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https://git.neonteam.dev/amizing/robinsr.git
synced 2025-03-12 03:28:30 -04:00
implement mc change
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parent
74447ead85
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@ -1,7 +1,7 @@
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use super::*;
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use super::*;
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static UNLOCKED_AVATARS: [u32; 49] = [
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static UNLOCKED_AVATARS: [u32; 54] = [
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8001, 1001, 1002, 1003, 1004, 1005, 1006, 1008, 1009, 1013, 1101, 1102, 1103, 1104, 1105, 1106,
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8001, 8002, 8003, 8004, 8005, 8006, 1001, 1002, 1003, 1004, 1005, 1006, 1008, 1009, 1013, 1101, 1102, 1103, 1104, 1105, 1106,
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1107, 1108, 1109, 1110, 1111, 1112, 1201, 1202, 1203, 1204, 1205, 1206, 1207, 1208, 1209, 1210,
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1107, 1108, 1109, 1110, 1111, 1112, 1201, 1202, 1203, 1204, 1205, 1206, 1207, 1208, 1209, 1210,
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1211, 1212, 1213, 1214, 1215, 1217, 1301, 1302, 1303, 1304, 1305, 1306, 1307, 1308, 1309, 1312,
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1211, 1212, 1213, 1214, 1215, 1217, 1301, 1302, 1303, 1304, 1305, 1306, 1307, 1308, 1309, 1312,
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1315,
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1315,
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@ -11,7 +11,7 @@ pub async fn on_start_cocoon_stage_cs_req(
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let mut battle_info = SceneBattleInfo {
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let mut battle_info = SceneBattleInfo {
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stage_id: player.battle_config.stage_id,
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stage_id: player.battle_config.stage_id,
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logic_random_seed: 4444,
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logic_random_seed: 4444,
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battle_id: 1,
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// battle_id: 1,
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kimmjioaodn: player.battle_config.cycle_count,
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kimmjioaodn: player.battle_config.cycle_count,
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..Default::default()
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..Default::default()
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};
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};
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@ -161,7 +161,7 @@ pub async fn on_pve_battle_result_cs_req(
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PveBattleResultScRsp {
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PveBattleResultScRsp {
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retcode: 0,
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retcode: 0,
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end_status: body.end_status,
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end_status: body.end_status,
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battle_id: body.battle_id,
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// battle_id: body.battle_id,
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..Default::default()
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..Default::default()
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},
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},
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)
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)
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@ -1,6 +1,4 @@
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use std::collections::BTreeMap;
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use crate::net::tools::{self, AvatarJson, JsonData};
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use crate::net::tools::{self, AvatarJson};
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use super::*;
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use super::*;
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@ -15,7 +13,7 @@ pub async fn on_get_all_lineup_data_cs_req(
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// mp: 5,
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// mp: 5,
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// leader_slot: 0,
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// leader_slot: 0,
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// max_mp: 5,
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// max_mp: 5,
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avatar_list: AvatarJson::to_lineup_avatars(&player.lineups, &player.avatars),
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avatar_list: AvatarJson::to_lineup_avatars(&player),
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..Default::default()
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..Default::default()
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};
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};
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@ -88,15 +86,18 @@ pub async fn on_join_lineup_cs_req(
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{
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{
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let mut player = tools::JsonData::load().await;
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let mut player = tools::JsonData::load().await;
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let lineups = &mut player.lineups;
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let lineups = &mut player.lineups;
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lineups.insert(body.slot, body.base_avatar_id);
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lineups.insert(body.slot, if body.base_avatar_id > 8000 {
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player.main_character as u32
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} else {
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body.base_avatar_id
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});
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player.save_lineup().await;
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player.save_lineup().await;
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}
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}
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{
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{
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let player = tools::JsonData::load().await;
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let player = tools::JsonData::load().await;
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let lineups = &player.lineups;
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refresh_lineup(session, &lineups, &player.avatars).await?;
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refresh_lineup(session,&player).await?;
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}
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}
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session.send(CMD_JOIN_LINEUP_SC_RSP, JoinLineupScRsp::default())
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session.send(CMD_JOIN_LINEUP_SC_RSP, JoinLineupScRsp::default())
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@ -115,7 +116,11 @@ pub async fn on_replace_lineup_cs_req(
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let lineups = &mut player.lineups;
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let lineups = &mut player.lineups;
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for (slot, avatar_id) in &mut *lineups {
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for (slot, avatar_id) in &mut *lineups {
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if let Some(lineup) = req.jkifflmenfn.get(*slot as usize) {
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if let Some(lineup) = req.jkifflmenfn.get(*slot as usize) {
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*avatar_id = lineup.id;
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*avatar_id = if lineup.id > 8000 {
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player.main_character as u32
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} else {
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lineup.id
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};
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} else {
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} else {
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*avatar_id = 0;
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*avatar_id = 0;
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}
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}
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@ -125,9 +130,8 @@ pub async fn on_replace_lineup_cs_req(
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{
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{
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let player = tools::JsonData::load().await;
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let player = tools::JsonData::load().await;
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let lineups = &player.lineups;
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refresh_lineup(_session, &lineups, &player.avatars).await?;
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refresh_lineup(_session, &player).await?;
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}
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}
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_session.send(CMD_JOIN_LINEUP_SC_RSP, JoinLineupScRsp::default())
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_session.send(CMD_JOIN_LINEUP_SC_RSP, JoinLineupScRsp::default())
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@ -148,14 +152,13 @@ pub async fn on_quit_lineup_cs_req(
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async fn refresh_lineup(
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async fn refresh_lineup(
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sess: &mut PlayerSession,
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sess: &mut PlayerSession,
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lineups: &BTreeMap<u32, u32>,
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player: &JsonData
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avatars: &BTreeMap<u32, AvatarJson>,
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) -> Result<()> {
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) -> Result<()> {
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let lineup = LineupInfo {
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let lineup = LineupInfo {
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extra_lineup_type: ExtraLineupType::LineupNone.into(),
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extra_lineup_type: ExtraLineupType::LineupNone.into(),
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name: "Squad 1".to_string(),
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name: "Squad 1".to_string(),
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avatar_list: AvatarJson::to_lineup_avatars(lineups, avatars),
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avatar_list: AvatarJson::to_lineup_avatars(&player),
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..Default::default()
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..Default::default()
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};
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};
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@ -1,4 +1,4 @@
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use crate::util;
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use crate::{net::tools::JsonData, util};
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use super::*;
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use super::*;
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@ -22,15 +22,16 @@ pub async fn on_get_hero_basic_type_info_cs_req(
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session: &mut PlayerSession,
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session: &mut PlayerSession,
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_body: &GetHeroBasicTypeInfoCsReq,
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_body: &GetHeroBasicTypeInfoCsReq,
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) -> Result<()> {
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) -> Result<()> {
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let mc = JsonData::load().await.main_character;
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session
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session
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.send(
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.send(
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CMD_GET_HERO_BASIC_TYPE_INFO_SC_RSP,
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CMD_GET_HERO_BASIC_TYPE_INFO_SC_RSP,
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GetHeroBasicTypeInfoScRsp {
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GetHeroBasicTypeInfoScRsp {
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retcode: 0,
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retcode: 0,
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gender: Gender::Man.into(),
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gender: mc.get_gender().into(),
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cur_basic_type: HeroBasicType::BoyWarrior.into(),
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cur_basic_type: mc.get_type().into(),
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basic_type_info_list: vec![HeroBasicTypeInfo {
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basic_type_info_list:vec![HeroBasicTypeInfo {
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basic_type: HeroBasicType::BoyWarrior.into(),
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basic_type: mc.get_type().into(),
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..Default::default()
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..Default::default()
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}],
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}],
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..Default::default()
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..Default::default()
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@ -135,16 +135,15 @@ impl AvatarJson {
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}
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}
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pub fn to_lineup_avatars(
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pub fn to_lineup_avatars(
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lineups: &BTreeMap<u32, u32>,
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player: &JsonData,
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avatars: &BTreeMap<u32, AvatarJson>,
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) -> Vec<LineupAvatar> {
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) -> Vec<LineupAvatar> {
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let avatar_ids = avatars.iter().map(|(_, v)| v.avatar_id).collect::<Vec<_>>();
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let avatar_ids = player.avatars.iter().map(|(_, v)| &v.avatar_id).collect::<Vec<_>>();
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lineups
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player.lineups
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.iter()
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.iter()
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.filter(|(_slot, v)| v > &&0 && avatar_ids.contains(v))
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.filter(|(_slot, v)| v > &&0 && avatar_ids.contains(v))
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.map(|(slot, avatar_id)| {
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.map(|(slot, avatar_id)| {
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avatars
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player.avatars
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.get(avatar_id)
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.get(avatar_id)
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.unwrap()
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.unwrap()
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.to_lineup_avatar_proto(*slot)
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.to_lineup_avatar_proto(*slot)
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@ -542,6 +541,40 @@ pub enum MainCharacter {
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FemaleHarmony = 8006,
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FemaleHarmony = 8006,
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}
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}
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impl MainCharacter {
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// pub fn to_vec() -> Vec<MainCharacter> {
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// return vec![
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// MainCharacter::MalePyhsical,
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// MainCharacter::FemalePhysical,
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// MainCharacter::MalePreservation,
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// MainCharacter::FemalePreservation,
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// MainCharacter::MaleHarmony,
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// MainCharacter::FemaleHarmony
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// ]
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// }
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pub fn get_gender(&self) -> Gender {
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if *self as u32 % 2 == 1 {
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Gender::Man
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} else {
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Gender::Woman
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}
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}
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pub fn get_type(&self) -> HeroBasicType {
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match *self {
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Self::MalePyhsical => HeroBasicType::BoyWarrior,
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Self::FemalePhysical => HeroBasicType::GirlWarrior,
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Self::MalePreservation => HeroBasicType::BoyKnight,
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Self::FemalePreservation => HeroBasicType::GirlKnight,
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Self::MaleHarmony => HeroBasicType::BoyShaman,
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Self::FemaleHarmony => HeroBasicType::GirlShaman,
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}
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}
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}
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impl Default for MainCharacter {
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impl Default for MainCharacter {
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fn default() -> Self {
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fn default() -> Self {
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Self::FemaleHarmony
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Self::FemaleHarmony
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