mirror of
https://git.neonteam.dev/amizing/robinsr.git
synced 2025-03-12 03:28:30 -04:00
implements teleports
This commit is contained in:
parent
9c54c87829
commit
9d88d4b6fc
@ -28,3 +28,5 @@ tracing-bunyan-formatter.workspace = true
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prost.workspace = true
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proto.workspace = true
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rand.workspace = true
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@ -1,79 +1,394 @@
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use lazy_static::lazy_static;
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use prost::Message;
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use rand::Rng;
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use tokio::sync::Mutex;
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use crate::{net::{tools::{AvatarJson, JsonData}, tools_res::PropState}, util};
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use super::*;
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#[derive(Message)]
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struct Dummy {
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}
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pub async fn on_get_cur_scene_info_cs_req(
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session: &mut PlayerSession,
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_body: &GetCurSceneInfoCsReq,
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) -> Result<()> {
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let mut player = JsonData::load().await;
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let entry = player.scene.entry_id.clone();
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let scene = load_scene(session, &mut player, entry, false, Option::<u32>::None).await;
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let resp = GetCurSceneInfoScRsp {
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retcode: 0,
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scene: if let Ok(scene) = scene {
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Some(scene)
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} else {
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Some(SceneInfo {
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game_mode_type: 1,
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entry_id: player.scene.entry_id,
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plane_id: player.scene.plane_id,
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floor_id: player.scene.floor_id,
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..Default::default()
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})
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},
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};
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session.send(CMD_GET_CUR_SCENE_INFO_SC_RSP, resp).await?;
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if !player.position.is_empty() {
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session
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.send(
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CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
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SceneEntityMoveScNotify {
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entity_id: 0,
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entry_id: player.scene.entry_id,
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motion: Some(player.position.to_motion()),
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..Default::default()
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},
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)
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.await?;
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};
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Ok(())
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}
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// enterscene
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pub async fn on_lckgkdehclb(session: &mut PlayerSession, request: &Lckgkdehclb) -> Result<()> {
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let mut player = JsonData::load().await;
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// send packet first
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session
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.send(
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CMD_GET_CUR_SCENE_INFO_SC_RSP,
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GetCurSceneInfoScRsp {
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retcode: 0,
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scene: Some(SceneInfo {
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plane_id: 20101,
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floor_id: 20101001,
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entry_id: 2010101,
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game_mode_type: 2,
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chhmmbdhjpg: vec![
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Dhkacjhaoid {
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state: 1,
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group_id: 0,
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entity_list: vec![SceneEntityInfo {
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group_id: 0,
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inst_id: 0,
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entity_id: 0,
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actor: Some(SceneActorInfo {
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avatar_type: 3,
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base_avatar_id: 1309,
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map_layer: 2,
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uid: 1337,
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}),
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motion: Some(MotionInfo {
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aomilajjmii: Some(Vector {
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bagloppgnpb: 4480,
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bemlopmcgch: 19364,
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baimdminomk: -550,
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}),
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eiaoiankefd: Some(Vector {
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bagloppgnpb: 4480,
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bemlopmcgch: 19364,
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baimdminomk: -550,
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}),
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}),
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..Default::default()
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}],
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},
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Dhkacjhaoid {
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state: 1,
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group_id: 19,
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entity_list: vec![SceneEntityInfo {
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group_id: 19,
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inst_id: 300001,
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entity_id: 228,
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prop: Some(ScenePropInfo {
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prop_id: 808,
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prop_state: 1,
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..Default::default()
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}),
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motion: Some(MotionInfo {
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aomilajjmii: Some(Vector {
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bagloppgnpb: 4480,
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bemlopmcgch: 19364,
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baimdminomk: -570,
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}),
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eiaoiankefd: Some(Vector {
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bagloppgnpb: 4480,
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bemlopmcgch: 19364,
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baimdminomk: -570,
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}),
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}),
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..Default::default()
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}],
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},
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],
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.send(CMD_ENTER_SCENE_SC_RSP, Dummy::default())
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.await?;
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let _ = load_scene(session, &mut player, request.entry_id, true, Some(request.maplanefddc)).await;
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Ok(())
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}
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// getscenemapinfocsreq
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pub async fn on_fkjoeabiioe(sesison: &mut PlayerSession, request: &Fkjoeabiioe) -> Result<()> {
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let player = JsonData::load().await;
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let back = vec![
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
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26, 27, 28, 29, 30, 31, 32, 33, 34, 0,
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];
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let mut map_info = Fjniajephmj {
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retcode: 0,
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// lighten section list
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phicefeaigb: back.clone(),
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// maze chest
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dcbdhkkkpgd: vec![
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Gbiimoglajl {
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gommoeicmjg: Kihbdaniehp::MapInfoChestTypeNormal.into(),
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..Default::default()
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},
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Gbiimoglajl {
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gommoeicmjg: Kihbdaniehp::MapInfoChestTypePuzzle.into(),
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..Default::default()
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},
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Gbiimoglajl {
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gommoeicmjg: Kihbdaniehp::MapInfoChestTypeChallenge.into(),
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..Default::default()
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},
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],
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..Default::default()
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};
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if let Some((level, enterance, _)) = player
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.get_level_group(request.dmkkkfnkofh[0])
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.await
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{
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// add teleports
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for teleport in &level.teleports {
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map_info.ojlnmnehgai.push(*teleport.0)
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}
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// prop
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for prop in &level.props {
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let group = Gecjjlmabhp {
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group_id: prop.group_id,
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..Default::default()
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};
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if !map_info.pmolfbcbfpe.contains(&group) {
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map_info.pmolfbcbfpe.push(group);
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}
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map_info.cgkfbhoadpc.push(Kangcibfhee {
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group_id: prop.group_id,
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state: if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
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PropState::CheckPointEnable as u32
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} else {
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(prop.prop_state_list.first().unwrap_or(&PropState::Closed)).clone() as u32
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},
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ifjocipnpgd: prop.id as u32,
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});
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}
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map_info.entry_id = enterance.id;
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}
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sesison.send(
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CMD_GET_SCENE_MAP_INFO_SC_RSP,
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Cegeebldbke {
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retcode: 0,
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mhefdgcamjl: vec![map_info],
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..Default::default()
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},
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)
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.await?;
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Ok(())
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}
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lazy_static! {
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static ref NEXT_SCENE_SAVE: Mutex<u64> = Mutex::new(0);
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}
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pub async fn on_scene_entity_move_cs_req(session: &mut PlayerSession, request: &SceneEntityMoveCsReq) -> Result<()> {
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let mut player = JsonData::load().await;
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let mut timestamp = NEXT_SCENE_SAVE.lock().await;
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if util::cur_timestamp_ms() <= *timestamp {
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session
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.send(CMD_SCENE_ENTITY_MOVE_SC_RSP, Dummy::default())
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.await?;
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return Ok(());
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}
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// save every 5 minute
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*timestamp = util::cur_timestamp_ms() + (5 * 1000);
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for entity in &request.entity_motion_list {
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if entity.entity_id != 0 {
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continue;
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}
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if let Some(motion) = &entity.motion {
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if let Some(pos) = &motion.aomilajjmii {
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player.position.x = pos.baimdminomk;
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player.position.y = pos.bemlopmcgch;
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player.position.z = pos.bagloppgnpb;
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}
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if let Some(rot) = &motion.eiaoiankefd {
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player.position.rot_y = rot.bemlopmcgch;
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}
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}
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}
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player.save().await;
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session
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.send(CMD_SCENE_ENTITY_MOVE_SC_RSP, Dummy::default())
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.await?;
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Ok(())
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}
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async fn load_scene(
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session: &mut PlayerSession,
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json: &mut JsonData,
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entry_id: u32,
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_save: bool,
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teleport_id: Option<u32>,
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) -> Result<SceneInfo> {
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if let Some((level, enterance, plane)) = json.get_level_group( entry_id).await {
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let mut position = json.position.clone();
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if let Some(teleport_id) = teleport_id {
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if let Some(teleport) = level.teleports.get(&teleport_id) {
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position.x = (teleport.pos_x * 1000f64) as i32;
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position.y = (teleport.pos_y * 1000f64) as i32;
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position.z = (teleport.pos_z * 1000f64) as i32;
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position.rot_y = (teleport.rot_y * 1000f64) as i32;
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}
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}
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let mut scene_info = SceneInfo {
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floor_id: enterance.floor_id as u32,
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plane_id: enterance.plane_id as u32,
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entry_id,
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game_mode_type: plane
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.as_ref()
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.map(|v| v.plane_type)
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.unwrap_or(enterance.entrance_type) as u32,
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// world_id: plane.map(|v| v.world_id).unwrap_or_default(),
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..Default::default()
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};
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let lineup_info = AvatarJson::to_lineup_info(&json.lineups);
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let player_pos = MotionInfo {
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// rot
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eiaoiankefd: Some(Vector {
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baimdminomk:0,
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bemlopmcgch: position.rot_y,
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bagloppgnpb: 0,
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}),
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// pos
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aomilajjmii: Some(Vector {
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baimdminomk: position.x,
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bemlopmcgch: position.y,
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bagloppgnpb: position.z,
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}),
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};
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let mut entities = 0;
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// LOAD PROPS
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for prop in level.props {
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if entities >= 500 {
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continue;
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}
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entities += 1;
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let mut rng = rand::thread_rng();
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let prop_state = if prop.anchor_id.unwrap_or_default() > 0 {
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8
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} else {
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prop.prop_state_list.first().unwrap().clone() as u32
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};
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let info = SceneEntityInfo {
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inst_id: prop.id as u32,
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group_id: prop.group_id,
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entity_id: rng.gen(),
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motion: Some(MotionInfo {
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// pos
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aomilajjmii: Some(Vector {
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baimdminomk: (prop.pos_x * 1000f64) as i32,
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bemlopmcgch: (prop.pos_y * 1000f64) as i32,
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bagloppgnpb: (prop.pos_z * 1000f64) as i32,
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}),
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// rot
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eiaoiankefd: Some(Vector {
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baimdminomk: 0,
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bemlopmcgch: (prop.rot_y * 1000f64) as i32,
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bagloppgnpb: 0,
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}),
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}),
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prop: Some(ScenePropInfo {
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prop_id: prop.prop_id as u32,
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prop_state: prop_state,
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..Default::default()
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}),
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},
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)
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.await
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..Default::default()
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};
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// only add check
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// if prop_state == 8 {
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// group_info.entity_list.push(info);
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// }
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if let Some(group) = scene_info
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.chhmmbdhjpg
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.iter_mut()
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.find(|v| v.group_id == prop.group_id)
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{
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group.entity_list.push(info)
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} else {
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let mut group_info = Dhkacjhaoid {
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state: 0,
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group_id: prop.group_id,
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..Default::default()
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};
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group_info.entity_list.push(info);
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scene_info.chhmmbdhjpg.push(group_info);
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}
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}
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// LOAD MONSTERS
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for monster in level.monsters {
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if entities >= 500 {
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continue;
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}
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entities += 1;
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let mut rng = rand::thread_rng();
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let info = SceneEntityInfo {
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inst_id: monster.id as u32,
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group_id: monster.group_id,
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entity_id: rng.gen(),
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motion: Some(MotionInfo {
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// pos
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aomilajjmii: Some(Vector {
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baimdminomk: (monster.pos_x * 1000f64) as i32,
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bemlopmcgch: (monster.pos_y * 1000f64) as i32,
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bagloppgnpb: (monster.pos_z * 1000f64) as i32,
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}),
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// rot
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eiaoiankefd: Some(Vector {
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baimdminomk: 0,
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bemlopmcgch: (monster.rot_y * 1000f64) as i32,
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bagloppgnpb: 0,
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}),
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}),
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npc_monster: Some(SceneNpcMonsterInfo {
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monster_id: monster.npcmonster_id as u32,
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event_id: monster.event_id as u32,
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world_level: 6,
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..Default::default()
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}),
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..Default::default()
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};
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if let Some(group) = scene_info
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.chhmmbdhjpg
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.iter_mut()
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.find(|v| v.group_id == monster.group_id)
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{
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group.entity_list.push(info)
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} else {
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let mut group_info = Dhkacjhaoid {
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state: 0,
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group_id: monster.group_id,
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..Default::default()
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};
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group_info.entity_list.push(info);
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scene_info.chhmmbdhjpg.push(group_info);
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}
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}
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if _save {
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session
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.send(
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CMD_ENTER_SCENE_BY_SERVER_SC_NOTIFY,
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Jdokmmikidp {
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scene: Some(scene_info.clone()),
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lineup: Some(lineup_info),
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..Default::default()
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},
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)
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.await?;
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session
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.send(
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CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
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SceneEntityMoveScNotify {
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entity_id: 0,
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entry_id: entry_id,
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motion: Some(player_pos),
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..Default::default()
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},
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)
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.await?;
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json.scene.entry_id = entry_id;
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json.scene.floor_id = enterance.floor_id as u32;
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json.scene.plane_id = enterance.plane_id as u32;
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json.position.x = position.x;
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json.position.y = position.y;
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json.position.z = position.z;
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json.position.rot_y = position.rot_y;
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json.save().await;
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}
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return Ok(scene_info);
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}
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Err(anyhow::format_err!("Scene Not Found"))
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}
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@ -4,6 +4,7 @@ mod handlers;
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mod packet;
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mod session;
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mod tools;
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mod tools_res;
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pub use packet::NetPacket;
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@ -1241,7 +1241,7 @@ trait_handler! {
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// SetCurInteractEntityScRsp 1497;
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// SceneCastSkillCsReq 1402;
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StartCocoonStageCsReq 1408;
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// GetSceneMapInfoCsReq 1470;
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Fkjoeabiioe 1470; //getscenemapinfocsreq
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// SceneEntityMoveScRsp 1448;
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// DeactivateFarmElementScRsp 1467;
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// SetCurInteractEntityCsReq 1491;
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@ -1253,7 +1253,7 @@ trait_handler! {
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// StartCocoonStageScRsp 1454;
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// SceneCastSkillCostMpScRsp 1433;
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// GroupStateChangeCsReq 1476;
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// SceneEntityMoveCsReq 1434;
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SceneEntityMoveCsReq 1434;
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// GetUnlockTeleportScRsp 1469;
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// GameplayCounterUpdateScNotify 1478;
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// SceneEnterStageScRsp 1456;
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@ -1263,7 +1263,7 @@ trait_handler! {
|
||||
// GetSpringRecoverDataCsReq 1466;
|
||||
// SceneEntityTeleportScRsp 1415;
|
||||
// SetClientPausedScRsp 1465;
|
||||
// EnterSceneCsReq 1472;
|
||||
Lckgkdehclb 1472; // enterscenecsreq
|
||||
// GetAllServerPrefsDataScRsp 6148;
|
||||
// GetServerPrefsDataCsReq 6162;
|
||||
// UpdateServerPrefsDataScRsp 6109;
|
||||
|
||||
@ -3,6 +3,8 @@ use serde::{Deserialize, Serialize};
|
||||
use std::collections::{BTreeMap, HashMap};
|
||||
use proto::*;
|
||||
|
||||
use super::tools_res::{MapEntrance, MazePlane, SimpleLevelGroup, GAME_RESOURCES};
|
||||
|
||||
// AVATAR
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct AvatarJson {
|
||||
@ -29,6 +31,7 @@ pub struct AvatarData {
|
||||
pub skills: BTreeMap<u32, u32>,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl AvatarJson {
|
||||
pub fn to_avatar_proto(
|
||||
&self,
|
||||
@ -195,6 +198,7 @@ pub struct Lightcone {
|
||||
pub internal_uid: u32,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl Lightcone {
|
||||
pub fn to_equipment_proto(&self) -> Equipment {
|
||||
Equipment {
|
||||
@ -247,6 +251,7 @@ pub struct SubAffix {
|
||||
pub step: u32,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl Relic {
|
||||
pub fn to_relic_proto(&self) -> proto::Relic {
|
||||
proto::Relic {
|
||||
@ -631,7 +636,25 @@ impl JsonData {
|
||||
scene: self.scene.clone()
|
||||
}).unwrap().as_bytes()).await;
|
||||
}
|
||||
|
||||
pub async fn get_level_group(
|
||||
&self,
|
||||
entry_id: u32,
|
||||
) -> Option<(SimpleLevelGroup, MapEntrance, Option<MazePlane>)> {
|
||||
let resources = &GAME_RESOURCES;
|
||||
let enterance = resources.map_entrance.get(&entry_id);
|
||||
|
||||
}
|
||||
|
||||
if let Some(enterance) = enterance {
|
||||
let plane = resources.maze_plane.get(&enterance.plane_id);
|
||||
if let Some(level) = resources
|
||||
.level_group
|
||||
.get(&format!("P{}_F{}", enterance.plane_id, enterance.floor_id))
|
||||
{
|
||||
// TODO: use reference somehow, not cloning
|
||||
return Some((level.clone(), enterance.clone(), plane.cloned()));
|
||||
};
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
}
|
||||
288
gameserver/src/net/tools_res.rs
Normal file
288
gameserver/src/net/tools_res.rs
Normal file
@ -0,0 +1,288 @@
|
||||
use std::collections::HashMap;
|
||||
use lazy_static::lazy_static;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use serde_json::Value;
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct LevelGroup {
|
||||
#[serde(rename = "GroupGUID")]
|
||||
pub group_guid: String,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "LoadSide")]
|
||||
pub load_side: String,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "LoadOnInitial")]
|
||||
pub load_on_initial: bool,
|
||||
|
||||
// #[serde(rename = "AnchorList")]
|
||||
// pub anchor_list: Vec<LevelAnchor>,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "MonsterList")]
|
||||
pub monster_list: Vec<LevelMonster>,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PropList")]
|
||||
pub prop_list: Vec<LevelProp>,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "NPCList")]
|
||||
pub npc_list: Vec<LevelNPC>,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct LevelProp {
|
||||
#[serde(rename = "ID")]
|
||||
pub id: i64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "Category")]
|
||||
pub category: String,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "GroupName")]
|
||||
pub group_name: String,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "LoadSide")]
|
||||
pub load_side: String,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosX")]
|
||||
pub pos_x: f64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosY")]
|
||||
pub pos_y: f64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosZ")]
|
||||
pub pos_z: f64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "RotY")]
|
||||
pub rot_y: f64,
|
||||
#[serde(rename = "PropID")]
|
||||
pub prop_id: u32,
|
||||
#[serde(rename = "AnchorID")]
|
||||
pub anchor_id: Option<u32>,
|
||||
#[serde(rename = "AnchorGroupID")]
|
||||
pub anchor_group_id: Option<u32>,
|
||||
#[serde(rename = "MappingInfoID")]
|
||||
pub mapping_info_id: Option<u32>,
|
||||
|
||||
#[serde(default)]
|
||||
pub prop_state_list: Vec<PropState>,
|
||||
#[serde(default)]
|
||||
pub group_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct LevelAnchor {
|
||||
#[serde(rename = "ID")]
|
||||
pub id: i64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosX")]
|
||||
pub pos_x: f64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosY")]
|
||||
pub pos_y: f64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosZ")]
|
||||
pub pos_z: f64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "RotY")]
|
||||
pub rot_y: f64,
|
||||
#[serde(default)]
|
||||
pub group_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct LevelNPC {
|
||||
#[serde(rename = "ID")]
|
||||
pub id: i64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosX")]
|
||||
pub pos_x: f64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosY")]
|
||||
pub pos_y: f64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosZ")]
|
||||
pub pos_z: f64,
|
||||
#[serde(rename = "Name")]
|
||||
pub name: String,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "RotY")]
|
||||
pub rot_y: f64,
|
||||
#[serde(rename = "NPCID")]
|
||||
pub npcid: i64,
|
||||
#[serde(default)]
|
||||
pub group_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct LevelMonster {
|
||||
#[serde(rename = "ID")]
|
||||
pub id: i64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "RotY")]
|
||||
pub rot_y: f64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosX")]
|
||||
pub pos_x: f64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosY")]
|
||||
pub pos_y: f64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosZ")]
|
||||
pub pos_z: f64,
|
||||
#[serde(rename = "NPCMonsterID")]
|
||||
pub npcmonster_id: i64,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "EventID")]
|
||||
pub event_id: i64,
|
||||
#[serde(default)]
|
||||
pub group_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct MapEntrance {
|
||||
#[serde(rename = "ID")]
|
||||
pub id: u32,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "EntranceType")]
|
||||
pub entrance_type: PlaneType,
|
||||
#[serde(rename = "PlaneID")]
|
||||
pub plane_id: u32,
|
||||
#[serde(rename = "FloorID")]
|
||||
pub floor_id: u32,
|
||||
#[serde(rename = "BeginMainMissionList")]
|
||||
pub begin_main_mission_list: Vec<Value>,
|
||||
#[serde(rename = "FinishMainMissionList")]
|
||||
pub finish_main_mission_list: Vec<Value>,
|
||||
#[serde(rename = "FinishSubMissionList")]
|
||||
pub finish_sub_mission_list: Vec<Value>,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct MazePlane {
|
||||
#[serde(rename = "PlaneID")]
|
||||
pub plane_id: u32,
|
||||
#[serde(rename = "PlaneType")]
|
||||
pub plane_type: PlaneType,
|
||||
#[serde(rename = "SubType")]
|
||||
pub sub_type: u32,
|
||||
#[serde(rename = "MazePoolType")]
|
||||
pub maze_pool_type: u32,
|
||||
#[serde(rename = "WorldID")]
|
||||
pub world_id: u32,
|
||||
#[serde(rename = "StartFloorID")]
|
||||
pub start_floor_id: u32,
|
||||
#[serde(rename = "FloorIDList")]
|
||||
pub floor_idlist: Vec<u32>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Copy)]
|
||||
pub enum PlaneType {
|
||||
Unknown = 0,
|
||||
Maze = 2,
|
||||
Train = 3,
|
||||
Challenge = 4,
|
||||
Rogue = 5,
|
||||
Raid = 6,
|
||||
AetherDivide = 7,
|
||||
TrialActivity = 8,
|
||||
#[serde(other)]
|
||||
Town = 1,
|
||||
}
|
||||
|
||||
impl Default for PlaneType {
|
||||
fn default() -> Self {
|
||||
Self::Maze
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct MazeProp {
|
||||
#[serde(rename = "ID")]
|
||||
pub id: i64,
|
||||
#[serde(rename = "PropType")]
|
||||
pub prop_type: String,
|
||||
#[serde(rename = "PropStateList")]
|
||||
pub prop_state_list: Vec<PropState>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
pub enum PropState {
|
||||
Closed = 0,
|
||||
Open = 1,
|
||||
Locked = 2,
|
||||
BridgeState1 = 3,
|
||||
BridgeState2 = 4,
|
||||
BridgeState3 = 5,
|
||||
BridgeState4 = 6,
|
||||
CheckPointDisable = 7,
|
||||
CheckPointEnable = 8,
|
||||
TriggerDisable = 9,
|
||||
TriggerEnable = 10,
|
||||
ChestLocked = 11,
|
||||
ChestClosed = 12,
|
||||
ChestUsed = 13,
|
||||
Elevator1 = 14,
|
||||
Elevator2 = 15,
|
||||
Elevator3 = 16,
|
||||
WaitActive = 17,
|
||||
EventClose = 18,
|
||||
EventOpen = 19,
|
||||
Hidden = 20,
|
||||
TeleportGate0 = 21,
|
||||
TeleportGate1 = 22,
|
||||
TeleportGate2 = 23,
|
||||
TeleportGate3 = 24,
|
||||
Destructed = 25,
|
||||
CustomState01 = 101,
|
||||
CustomState02 = 102,
|
||||
CustomState03 = 103,
|
||||
CustomState04 = 104,
|
||||
CustomState05 = 105,
|
||||
CustomState06 = 106,
|
||||
CustomState07 = 107,
|
||||
CustomState08 = 108,
|
||||
CustomState09 = 109,
|
||||
}
|
||||
|
||||
pub type IntMap<T> = HashMap<u32, T>;
|
||||
pub type StringMap<T> = HashMap<String, T>;
|
||||
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct SimpleLevelGroup {
|
||||
pub teleports: IntMap<LevelProp>,
|
||||
pub props: Vec<LevelProp>,
|
||||
pub npcs: Vec<LevelNPC>,
|
||||
pub monsters: Vec<LevelMonster>,
|
||||
// pub level_group: IntMap<LevelGroup>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct GameResources {
|
||||
pub map_entrance: IntMap<MapEntrance>,
|
||||
/// Key is P{PLANE_ID}_F{FLOOR_ID}
|
||||
pub level_group: StringMap<SimpleLevelGroup>,
|
||||
pub maze_prop: IntMap<MazeProp>,
|
||||
pub maze_plane: IntMap<MazePlane>,
|
||||
}
|
||||
|
||||
impl GameResources {
|
||||
pub fn new() -> Self {
|
||||
let str = std::fs::read_to_string("./resources.json").unwrap();
|
||||
let res: Self = serde_json::from_str(&str).unwrap();
|
||||
res
|
||||
}
|
||||
}
|
||||
|
||||
lazy_static! {
|
||||
pub static ref GAME_RESOURCES: GameResources = {
|
||||
GameResources::new()
|
||||
};
|
||||
}
|
||||
1
resources.json
Normal file
1
resources.json
Normal file
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user