diff --git a/gameserver/src/net/handlers/battle.rs b/gameserver/src/net/handlers/battle.rs index 4bc3182..7a89d66 100644 --- a/gameserver/src/net/handlers/battle.rs +++ b/gameserver/src/net/handlers/battle.rs @@ -203,31 +203,8 @@ async fn create_battle_info(caster_id: u32, skill_index: u32) -> SceneBattleInfo }, ); - for i in 2..=4 { - battle_info - .battle_target_info - .insert(i, BattleTargetList::default()); - } - - battle_info.battle_target_info.insert( - 5, - BattleTargetList { - battle_target_list: vec![ - BattleTarget { - id: 2001, - progress: 0, - ..Default::default() - }, - BattleTarget { - id: 2002, - progress: 0, - ..Default::default() - }, - ], - }, - ); - } - else {player.battle_config.battle_type == BattleType::PF && battle_info.stage_id >= 30309041; // idk wtf im doing, someone pls optimal it, but atleast it work + } + else { // idk wtf im doing, someone pls optimal it, but atleast it work battle_info.battle_target_info.insert( 1, BattleTargetList { @@ -238,7 +215,7 @@ async fn create_battle_info(caster_id: u32, skill_index: u32) -> SceneBattleInfo }], }, ); - + } for i in 2..=4 { battle_info .battle_target_info @@ -262,7 +239,6 @@ async fn create_battle_info(caster_id: u32, skill_index: u32) -> SceneBattleInfo ], }, ); - } // Apocalyptic Shadow if player.battle_config.battle_type == BattleType::AS {