[serde(alias = "useTechnique")]
pub techniques: Vec<u32>,
#[serde(alias = "spValue")]
pub sp_value: Option<u32>,
#[serde(alias = "spMax")]
pub sp_max: Option<u32>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct AvatarData {
pub rank: u32,
pub skills: HashMap<u32, u32>,
}
impl AvatarJson {
pub fn to_avatar_proto(&self, lightcone: Option<&Lightcone>, relics: Vec<&Relic>) -> Avatar {
// TODO: HARDCODED
let base_avatar_id = if self.avatar_id > 8000 {
8001
} else if self.avatar_id == 1001 || self.avatar_id == 1224 {
1001
} else {
self.avatar_id
};
Avatar {
base_avatar_id,
level: self.level,
promotion: self.promotion,
rank: self.data.rank,
skilltree_list: self
.data
.skills
.iter()
.map(|v| AvatarSkillTree {
point_id: *v.0,
level: *v.1,
})
.collect::<Vec<_>>(),
equipment_unique_id: lightcone.map(|v| v.get_unique_id()).unwrap_or_default(),
first_met_timestamp: 1712924677,
equip_relic_list: relics.iter().map(|v| (*v).into()).collect::<Vec<_>>(),
..Default::default()
}
}
pub fn to_battle_avatar_proto(
&self,
index: u32,
lightcone: Option<&Lightcone>,
relics: Vec<&Relic>,
) -> (BattleAvatar, Vec<BattleBuff>) {
let battle_avatar = BattleAvatar {
index,
avatar_type: AvatarType::AvatarUpgradeAvailableType.into(),
id: self.avatar_id,
level: self.level,
rank: self.data.rank,
skilltree_list: self
.data
.skills
.iter()
.map(|v| AvatarSkillTree {
point_id: *v.0,
level: *v.1,
})
.collect::<Vec<_>>(),
equipment_list: if let Some(lc) = lightcone {
vec![lc.into()]
} else {
vec![]
},
hp: 10_000,
promotion: self.promotion,
relic_list: relics.iter().map(|v| (*v).into()).collect::<Vec<_>>(),
world_level: 6,
sp_bar: Some(SpBarInfo {
cur_sp: self.sp_value.unwrap_or(10_000),
max_sp: self.sp_max.unwrap_or(10_000),
}),
..Default::default()
};
let mut battle_buff = Vec::<BattleBuff>::new();
for buff_id in &self.techniques {
battle_buff.push(BattleBuff {
wave_flag: 0xffffffff,
owner_id: index,
level: 1,
id: *buff_id,
dynamic_values: HashMap::from([(String::from("SkillIndex"), 2.0)]),
..Default::default()
});
}
(battle_avatar, battle_buff)
}
pub fn to_lineup_avatar_proto(&self, slot: u32) -> LineupAvatar {
LineupAvatar {
id: self.avatar_id,
hp: 10_000,
satiety: 100,
avatar_type: AvatarType::AvatarFormalType.into(),
sp_bar: Some(SpBarInfo {
cur_sp: self.sp_value.unwrap_or(10_000),
max_sp: self.sp_max.unwrap_or(10_000),
}),
slot,
}
}
pub fn to_lineup_avatars(player: &FreesrData) -> Vec<LineupAvatar> {
let avatar_ids = player
.avatars
.values()
.map(|v| &v.avatar_id)
.collect::<Vec<_>>();
player
.lineups
.iter()
.filter(|(slot, v)| **slot < 4 && v > &&0 && avatar_ids.contains(v))
.map(|(slot, avatar_id)| {
player
.avatars
.get(avatar_id)
.unwrap()
.to_lineup_avatar_proto(*slot)
})
.collect::<Vec<LineupAvatar>>()
}
pub fn to_lineup_info(lineups: &BTreeMap<u32, u32>) -> LineupInfo {
let mut lineup_info = LineupInfo {
extra_lineup_type: ExtraLineupType::LineupNone.into(),
name: "Squad 1".to_string(),
mp: 5,
max_mp: 5,
..Default::default()
};
for id in lineups.values() {
if *id == 0 {
continue;
}
lineup_info.avatar_list.push(LineupAvatar {
id: *id,
hp: 10_000,
satiety: 100,
avatar_type: AvatarType::AvatarFormalType.into(),
sp_bar: Some(SpBarInfo {
cur_sp: 10_000,
max_sp: 10_000,
}),
slot: lineup_info.avatar_list.len() as u32,
});
}
lineup_info
}
}

View File

@ -0,0 +1,112 @@
use std::collections::HashMap;
use serde::{Deserialize, Serialize};
use super::{monster::Monster, relic::SubAffix};
// BATTLE CONFIG
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct BattleConfig {
pub battle_type: BattleType,
pub monsters: Vec<Vec<Monster>>,
pub blessings: Vec<BattleBuffJson>,
pub stage_id: u32,
pub cycle_count: u32,
pub path_resonance_id: u32,
pub custom_stats: Vec<SubAffix>,
#[serde(default)]
pub scepters: Vec<RogueMagicScepter>,
}
impl Default for BattleConfig {
fn default() -> Self {
Self {
battle_type: Default::default(),
monsters: vec![vec![Monster {
level: 60,
monster_id: 3014022,
max_hp: 0,
}]],
stage_id: 201012311,
blessings: Default::default(),
cycle_count: Default::default(),
path_resonance_id: Default::default(),
custom_stats: Default::default(),
scepters: Default::default(),
}
}
}
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub enum BattleType {
#[serde(alias = "DEFAULT")]
Default = 0,
#[serde(alias = "MOC")]
Moc = 1,
PF = 2,
SU = 3,
AS = 4,
}
impl Default for BattleType {
fn default() -> Self {
Self::Default
}
}
// BATTLE BUFFS
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct BattleBuffJson {
pub level: u32,
pub id: u32,
pub dynamic_key: Option<DynamicKey>,
#[serde(default)]
pub dynamic_values: Vec<DynamicKey>,
}
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct DynamicKey {
pub key: String,
pub value: u32,
}
#[allow(dead_code)]
impl BattleBuffJson {
pub fn to_battle_buff_proto(&self) -> proto::BattleBuff {
proto::BattleBuff {
id: self.id,
level: self.level,
wave_flag: 0xffffffff,
owner_id: 0xffffffff,
dynamic_values: if let Some(dyn_key) = &self.dynamic_key {
HashMap::from([(dyn_key.key.clone(), dyn_key.value as f32)])
} else {
Default::default()
},
..Default::default()
}
}
}
#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Default)]
#[repr(u32)]
pub enum RogueMagicComponentType {
Passive = 3,
#[default]
Active = 4,
Attach = 5,
}
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct RogueMagicScepter {
pub level: u32,
pub id: u32,
pub components: Vec<RogueMagicComponent>,
}
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct RogueMagicComponent {
pub id: u32,
pub level: u32,
pub component_type: RogueMagicComponentType,
}

View File

@ -0,0 +1,45 @@
use proto::{BattleEquipment, Equipment, ItemType};
use serde::{Deserialize, Serialize};
use crate::impl_from;
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Lightcone {
pub level: u32,
#[serde(alias = "itemId")]
pub item_id: u32,
#[serde(alias = "equipAvatar")]
pub equip_avatar: u32,
pub rank: u32,
pub promotion: u32,
#[serde(alias = "internalUid")]
pub internal_uid: u32,
}
impl_from!(Lightcone, Equipment, |value| {
Equipment {
equip_avatar_id: value.equip_avatar,
exp: 0,
is_protected: false,
level: value.level,
promotion: value.promotion,
rank: value.rank,
tid: value.item_id,
unique_id: value.get_unique_id(),
}
});
impl_from!(Lightcone, BattleEquipment, |value| {
BattleEquipment {
id: value.item_id,
level: value.level,
promotion: value.promotion,
rank: value.rank,
}
});
impl Lightcone {
pub fn get_unique_id(&self) -> u32 {
super::get_item_unique_id(self.internal_uid, ItemType::ItemEquipment)
}
}

47
common/src/structs/mod.rs Normal file
View File

@ -0,0 +1,47 @@
use proto::ItemType;
pub mod avatar;
pub mod battle;
pub mod lightcone;
pub mod monster;
pub mod persistent;
pub mod relic;
pub mod scene;
pub use avatar::*;
pub use battle::*;
pub use lightcone::*;
pub use monster::*;
pub use persistent::*;
pub use scene::*;
pub fn get_item_unique_id(internal_uid: u32, item_type: ItemType) -> u32 {
if item_type == ItemType::ItemEquipment {
2000 + internal_uid // 2000.3500
} else {
1 + internal_uid // 1..2000
}
}
#[macro_export]
macro_rules! impl_from {
($from:ty, $to:ty, |$param:ident| $body:block) => {
impl From<$from> for $to {
fn from($param: $from) -> Self {
$body
}
}
impl From<&$from> for $to {
fn from($param: &$from) -> Self {
$body
}
}
impl From<&mut $from> for $to {
fn from($param: &mut $from) -> Self {
$body
}
}
};
}

View File

@ -0,0 +1,48 @@
use proto::{SceneMonster, SceneMonsterWave, SceneMonsterWaveParam};
use serde::{Deserialize, Serialize};
use crate::impl_from;
#[derive(Debug, Serialize, Deserialize, Clone, Default)]
pub struct Monster {
pub level: u32,
#[serde(alias = "monsterId")]
pub monster_id: u32,
#[serde(default)]
pub max_hp: u32,
}
impl_from!(Monster, SceneMonster, |value| {
SceneMonster {
monster_id: value.monster_id,
max_hp: value.max_hp,
cur_hp: value.max_hp,
}
});
impl Monster {
pub fn to_scene_monster_wave(mut wave_id: u32, monsters: &[Self]) -> SceneMonsterWave {
if wave_id < 1 {
wave_id += 1;
}
SceneMonsterWave {
wave_id,
wave_param: Some(SceneMonsterWaveParam {
level: monsters.iter().map(|v| v.level).max().unwrap_or(95),
..Default::default()
}),
monster_list: monsters.iter().map(|v| v.into()).collect(),
..Default::default()
}
}
pub fn to_scene_monster_waves(monsters: &[Vec<Self>]) -> Vec<SceneMonsterWave> {
monsters
.iter()
.enumerate()
.map(|(i, v)| Self::to_scene_monster_wave(i as u32, v))
.collect::<_>()
}
}

View File

@ -0,0 +1,60 @@
use std::collections::BTreeMap;
use serde::{Deserialize, Serialize};
use super::{
avatar::MultiPathAvatar,
scene::{Position, Scene},
};
// #[derive(Serialize, Deserialize, Clone, Debug, Copy, PartialEq, Eq, Default)]
// #[repr(u32)]
// pub enum AllowedLanguages {
// #[default]
// En,
// Jp,
// Kr,
// Cn,
// }
// impl FromStr for AllowedLanguages {
// type Err = ();
// fn from_str(input: &str) -> Result<AllowedLanguages, Self::Err> {
// match input {
// "en" => Ok(AllowedLanguages::En),
// "kr" => Ok(AllowedLanguages::Kr),
// "jp" => Ok(AllowedLanguages::Jp),
// "cn" => Ok(AllowedLanguages::Cn),
// _ => Ok(AllowedLanguages::En),
// }
// }
// }
#[derive(Debug, Serialize, Deserialize)]
pub struct Persistent {
#[serde(default)]
pub lineups: BTreeMap<u32, u32>,
#[serde(default)]
pub position: Position,
#[serde(default)]
pub scene: Scene,
pub main_character: MultiPathAvatar,
pub march_type: MultiPathAvatar,
// pub game_language: AllowedLanguages,
// pub voice_language: AllowedLanguages,
}
impl Default for Persistent {
fn default() -> Self {
Self {
lineups: BTreeMap::from([(0, 1313), (1, 1006), (2, 8001), (3, 1405)]),
position: Default::default(),
main_character: MultiPathAvatar::FemaleRememberance,
scene: Default::default(),
march_type: MultiPathAvatar::MarchHunt,
// game_language: AllowedLanguages::En,
// voice_language: AllowedLanguages::Jp,
}
}
}

View File

@ -0,0 +1,95 @@
use proto::{BattleRelic, EquipRelic, ItemType, RelicAffix};
use serde::{Deserialize, Serialize};
use crate::impl_from;
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct Relic {
pub level: u32,
#[serde(alias = "relicId")]
pub relic_id: u32,
// #[serde(alias = "relicSetId")]
// pub relic_set_id: u32,
#[serde(alias = "mainAffixId")]
pub main_affix_id: u32,
#[serde(alias = "subAffixes")]
pub sub_affixes: Vec<SubAffix>,
#[serde(alias = "internalUid")]
pub internal_uid: u32,
#[serde(alias = "equipAvatar")]
pub equip_avatar: u32,
}
#[derive(Debug, Serialize, Deserialize, Default, Clone)]
pub struct SubAffix {
#[serde(alias = "subAffixId")]
pub sub_affix_id: u32,
pub count: u32,
pub step: u32,
}
impl Relic {
pub fn is_matching_slot(&self, slot: u32) -> bool {
self.get_slot() == slot
}
pub fn get_slot(&self) -> u32 {
self.relic_id % 10
}
pub fn get_unique_id(&self) -> u32 {
super::get_item_unique_id(self.internal_uid, ItemType::ItemRelic)
}
}
impl_from!(SubAffix, RelicAffix, |v| {
RelicAffix {
affix_id: v.sub_affix_id,
cnt: v.count,
step: v.step,
}
});
impl_from!(Relic, BattleRelic, |value| {
BattleRelic {
id: value.relic_id,
level: value.level,
main_affix_id: value.main_affix_id,
unique_id: value.get_unique_id(),
sub_affix_list: value
.sub_affixes
.iter()
.map(|v| v.into())
.collect::<Vec<_>>(),
..Default::default()
}
});
impl_from!(Relic, EquipRelic, |value| {
EquipRelic {
slot: value.get_slot(),
relic_unique_id: value.get_unique_id(),
}
});
impl_from!(Relic, proto::Relic, |value| {
proto::Relic {
equip_avatar_id: value.equip_avatar,
exp: 0,
is_protected: false,
level: value.level,
main_affix_id: value.main_affix_id,
tid: value.relic_id,
unique_id: value.get_unique_id(),
sub_affix_list: value
.sub_affixes
.iter()
.map(|v| RelicAffix {
affix_id: v.sub_affix_id,
cnt: v.count,
step: v.step,
})
.collect::<Vec<_>>(),
..Default::default()
}
});

View File

@ -0,0 +1,56 @@
use proto::{MotionInfo, Vector};
use serde::{Deserialize, Serialize};
use crate::impl_from;
// SCENE
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Scene {
pub plane_id: u32,
pub floor_id: u32,
pub entry_id: u32,
}
impl Default for Scene {
fn default() -> Self {
Self {
plane_id: 20411,
floor_id: 20411001,
entry_id: 2041101,
}
}
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct Position {
pub x: i32,
pub y: i32,
pub z: i32,
pub rot_y: i32,
}
impl Default for Position {
fn default() -> Self {
Position {
x: -26968,
y: 78953,
z: 14457,
rot_y: 11858,
}
}
}
impl_from!(Position, MotionInfo, |value| {
MotionInfo {
rot: Some(Vector {
x: 0,
y: value.rot_y,
z: 0,
}),
pos: Some(Vector {
x: value.x,
y: value.y,
z: value.z,
}),
}
});

View File

@ -4,33 +4,35 @@ edition = "2024"
version.workspace = true version.workspace = true
[dependencies] [dependencies]
ansi_term.workspace = true # Framework
anyhow.workspace = true tokio.workspace = true
atomic_refcell.workspace = true
env_logger.workspace = true
hex.workspace = true
lazy_static.workspace = true
paste.workspace = true
rbase64.workspace = true
notify.workspace = true
notify-debouncer-mini.workspace = true
# JSON
serde.workspace = true serde.workspace = true
serde_json.workspace = true serde_json.workspace = true
tokio.workspace = true # Logging
tokio-util.workspace = true
tracing.workspace = true tracing.workspace = true
tracing-futures.workspace = true ansi_term.workspace = true
tracing-log.workspace = true env_logger.workspace = true
tracing-subscriber.workspace = true
tracing-bunyan-formatter.workspace = true
# Encoding / Serialization
prost.workspace = true prost.workspace = true
proto.workspace = true rbase64.workspace = true
proto-derive.workspace = true
# Cryptography
rand.workspace = true rand.workspace = true
# Utilities
paste.workspace = true
notify.workspace = true
notify-debouncer-mini.workspace = true
# Error handling
anyhow.workspace = true
# Local
mhy-kcp.workspace = true mhy-kcp.workspace = true
common.workspace = true common.workspace = true
proto.workspace = true
proto-derive.workspace = true

12
gameserver/src/lib.rs Normal file
View File

@ -0,0 +1,12 @@
#![feature(let_chains)]
use anyhow::Result;
mod net;
mod util;
use net::gateway::Gateway;
pub async fn start_gameserver() -> Result<()> {
let mut gateway = Gateway::new("0.0.0.0", 23301).await?;
Box::pin(gateway.listen()).await
}

View File

@ -1,29 +0,0 @@
#[macro_export]
macro_rules! log_error {
($e:expr) => {
if let Err(e) = $e {
tracing::error!(error.message = %format!("{}", &e), "{:?}", e);
}
};
($context:expr, $e:expr $(,)?) => {
if let Err(e) = $e {
let e = format!("{:?}", ::anyhow::anyhow!(e).context($context));
tracing::error!(error.message = %format!("{}", &e), "{:?}", e);
}
};
($ok_context:expr, $err_context:expr, $e:expr $(,)?) => {
if let Err(e) = $e {
let e = format!("{:?}", ::anyhow::anyhow!(e).context($err_context));
tracing::error!(error.message = %format!("{}", &e), "{:?}", e);
} else {
tracing::info!($ok_context);
}
};
}
pub fn init_tracing() {
#[cfg(target_os = "windows")]
ansi_term::enable_ansi_support().unwrap();
env_logger::init_from_env(env_logger::Env::new().default_filter_or("info"));
}

View File

@ -1,16 +1,14 @@
#![feature(let_chains)]
use anyhow::Result; use anyhow::Result;
mod logging; pub fn init_tracing() {
mod net; #[cfg(target_os = "windows")]
mod util; ansi_term::enable_ansi_support().unwrap();
use logging::init_tracing; env_logger::init_from_env(env_logger::Env::new().default_filter_or("info"));
use net::gateway::Gateway; }
#[tokio::main] #[tokio::main]
async fn main() -> Result<()> { async fn main() -> Result<()> {
init_tracing(); init_tracing();
let mut gateway = Gateway::new("0.0.0.0", 23301).await?; gameserver::start_gameserver().await
Box::pin(gateway.listen()).await
} }

View File

@ -6,7 +6,7 @@ use std::{
Arc, Arc,
atomic::{AtomicU32, Ordering}, atomic::{AtomicU32, Ordering},
}, },
time::Duration, time::{Duration, SystemTime},
}; };
use anyhow::Result; use anyhow::Result;
@ -113,6 +113,11 @@ impl Gateway {
tracing::info!("watching freesr-data.json changes"); tracing::info!("watching freesr-data.json changes");
let mut shutdown_rx = session.read().await.shutdown_rx.clone(); let mut shutdown_rx = session.read().await.shutdown_rx.clone();
let mut last_modified = std::fs::metadata(path)
.and_then(|meta| meta.modified())
.unwrap_or(SystemTime::UNIX_EPOCH);
loop { loop {
tokio::select! { tokio::select! {
res = rx.recv() => { res = rx.recv() => {
@ -125,11 +130,19 @@ impl Gateway {
.iter() .iter()
.any(|p| p.path.file_name() == path.file_name()) .any(|p| p.path.file_name() == path.file_name())
{ {
if let Ok(metadata) = std::fs::metadata(path) {
if let Ok(modified) = metadata.modified() {
if modified > last_modified {
last_modified = modified;
let mut session = session.write().await; let mut session = session.write().await;
if let Some(json) = session.json_data.get_mut() { if let Some(json) = session.json_data.get_mut() {
let _ = json.update().await; let _ = json.update().await;
session.sync_player().await; session.sync_player().await;
tracing::info!("json updated") tracing::info!("json updated");
}
}
}
} }
} }
} }

View File

@ -5,7 +5,7 @@ use rogue_magic_battle_unit_info::Item;
use common::{ use common::{
resources::GAME_RES, resources::GAME_RES,
sr_tools::{BattleType, Monster, RogueMagicComponentType}, structs::{BattleType, Monster, RogueMagicComponentType},
}; };
use super::*; use super::*;

View File

@ -1,4 +1,4 @@
use common::sr_tools::MultiPathAvatar; use common::structs::MultiPathAvatar;
use crate::{net::PlayerSession, util::cur_timestamp_ms}; use crate::{net::PlayerSession, util::cur_timestamp_ms};

View File

@ -1,3 +1,4 @@
use common::sr_tools::FreesrData;
use proto::{get_big_data_all_recommend_sc_rsp::RecommendType, *}; use proto::{get_big_data_all_recommend_sc_rsp::RecommendType, *};
use crate::net::PlayerSession; use crate::net::PlayerSession;
@ -14,12 +15,8 @@ pub async fn on_get_bag_cs_req(
return; return;
}; };
res.equipment_list = player res.equipment_list = player.lightcones.iter().map(|v| v.into()).collect();
.lightcones res.relic_list = player.relics.iter().map(|v| v.into()).collect();
.iter()
.map(|v| v.to_equipment_proto())
.collect();
res.relic_list = player.relics.iter().map(|v| v.to_relic_proto()).collect();
res.material_list = vec![ res.material_list = vec![
Material { Material {
tid: 101, // Normal Pass tid: 101, // Normal Pass
@ -43,31 +40,63 @@ pub async fn on_get_archive_data_cs_req(
} }
pub async fn on_dress_relic_avatar_cs_req( pub async fn on_dress_relic_avatar_cs_req(
_session: &mut PlayerSession, session: &mut PlayerSession,
_req: &DressRelicAvatarCsReq, req: &DressRelicAvatarCsReq,
_res: &mut DressRelicAvatarScRsp, _: &mut DressRelicAvatarScRsp,
) { ) {
let Some(player) = session.json_data.get_mut() else {
tracing::error!("data is not set!");
return;
};
if let Some(pkt) = equip_relic(player, req) {
let _ = session.send(pkt).await;
};
} }
pub async fn on_take_off_relic_cs_req( pub async fn on_take_off_relic_cs_req(
_session: &mut PlayerSession, session: &mut PlayerSession,
_req: &TakeOffRelicCsReq, req: &TakeOffRelicCsReq,
_res: &mut TakeOffRelicScRsp, _: &mut TakeOffRelicScRsp,
) { ) {
let Some(player) = session.json_data.get_mut() else {
tracing::error!("data is not set!");
return;
};
if let Some(pkt) = unequip_relic(player, req) {
let _ = session.send(pkt).await;
};
} }
pub async fn on_dress_avatar_cs_req( pub async fn on_dress_avatar_cs_req(
_session: &mut PlayerSession, session: &mut PlayerSession,
_req: &DressAvatarCsReq, req: &DressAvatarCsReq,
_res: &mut DressAvatarScRsp, _: &mut DressAvatarScRsp,
) { ) {
let Some(player) = session.json_data.get_mut() else {
tracing::error!("data is not set!");
return;
};
if let Some(pkt) = set_lightcone_equipper(player, req.avatar_id, req.equipment_unique_id) {
let _ = session.send(pkt).await;
};
} }
pub async fn on_take_off_equipment_cs_req( pub async fn on_take_off_equipment_cs_req(
_session: &mut PlayerSession, session: &mut PlayerSession,
_req: &TakeOffEquipmentCsReq, req: &TakeOffEquipmentCsReq,
_res: &mut TakeOffEquipmentScRsp, _: &mut TakeOffEquipmentScRsp,
) { ) {
let Some(player) = session.json_data.get_mut() else {
tracing::error!("data is not set!");
return;
};
if let Some(pkt) = set_lightcone_equipper(player, req.avatar_id, 0) {
let _ = session.send(pkt).await;
};
} }
pub async fn on_get_big_data_all_recommend_cs_req( pub async fn on_get_big_data_all_recommend_cs_req(
@ -104,3 +133,210 @@ pub async fn on_get_big_data_all_recommend_cs_req(
_ => {} _ => {}
} }
} }
pub async fn on_rank_up_avatar_cs_req(
session: &mut PlayerSession,
req: &RankUpAvatarCsReq,
_: &mut RankUpAvatarScRsp,
) -> Option<()> {
let player = session.json_data.get_mut()?;
let avatar = player.avatars.get_mut(&req.avatar_id)?;
avatar.data.rank = req.rank;
let avatar_id = avatar.avatar_id;
let mut ret = PlayerSyncScNotify::default();
build_sync(
player,
&mut ret,
vec![avatar_id],
Vec::with_capacity(0),
Vec::with_capacity(0),
);
let _ = session.send(ret).await;
Some(())
}
// TODO: move these somewhere else?
fn set_lightcone_equipper(
player: &mut FreesrData,
target_avatar: u32,
target_lightcone_uid: u32,
) -> Option<PlayerSyncScNotify> {
let mut ret = PlayerSyncScNotify::default();
let target_avatar = player.avatars.get(&target_avatar)?;
let cur_avatar_lc_idx = player
.lightcones
.iter()
.position(|l| l.equip_avatar == target_avatar.avatar_id);
// undress
if target_lightcone_uid == 0
&& let Some(cur_avatar_lc_idx) = cur_avatar_lc_idx
{
player.lightcones[cur_avatar_lc_idx].equip_avatar = 0;
build_sync(
player,
&mut ret,
vec![target_avatar.avatar_id],
vec![cur_avatar_lc_idx],
Vec::with_capacity(0),
);
return Some(ret);
}
let target_lightcone_idx = player
.lightcones
.iter()
.position(|l| l.get_unique_id() == target_lightcone_uid)?;
// jika avatar sekarang sedang pakai LC, kita tukar pemiliknya dengan pemilik dari LC target
if let Some(cur_avatar_lc_idx) = cur_avatar_lc_idx {
player.lightcones[cur_avatar_lc_idx].equip_avatar =
player.lightcones[target_lightcone_idx].equip_avatar;
}
let avatars_sync = vec![
player.lightcones[target_lightcone_idx].equip_avatar, // old
target_avatar.avatar_id, // cur
];
// set kepemilikan lightcone barunya ke avatar sekarang
player.lightcones[target_lightcone_idx].equip_avatar = target_avatar.avatar_id;
build_sync(
player,
&mut ret,
avatars_sync,
[Some(target_lightcone_idx), cur_avatar_lc_idx]
.into_iter()
.flatten()
.collect(),
Vec::with_capacity(0),
);
Some(ret)
}
fn equip_relic(player: &mut FreesrData, req: &DressRelicAvatarCsReq) -> Option<PlayerSyncScNotify> {
let mut ret = PlayerSyncScNotify::default();
let target_avatar = player.avatars.get(&req.avatar_id)?;
let mut avatar_ids_to_sy = vec![];
let mut relic_index_to_sync = vec![];
for param in &req.param_list {
let Some(target_relic_idx) = player
.relics
.iter()
.position(|v| v.get_unique_id() == param.relic_unique_id)
else {
continue;
};
let cur_avatar_relic_idx = player
.relics
.iter()
.position(|r| r.equip_avatar == target_avatar.avatar_id && r.get_slot() == param.slot);
// jika avatar sekarang sedang pakai LC, kita tukar pemiliknya dengan pemilik dari LC target
if let Some(cur_avatar_relic_idx) = cur_avatar_relic_idx {
avatar_ids_to_sy.push(player.relics[cur_avatar_relic_idx].equip_avatar);
player.relics[cur_avatar_relic_idx].equip_avatar =
player.relics[target_relic_idx].equip_avatar;
relic_index_to_sync.push(cur_avatar_relic_idx);
}
// old owner
avatar_ids_to_sy.push(player.relics[target_relic_idx].equip_avatar);
// set kepemilikan relic barunya ke avatar sekarang
player.relics[target_relic_idx].equip_avatar = target_avatar.avatar_id;
// new owner
avatar_ids_to_sy.push(player.relics[target_relic_idx].equip_avatar);
relic_index_to_sync.push(target_relic_idx);
}
build_sync(
player,
&mut ret,
avatar_ids_to_sy,
Vec::with_capacity(0),
relic_index_to_sync,
);
Some(ret)
}
fn unequip_relic(player: &mut FreesrData, req: &TakeOffRelicCsReq) -> Option<PlayerSyncScNotify> {
let mut ret = PlayerSyncScNotify::default();
let target_avatar = player.avatars.get(&req.avatar_id)?;
let mut relic_index_to_sync = vec![];
for slot in &req.slot_list {
let relics = player
.relics
.iter()
.enumerate()
.filter(|(_, r)| r.equip_avatar == target_avatar.avatar_id && r.get_slot() == *slot)
.map(|(i, _)| i)
.collect::<Vec<_>>();
for relic_idx in &relics {
player.relics[*relic_idx].equip_avatar = 0;
}
relic_index_to_sync.extend(relics);
}
build_sync(
player,
&mut ret,
vec![req.avatar_id],
Vec::with_capacity(0),
relic_index_to_sync,
);
Some(ret)
}
fn build_sync(
player: &mut FreesrData,
ret: &mut PlayerSyncScNotify,
avatar_ids: Vec<u32>,
lightcone_indexes: Vec<usize>,
relic_indexes: Vec<usize>,
) {
let avatar_list = avatar_ids
.iter()
.filter_map(|id| player.get_avatar_proto(*id))
.collect::<Vec<_>>();
ret.avatar_sync = Some(AvatarSync { avatar_list });
ret.multi_path_avatar_type_info_list = avatar_ids
.into_iter()
.filter_map(|id| player.get_avatar_multipath_proto(id))
.collect();
ret.relic_list = relic_indexes
.into_iter()
.map(|id| (&player.relics[id]).into())
.collect();
ret.equipment_list = lightcone_indexes
.into_iter()
.map(|id| (&player.lightcones[id]).into())
.collect();
}

View File

@ -1,4 +1,4 @@
use common::sr_tools::AvatarJson; use common::structs::AvatarJson;
use scene_entity_info::Entity; use scene_entity_info::Entity;
use scene_entity_refresh_info::RefreshType; use scene_entity_refresh_info::RefreshType;

View File

@ -22,7 +22,7 @@ pub async fn on_player_heart_beat_cs_req(
res.download_data = Some(ClientDownloadData { res.download_data = Some(ClientDownloadData {
version: 51, version: 51,
time: res.server_time_ms as i64, time: res.server_time_ms as i64,
data: rbase64::decode("bG9jYWwgZnVuY3Rpb24gYmV0YV90ZXh0KG9iaikKICAgIGxvY2FsIGdhbWVPYmplY3QgPSBDUy5Vbml0eUVuZ2luZS5HYW1lT2JqZWN0LkZpbmQoIlVJUm9vdC9BYm92ZURpYWxvZy9CZXRhSGludERpYWxvZyhDbG9uZSkiKQogICAgaWYgZ2FtZU9iamVjdCB0aGVuCiAgICAgICAgbG9jYWwgdGV4dENvbXBvbmVudCA9IGdhbWVPYmplY3Q6R2V0Q29tcG9uZW50SW5DaGlsZHJlbih0eXBlb2YoQ1MuUlBHLkNsaWVudC5Mb2NhbGl6ZWRUZXh0KSkKICAgICAgICBpZiB0ZXh0Q29tcG9uZW50IHRoZW4KICAgICAgICAgICAgdGV4dENvbXBvbmVudC50ZXh0ID0gIiIKICAgICAgICBlbmQKICAgIGVuZAplbmQKCmxvY2FsIGZ1bmN0aW9uIHZlcnNpb25fdGV4dChvYmopCiAgICBsb2NhbCBnYW1lT2JqZWN0ID0gQ1MuVW5pdHlFbmdpbmUuR2FtZU9iamVjdC5GaW5kKCJWZXJzaW9uVGV4dCIpCiAgICBpZiBnYW1lT2JqZWN0IHRoZW4KICAgICAgICBsb2NhbCB0ZXh0Q29tcG9uZW50ID0gZ2FtZU9iamVjdDpHZXRDb21wb25lbnRJbkNoaWxkcmVuKHR5cGVvZihDUy5SUEcuQ2xpZW50LkxvY2FsaXplZFRleHQpKQogICAgICAgIGlmIHRleHRDb21wb25lbnQgdGhlbgogICAgICAgICAgICB0ZXh0Q29tcG9uZW50LnRleHQgPSAiPGNvbG9yPSMwMGUxZmY+Um9iaW5TUiE8L2NvbG9yPiIKICAgICAgICBlbmQKICAgIGVuZAplbmQKCnZlcnNpb25fdGV4dCgpCmJldGFfdGV4dCgpCg==").unwrap(), data: rbase64::decode("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").unwrap(),
haehhcpoapp: 0 haehhcpoapp: 0
}); });
} }

View File

@ -2,11 +2,9 @@ use std::collections::HashMap;
use common::{ use common::{
resources::GAME_RES, resources::GAME_RES,
sr_tools::{AvatarJson, Position}, structs::{AvatarJson, Position},
}; };
use lazy_static::lazy_static;
use scene_entity_info::Entity; use scene_entity_info::Entity;
use tokio::sync::Mutex;
use crate::util::{self}; use crate::util::{self};
@ -117,10 +115,6 @@ pub async fn on_get_scene_map_info_cs_req(
} }
} }
lazy_static! {
static ref NEXT_SCENE_SAVE: Mutex<u64> = Mutex::new(0);
}
pub async fn on_scene_entity_move_cs_req( pub async fn on_scene_entity_move_cs_req(
session: &mut PlayerSession, session: &mut PlayerSession,
req: &SceneEntityMoveCsReq, req: &SceneEntityMoveCsReq,
@ -131,14 +125,12 @@ pub async fn on_scene_entity_move_cs_req(
return; return;
}; };
let mut timestamp = NEXT_SCENE_SAVE.lock().await; if util::cur_timestamp_ms() <= session.next_scene_save {
if util::cur_timestamp_ms() <= *timestamp {
return; return;
} }
// save every 5 sec // save every 5 sec
*timestamp = util::cur_timestamp_ms() + (5 * 1000); session.next_scene_save = util::cur_timestamp_ms() + (5 * 1000);
for entity in &req.entity_motion_list { for entity in &req.entity_motion_list {
if entity.entity_id != 0 { if entity.entity_id != 0 {
@ -285,7 +277,7 @@ async fn load_scene(
let entity_info = SceneEntityInfo { let entity_info = SceneEntityInfo {
inst_id: prop.inst_id, inst_id: prop.inst_id,
group_id: prop.group_id, group_id: prop.group_id,
motion: Some(prop_position.to_motion()), motion: Some(prop_position.into()),
entity: Some(Entity::Prop(ScenePropInfo { entity: Some(Entity::Prop(ScenePropInfo {
prop_state: prop.prop_state, prop_state: prop.prop_state,
prop_id: prop.prop_id, prop_id: prop.prop_id,
@ -316,7 +308,7 @@ async fn load_scene(
inst_id: npc.inst_id, inst_id: npc.inst_id,
group_id: npc.group_id, group_id: npc.group_id,
entity_id: npc_entity_id, entity_id: npc_entity_id,
motion: Some(npc_position.to_motion()), motion: Some(npc_position.into()),
entity: Some(Entity::Npc(SceneNpcInfo { entity: Some(Entity::Npc(SceneNpcInfo {
npc_id: npc.npc_id, npc_id: npc.npc_id,
..Default::default() ..Default::default()
@ -347,7 +339,7 @@ async fn load_scene(
inst_id: monster.inst_id, inst_id: monster.inst_id,
group_id: monster.group_id, group_id: monster.group_id,
entity_id: monster_entity_id, entity_id: monster_entity_id,
motion: Some(monster_position.to_motion()), motion: Some(monster_position.into()),
entity: Some(Entity::NpcMonster(npc_monster)), entity: Some(Entity::NpcMonster(npc_monster)),
}; };

View File

@ -190,6 +190,7 @@ trait_handler! {
TakeOffEquipment; TakeOffEquipment;
DressRelicAvatar; DressRelicAvatar;
TakeOffRelic; TakeOffRelic;
RankUpAvatar;
// Chat (dummy!) // Chat (dummy!)
SendMsg; SendMsg;

View File

@ -33,6 +33,7 @@ pub struct PlayerSession {
pub shutdown_tx: watch::Sender<()>, pub shutdown_tx: watch::Sender<()>,
pub shutdown_rx: watch::Receiver<()>, pub shutdown_rx: watch::Receiver<()>,
pub json_data: OnceLock<FreesrData>, pub json_data: OnceLock<FreesrData>,
pub next_scene_save: u64,
} }
impl PlayerSession { impl PlayerSession {
@ -48,6 +49,7 @@ impl PlayerSession {
json_data: OnceLock::new(), json_data: OnceLock::new(),
shutdown_rx, shutdown_rx,
shutdown_tx, shutdown_tx,
next_scene_save: 0,
} }
} }
@ -120,8 +122,8 @@ impl PlayerSession {
// clear relics & lightcones // clear relics & lightcones
self.send(PlayerSyncScNotify { self.send(PlayerSyncScNotify {
del_equipment_list: (2000..3500).collect(), del_equipment_list: (2000..=3500).collect(),
del_relic_list: (1..2000).collect(), del_relic_list: (1..=2000).collect(),
..Default::default() ..Default::default()
}) })
.await .await
@ -144,12 +146,8 @@ impl PlayerSession {
// Sync new relics // Sync new relics
self.send(PlayerSyncScNotify { self.send(PlayerSyncScNotify {
relic_list: json.relics.iter().map(|v| v.to_relic_proto()).collect(), relic_list: json.relics.iter().map(|v| v.into()).collect(),
equipment_list: json equipment_list: json.lightcones.iter().map(|v| v.into()).collect(),
.lightcones
.iter()
.map(|v| v.to_equipment_proto())
.collect(),
..Default::default() ..Default::default()
}) })
.await .await

File diff suppressed because one or more lines are too long

View File

@ -4,29 +4,29 @@ version = "0.1.0"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
anyhow.workspace = true # Framework
env_logger.workspace = true tokio.workspace = true
tower-http = { workspace = true, features = ["cors"] } tower-http = { workspace = true, features = ["cors"] }
axum.workspace = true axum.workspace = true
axum-server.workspace = true axum-server.workspace = true
reqwest.workspace = true
lazy_static.workspace = true # JSON
serde.workspace = true serde.workspace = true
serde_json.workspace = true serde_json.workspace = true
tokio.workspace = true # Logging
tokio-util.workspace = true
tracing.workspace = true tracing.workspace = true
tracing-futures.workspace = true
tracing-log.workspace = true
tracing-subscriber.workspace = true
tracing-bunyan-formatter.workspace = true
ansi_term.workspace = true ansi_term.workspace = true
env_logger.workspace = true
# Encoding / Serialization
prost.workspace = true prost.workspace = true
rbase64.workspace = true rbase64.workspace = true
proto.workspace = true
# Error handling
anyhow.workspace = true
# Local
common.workspace = true common.workspace = true
proto.workspace = true

View File

@ -1,3 +1 @@
mod version_config; pub mod version_config;
pub use version_config::INSTANCE as versions;

View File

@ -1,29 +1,127 @@
use std::collections::HashMap; use std::collections::HashMap;
use lazy_static::lazy_static; use anyhow::{Result, anyhow};
use serde::Deserialize; use prost::Message as _;
use serde_json::from_str; use proto::Gateserver;
use serde::{Deserialize, Serialize};
use tokio::fs;
const DEFAULT_VERSIONS: &str = include_str!("../../versions.json"); const DEFAULT_VERSIONS: &str = include_str!("../../../versions.json");
#[derive(Deserialize)] #[derive(Serialize, Deserialize, Clone, Default)]
pub struct VersionConfig { pub struct VersionConfig {
pub asset_bundle_url: String, pub asset_bundle_url: String,
pub ex_resource_url: String, pub ex_resource_url: String,
pub lua_url: String, pub lua_url: String,
// pub lua_version: String, pub ifix_url: String,
} }
lazy_static! { impl VersionConfig {
pub static ref INSTANCE: HashMap<String, VersionConfig> = { const CNPROD_HOST: &str = "prod-gf-cn-dp01.bhsr.com";
let local_config = std::path::Path::new("versions.json"); const CNBETA_HOST: &str = "beta-release01-cn.bhsr.com";
let data = if local_config.exists() { const OSPROD_HOST: &str = "prod-official-asia-dp01.starrails.com";
std::fs::read_to_string("versions.json").unwrap() const OSBETA_HOST: &str = "beta-release01-asia.starrails.com";
} else {
std::fs::write("versions.json", DEFAULT_VERSIONS).unwrap(); const PROXY_HOST: &str = "proxy1.neonteam.dev"; // we used this because PS users usually have a proxy enabled
pub async fn load_hotfix() -> HashMap<String, VersionConfig> {
const CONFIG_PATH: &str = "versions.json";
let data = match fs::read_to_string(CONFIG_PATH).await {
Ok(data) => data,
Err(_) => {
fs::write(CONFIG_PATH, DEFAULT_VERSIONS)
.await
.expect("Failed to create versions file");
DEFAULT_VERSIONS.to_string() DEFAULT_VERSIONS.to_string()
}
}; };
from_str(&data).unwrap() match serde_json::from_str(&data) {
}; Ok(data) => data,
Err(_) => {
tracing::error!("malformed versions.json. replacing it with default one");
let _ = fs::write(CONFIG_PATH, DEFAULT_VERSIONS).await;
serde_json::from_str(DEFAULT_VERSIONS).unwrap()
}
}
}
pub async fn fetch_hotfix(version: &str, dispatch_seed: &str) -> Result<VersionConfig> {
let (region, branch, _, _) = Self::parse_version_string(version)?;
let host = match (region.as_str(), branch.as_str()) {
("OS", "BETA") => Self::OSBETA_HOST,
("OS", "PROD") => Self::OSPROD_HOST,
("CN", "BETA") => Self::CNBETA_HOST,
("CN", "PROD") => Self::CNPROD_HOST,
// TODO: Support more host, or use query_dispatch result to determine the urls
_ => Self::OSBETA_HOST,
};
let url = format!(
"https://{}/{host}/query_gateway?version={}&platform_type=1&language_type=3&dispatch_seed={}&channel_id=1&sub_channel_id=1&is_need_url=1",
Self::PROXY_HOST,
version,
dispatch_seed
);
tracing::info!("fetching hotfix: {url}");
let res = reqwest::get(url).await?.text().await?;
tracing::info!("raw gateway response: {}", res);
let bytes = rbase64::decode(&res)?;
let decoded = Gateserver::decode(bytes.as_slice())?;
if decoded.retcode != 0 || res.is_empty() {
return Err(anyhow::format_err!(
"gateway result code: {} message: {}",
decoded.retcode,
decoded.msg
));
}
tracing::info!("{:#?}", decoded);
Ok(VersionConfig {
asset_bundle_url: decoded.asset_bundle_url,
ex_resource_url: decoded.ex_resource_url,
lua_url: decoded.lua_url,
ifix_url: decoded.ifix_url,
})
}
fn parse_version_string(s: &str) -> Result<(String, String, String, String)> {
const BRANCHES: [&str; 7] = ["PREbeta", "BETA", "PROD", "DEV", "PRE", "GM", "CECREATION"];
const OS: [&str; 3] = ["Android", "Win", "iOS"];
let region = s
.get(0..2)
.ok_or_else(|| anyhow!("version parse failed. reason: invalid region url: {s}"))?;
let after_region = s.get(2..).unwrap_or(s);
let branch = BRANCHES
.iter()
.find(|&&b| after_region.starts_with(b))
.map(|&b| b.to_string())
.ok_or_else(|| anyhow!("version parse failed. reason: invalid branch url: {s}"))?;
let branch_len = branch.len();
let after_branch = after_region.get(branch_len..).unwrap_or(after_region);
let os = OS
.iter()
.find(|&&o| after_branch.starts_with(o))
.map(|&o| o.to_string())
.ok_or_else(|| anyhow!("version parse failed. reason: invalid os url: {s}"))?;
let os_len = os.len();
let version = after_branch
.get(os_len..)
.ok_or_else(|| anyhow!("version parse failed. reason: invalid version url: {s}"))?;
Ok((region.to_string(), branch, os, version.to_string()))
}
} }

109
sdkserver/src/lib.rs Normal file
View File

@ -0,0 +1,109 @@
use std::collections::HashMap;
use std::sync::Arc;
use anyhow::Result;
use axum::Router;
use axum::http::Method;
use axum::http::header::CONTENT_TYPE;
use axum::routing::{get, post};
use config::version_config::VersionConfig;
use services::{auth, dispatch, errors, sr_tools};
use tokio::fs;
use tokio::sync::RwLock;
use tower_http::cors::{Any, CorsLayer};
use tracing::Level;
mod config;
mod services;
const PORT: u16 = 21000;
#[derive(Clone)]
struct AppState {
hotfix_map: HashMap<String, VersionConfig>,
}
impl AppState {
async fn get_or_insert_hotfix(&mut self, version: &str, dispatch_seed: &str) -> &VersionConfig {
if self.hotfix_map.contains_key(version) {
return &self.hotfix_map[version];
}
tracing::info!(
"trying to fetch hotfix for version {version} with dispatch seed {dispatch_seed}"
);
let hotfix = match VersionConfig::fetch_hotfix(version, dispatch_seed).await {
Ok(hotfix) => hotfix,
Err(err) => {
tracing::error!("failed to fetch hotfix. reason: {err}");
VersionConfig::default()
}
};
self.hotfix_map.insert(version.to_string(), hotfix);
if let Ok(serialized) = serde_json::to_string_pretty(&self.hotfix_map) {
let _ = fs::write("versions.json", serialized).await;
}
&self.hotfix_map[version]
}
}
pub async fn start_sdkserver() -> Result<()> {
let span = tracing::span!(Level::DEBUG, "main");
let _ = span.enter();
let hotfix_map = VersionConfig::load_hotfix().await;
tracing::info!(
"loaded {} hotfix versions. supported versions: {:?}",
hotfix_map.len(),
hotfix_map.keys()
);
let state = Arc::new(RwLock::new(AppState { hotfix_map }));
let router = Router::new()
.route(
dispatch::QUERY_DISPATCH_ENDPOINT,
get(dispatch::query_dispatch),
)
.route(
dispatch::QUERY_GATEWAY_ENDPOINT,
get(dispatch::query_gateway),
)
.route(auth::RISKY_API_CHECK_ENDPOINT, post(auth::risky_api_check))
.route(
auth::LOGIN_WITH_PASSWORD_ENDPOINT,
post(auth::login_with_password),
)
.route(
auth::LOGIN_WITH_SESSION_TOKEN_ENDPOINT,
post(auth::login_with_session_token),
)
.route(
auth::GRANTER_LOGIN_VERIFICATION_ENDPOINT,
post(auth::granter_login_verification),
)
.route(
sr_tools::SRTOOLS_UPLOAD_ENDPOINT,
post(sr_tools::sr_tool_save),
)
.layer(
CorsLayer::new()
.allow_origin(Any)
.allow_methods([Method::GET, Method::POST, Method::PATCH, Method::DELETE])
.allow_headers([CONTENT_TYPE]),
)
.with_state(state)
.fallback(errors::not_found);
let addr = format!("0.0.0.0:{PORT}");
let server = axum_server::bind(addr.parse()?);
tracing::info!("sdkserver is listening at {addr}");
server.serve(router.into_make_service()).await?;
Ok(())
}

View File

@ -1,29 +0,0 @@
#[macro_export]
macro_rules! log_error {
($e:expr) => {
if let Err(e) = $e {
tracing::error!(error.message = %format!("{}", &e), "{:?}", e);
}
};
($context:expr, $e:expr $(,)?) => {
if let Err(e) = $e {
let e = format!("{:?}", ::anyhow::anyhow!(e).context($context));
tracing::error!(error.message = %format!("{}", &e), "{:?}", e);
}
};
($ok_context:expr, $err_context:expr, $e:expr $(,)?) => {
if let Err(e) = $e {
let e = format!("{:?}", ::anyhow::anyhow!(e).context($err_context));
tracing::error!(error.message = %format!("{}", &e), "{:?}", e);
} else {
tracing::info!($ok_context);
}
};
}
pub fn init_tracing() {
#[cfg(target_os = "windows")]
ansi_term::enable_ansi_support().unwrap();
env_logger::init_from_env(env_logger::Env::new().default_filter_or("info"));
}

View File

@ -1,65 +1,14 @@
use anyhow::Result; use anyhow::Result;
use axum::Router;
use axum::http::Method;
use axum::http::header::CONTENT_TYPE;
use axum::routing::{get, post};
use logging::init_tracing;
use services::{auth, dispatch, errors, sr_tools};
use tower_http::cors::{Any, CorsLayer};
use tracing::Level;
mod config; pub fn init_tracing() {
mod logging; #[cfg(target_os = "windows")]
mod services; ansi_term::enable_ansi_support().unwrap();
const PORT: u16 = 21000; env_logger::init_from_env(env_logger::Env::new().default_filter_or("info"));
}
#[tokio::main] #[tokio::main]
async fn main() -> Result<()> { async fn main() -> Result<()> {
init_tracing(); init_tracing();
sdkserver::start_sdkserver().await
let span = tracing::span!(Level::DEBUG, "main");
let _ = span.enter();
let router = Router::new()
.route(
dispatch::QUERY_DISPATCH_ENDPOINT,
get(dispatch::query_dispatch),
)
.route(
dispatch::QUERY_GATEWAY_ENDPOINT,
get(dispatch::query_gateway),
)
.route(auth::RISKY_API_CHECK_ENDPOINT, post(auth::risky_api_check))
.route(
auth::LOGIN_WITH_PASSWORD_ENDPOINT,
post(auth::login_with_password),
)
.route(
auth::LOGIN_WITH_SESSION_TOKEN_ENDPOINT,
post(auth::login_with_session_token),
)
.route(
auth::GRANTER_LOGIN_VERIFICATION_ENDPOINT,
post(auth::granter_login_verification),
)
.route(
sr_tools::SRTOOLS_UPLOAD_ENDPOINT,
post(sr_tools::sr_tool_save),
)
.layer(
CorsLayer::new()
.allow_origin(Any)
.allow_methods([Method::GET, Method::POST, Method::PATCH, Method::DELETE])
.allow_headers([CONTENT_TYPE]),
)
.fallback(errors::not_found);
let addr = format!("0.0.0.0:{PORT}");
let server = axum_server::bind(addr.parse()?);
tracing::info!("sdkserver is listening at {addr}");
server.serve(router.into_make_service()).await?;
Ok(())
} }

View File

@ -1,8 +1,12 @@
use crate::config::versions; use std::sync::Arc;
use axum::extract::Query;
use crate::AppState;
use axum::extract::{Query, State};
use prost::Message; use prost::Message;
use proto::{DispatchRegionData, Gateserver, RegionEntry}; use proto::{DispatchRegionData, Gateserver, RegionEntry};
use serde::Deserialize; use serde::Deserialize;
use tokio::sync::RwLock;
use tracing::instrument;
pub const QUERY_DISPATCH_ENDPOINT: &str = "/query_dispatch"; pub const QUERY_DISPATCH_ENDPOINT: &str = "/query_dispatch";
pub const QUERY_GATEWAY_ENDPOINT: &str = "/query_gateway"; pub const QUERY_GATEWAY_ENDPOINT: &str = "/query_gateway";
@ -14,7 +18,7 @@ pub async fn query_dispatch() -> String {
region_list: vec![RegionEntry { region_list: vec![RegionEntry {
name: String::from("RobinSR"), name: String::from("RobinSR"),
title: String::from("RobinSR"), title: String::from("RobinSR"),
env_type: String::from("21"), env_type: String::from("22"),
dispatch_url: String::from("http://127.0.0.1:21000/query_gateway"), dispatch_url: String::from("http://127.0.0.1:21000/query_gateway"),
..Default::default() ..Default::default()
}], }],
@ -30,12 +34,20 @@ pub async fn query_dispatch() -> String {
#[derive(Deserialize, Debug)] #[derive(Deserialize, Debug)]
pub struct QueryGatewayParameters { pub struct QueryGatewayParameters {
pub version: String, pub version: String,
pub dispatch_seed: String,
} }
#[tracing::instrument] #[instrument(skip(state))]
pub async fn query_gateway(parameters: Query<QueryGatewayParameters>) -> String { pub async fn query_gateway(
let rsp = if let Some(config) = versions.get(&parameters.version) { State(state): State<Arc<RwLock<AppState>>>,
Gateserver { parameters: Query<QueryGatewayParameters>,
) -> String {
let mut lock = state.write().await;
let config = lock
.get_or_insert_hotfix(&parameters.version, &parameters.dispatch_seed)
.await;
let rsp = Gateserver {
retcode: 0, retcode: 0,
ip: String::from("127.0.0.1"), ip: String::from("127.0.0.1"),
port: 23301, port: 23301,
@ -54,13 +66,6 @@ pub async fn query_gateway(parameters: Query<QueryGatewayParameters>) -> String
enable_cdn_ipv6: 1, enable_cdn_ipv6: 1,
enable_save_replay_file: true, enable_save_replay_file: true,
..Default::default() ..Default::default()
}
} else {
Gateserver {
retcode: 9,
login_white_msg: format!("forbidden version: {} or invalid bind", parameters.version),
..Default::default()
}
}; };
let mut buff = Vec::new(); let mut buff = Vec::new();

View File

@ -1,3 +1,5 @@
use std::path::Path;
use axum::Json; use axum::Json;
use common::sr_tools::FreesrData; use common::sr_tools::FreesrData;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
@ -30,15 +32,21 @@ pub async fn sr_tool_save(Json(json): Json<SrToolDataReq>) -> Json<SrToolDataRsp
Err(err) => { Err(err) => {
return Json(SrToolDataRsp { return Json(SrToolDataRsp {
message: format!("malformed json: {}", err), message: format!("malformed json: {}", err),
status: 200, status: 500,
}); });
} }
}; };
if let Err(err) = fs::write("freesr-data.json", json).await { let path = Path::new("freesr-data.json");
let env = std::env::current_dir();
if let Err(err) = fs::write(&path, json).await {
return Json(SrToolDataRsp { return Json(SrToolDataRsp {
message: format!("failed to write freesr-data.json: {}", err), message: format!(
status: 200, "failed to write freesr-data.json: {} at path: {:#?} env: {:#?}",
err, path, env
),
status: 500,
}); });
}; };

View File

@ -1,8 +0,0 @@
{
"OSBETAWin3.1.51": {
"asset_bundle_url": "https://autopatchos.starrails.com/asb/BetaLive/output_9573347_b03981f01966",
"ex_resource_url": "https://autopatchos.starrails.com/design_data/BetaLive/output_9589567_9c50629b0369",
"lua_url": "https://autopatchos.starrails.com/lua/BetaLive/output_9567078_0e2b6acf6a2f",
"ifix_url": "https://autopatchos.starrails.com/ifix/BetaLive/output_0_40d2ce0253"
}
}

View File

@ -4,5 +4,55 @@
"ex_resource_url": "https://autopatchos.starrails.com/design_data/BetaLive/output_9589567_9c50629b0369", "ex_resource_url": "https://autopatchos.starrails.com/design_data/BetaLive/output_9589567_9c50629b0369",
"lua_url": "https://autopatchos.starrails.com/lua/BetaLive/output_9567078_0e2b6acf6a2f", "lua_url": "https://autopatchos.starrails.com/lua/BetaLive/output_9567078_0e2b6acf6a2f",
"ifix_url": "https://autopatchos.starrails.com/ifix/BetaLive/output_0_40d2ce0253" "ifix_url": "https://autopatchos.starrails.com/ifix/BetaLive/output_0_40d2ce0253"
},
"CNBETAWin3.1.51": {
"asset_bundle_url": "https://autopatchos.starrails.com/asb/BetaLive/output_9573347_b03981f01966",
"ex_resource_url": "https://autopatchos.starrails.com/design_data/BetaLive/output_9589567_9c50629b0369",
"lua_url": "https://autopatchos.starrails.com/lua/BetaLive/output_9567078_0e2b6acf6a2f",
"ifix_url": "https://autopatchos.starrails.com/ifix/BetaLive/output_0_40d2ce0253"
},
"CNBETAAndroid3.1.51": {
"asset_bundle_url": "https://autopatchos.starrails.com/asb/BetaLive/output_9573347_b03981f01966",
"ex_resource_url": "https://autopatchos.starrails.com/design_data/BetaLive/output_9589567_9c50629b0369",
"lua_url": "https://autopatchos.starrails.com/lua/BetaLive/output_9567078_0e2b6acf6a2f",
"ifix_url": "https://autopatchos.starrails.com/ifix/BetaLive/output_0_40d2ce0253"
},
"OSBETAWin3.1.52": {
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"lua_url": "https://autopatchos.starrails.com/lua/BetaLive/output_9615588_bd4aff54bc1a",
"ifix_url": "https://autopatchos.starrails.com/ifix/BetaLive/output_0_40d2ce0253"
},
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"ex_resource_url": "https://autopatchos.starrails.com/design_data/BetaLive/output_9614804_4a927001828b",
"lua_url": "https://autopatchos.starrails.com/lua/BetaLive/output_9615588_bd4aff54bc1a",
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},
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"lua_url": "https://autopatchos.starrails.com/lua/BetaLive/output_9615588_bd4aff54bc1a",
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"ifix_url": "https://autopatchcn.bhsr.com/ifix/BetaLive/output_0_40d2ce0253"
},
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"ex_resource_url": "https://autopatchcn.bhsr.com/design_data/BetaLive/output_9706936_f0d9c0308622",
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"ex_resource_url": "https://autopatchcn.bhsr.com/design_data/BetaLive/output_9706936_f0d9c0308622",
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"ifix_url": "https://autopatchcn.bhsr.com/ifix/BetaLive/output_0_40d2ce0253"
} }
} }