chore: remove unused fields

This commit is contained in:
amizing25 2025-03-09 05:07:06 +07:00
parent 6d2489de47
commit 7d233dc614

View File

@ -5,8 +5,8 @@ use std::collections::{BTreeMap, HashMap};
// AVATAR // AVATAR
#[derive(Serialize, Deserialize, Debug, Clone)] #[derive(Serialize, Deserialize, Debug, Clone)]
pub struct AvatarJson { pub struct AvatarJson {
#[serde(alias = "ownerUid")] // #[serde(alias = "ownerUid")]
pub owner_uid: u32, // pub owner_uid: u32,
#[serde(alias = "avatarId")] #[serde(alias = "avatarId")]
pub avatar_id: u32, pub avatar_id: u32,
pub data: AvatarData, pub data: AvatarData,
@ -232,8 +232,8 @@ pub struct Relic {
pub level: u32, pub level: u32,
#[serde(alias = "relicId")] #[serde(alias = "relicId")]
pub relic_id: u32, pub relic_id: u32,
#[serde(alias = "relicSetId")] // #[serde(alias = "relicSetId")]
pub relic_set_id: u32, // pub relic_set_id: u32,
#[serde(alias = "mainAffixId")] #[serde(alias = "mainAffixId")]
pub main_affix_id: u32, pub main_affix_id: u32,
#[serde(alias = "subAffixes")] #[serde(alias = "subAffixes")]
@ -473,15 +473,15 @@ pub struct Scene {
impl Default for Scene { impl Default for Scene {
fn default() -> Self { fn default() -> Self {
Self { Self {
entry_id: 2032101, plane_id: 20411,
plane_id: 20321, floor_id: 20411001,
floor_id: 20321001, entry_id: 2041101,
} }
} }
} }
// Position // Position
#[derive(Debug, Serialize, Deserialize, Clone, Default)] #[derive(Debug, Serialize, Deserialize, Clone)]
pub struct Position { pub struct Position {
pub x: i32, pub x: i32,
pub y: i32, pub y: i32,
@ -489,6 +489,17 @@ pub struct Position {
pub rot_y: i32, pub rot_y: i32,
} }
impl Default for Position {
fn default() -> Self {
Position {
x: -26968,
y: 78953,
z: 14457,
rot_y: 11858,
}
}
}
impl Position { impl Position {
#[allow(unused)] #[allow(unused)]
pub fn is_empty(&self) -> bool { pub fn is_empty(&self) -> bool {
@ -547,14 +558,8 @@ pub struct Persistent {
impl Default for Persistent { impl Default for Persistent {
fn default() -> Self { fn default() -> Self {
let mut lineups = BTreeMap::<u32, u32>::new();
lineups.insert(0, 8001);
lineups.insert(1, 0);
lineups.insert(2, 0);
lineups.insert(3, 0);
Self { Self {
lineups, lineups: BTreeMap::from([(0, 1313), (1, 1006), (2, 8001), (3, 1405)]),
position: Default::default(), position: Default::default(),
main_character: MultiPathAvatar::FemaleRememberance, main_character: MultiPathAvatar::FemaleRememberance,
scene: Default::default(), scene: Default::default(),