This commit is contained in:
amizing25 2024-04-20 18:48:51 +07:00
parent 54db3b2408
commit 1e8e6f04c3
5 changed files with 78 additions and 108 deletions

View File

@ -24,7 +24,7 @@ pub async fn on_start_cocoon_stage_cs_req(
if **avatar_id == 0 {
continue;
}
if let Some(avatar) = player.avatars.get(&avatar_id) {
if let Some(avatar) = player.avatars.get(avatar_id) {
let (battle_avatar, techs) = avatar.to_battle_avatar_proto(
i,
player
@ -47,7 +47,7 @@ pub async fn on_start_cocoon_stage_cs_req(
// custom stats for avatars
for stat in &player.battle_config.custom_stats {
for avatar in &mut battle_info.battle_avatar_list {
if avatar.relic_list.len() == 0 {
if avatar.relic_list.is_empty() {
avatar.relic_list.push(BattleRelic {
id: 61011,
main_affix_id: 1,
@ -184,7 +184,7 @@ pub async fn on_mpemgbdkigg(session: &mut PlayerSession, request: &Mpemgbdkigg)
if **avatar_id == 0 {
continue;
}
if let Some(avatar) = player.avatars.get(&avatar_id) {
if let Some(avatar) = player.avatars.get(avatar_id) {
let (battle_avatar, techs) = avatar.to_battle_avatar_proto(
i,
player
@ -207,7 +207,7 @@ pub async fn on_mpemgbdkigg(session: &mut PlayerSession, request: &Mpemgbdkigg)
// custom stats for avatars
for stat in &player.battle_config.custom_stats {
for avatar in &mut battle_info.battle_avatar_list {
if avatar.relic_list.len() == 0 {
if avatar.relic_list.is_empty() {
avatar.relic_list.push(BattleRelic {
id: 61011,
main_affix_id: 1,
@ -317,7 +317,5 @@ pub async fn on_mpemgbdkigg(session: &mut PlayerSession, request: &Mpemgbdkigg)
resp.battle_info = Some(battle_info);
session.send(CMD_SCENE_CAST_SKILL_SC_RSP, resp).await?;
Ok(())
session.send(CMD_SCENE_CAST_SKILL_SC_RSP, resp).await
}

View File

@ -16,7 +16,6 @@ pub async fn on_get_all_lineup_data_cs_req(
..Default::default()
};
session
.send(
CMD_GET_ALL_LINEUP_DATA_SC_RSP,
@ -33,7 +32,7 @@ pub async fn on_get_cur_lineup_data_cs_req(
_body: &GetCurLineupDataCsReq,
) -> Result<()> {
let player = tools::JsonData::load().await;
let mut lineup = LineupInfo {
let mut lineup = LineupInfo {
extra_lineup_type: ExtraLineupType::LineupNone.into(),
name: "Squad 1".to_string(),
njjbfegnhjc: 5,
@ -43,8 +42,8 @@ pub async fn on_get_cur_lineup_data_cs_req(
let avatar_ids = player
.avatars
.iter()
.map(|(_, v)| v.avatar_id)
.values()
.map(|v| v.avatar_id)
.collect::<Vec<_>>();
let mut avatars = player
@ -62,7 +61,6 @@ pub async fn on_get_cur_lineup_data_cs_req(
lineup.avatar_list.append(&mut avatars);
session
.send(
CMD_GET_CUR_LINEUP_DATA_SC_RSP,
@ -78,30 +76,31 @@ pub async fn on_join_lineup_cs_req(
session: &mut PlayerSession,
body: &JoinLineupCsReq,
) -> Result<()> {
// update lineups
// TODO: FIX THESE SHIT
{
let mut player = tools::JsonData::load().await;
let mut player = tools::JsonData::load().await;
let lineups = &mut player.lineups;
lineups.insert(body.slot, if body.base_avatar_id > 8000 {
player.main_character as u32
} else {
body.base_avatar_id
});
lineups.insert(
body.slot,
if body.base_avatar_id > 8000 {
player.main_character as u32
} else {
body.base_avatar_id
},
);
player.save_lineup().await;
}
{
let player = tools::JsonData::load().await;
let player = tools::JsonData::load().await;
refresh_lineup(session,&player).await?;
refresh_lineup(session, &player).await?;
}
session.send(CMD_JOIN_LINEUP_SC_RSP, JoinLineupScRsp::default())
.await?;
Ok(())
session
.send(CMD_JOIN_LINEUP_SC_RSP, JoinLineupScRsp::default())
.await
}
pub async fn on_replace_lineup_cs_req(
@ -109,14 +108,14 @@ pub async fn on_replace_lineup_cs_req(
req: &ReplaceLineupCsReq,
) -> Result<()> {
{
let mut player = tools::JsonData::load().await;
let mut player = tools::JsonData::load().await;
let lineups = &mut player.lineups;
for (slot, avatar_id) in &mut *lineups {
if let Some(lineup) = req.jkifflmenfn.get(*slot as usize) {
*avatar_id = if lineup.id > 8000 {
player.main_character as u32
} else {
} else {
lineup.id
};
} else {
@ -127,35 +126,30 @@ pub async fn on_replace_lineup_cs_req(
}
{
let player = tools::JsonData::load().await;
let player = tools::JsonData::load().await;
refresh_lineup(_session, &player).await?;
}
_session.send(CMD_JOIN_LINEUP_SC_RSP, JoinLineupScRsp::default())
.await?;
Ok(())
_session
.send(CMD_JOIN_LINEUP_SC_RSP, JoinLineupScRsp::default())
.await
}
pub async fn on_quit_lineup_cs_req(
_session: &mut PlayerSession,
_: &QuitLineupCsReq,
) -> Result<()> {
_session.send(CMD_JOIN_LINEUP_SC_RSP, JoinLineupScRsp::default())
.await?;
Ok(())
_session
.send(CMD_JOIN_LINEUP_SC_RSP, JoinLineupScRsp::default())
.await
}
async fn refresh_lineup(
sess: &mut PlayerSession,
player: &JsonData
) -> Result<()> {
async fn refresh_lineup(sess: &mut PlayerSession, player: &JsonData) -> Result<()> {
let lineup = LineupInfo {
extra_lineup_type: ExtraLineupType::LineupNone.into(),
name: "Squad 1".to_string(),
avatar_list: AvatarJson::to_lineup_avatars(&player),
avatar_list: AvatarJson::to_lineup_avatars(player),
njjbfegnhjc: 5,
bpkggopoppf: 5,
..Default::default()
@ -165,12 +159,10 @@ async fn refresh_lineup(
CMD_SYNC_LINEUP_NOTIFY,
SyncLineupNotify {
lineup: Some(lineup),
reason_list: vec![]
reason_list: vec![],
},
)
.await?;
Ok(())
.await
}
pub async fn on_change_lineup_leader_cs_req(

View File

@ -20,7 +20,7 @@ pub async fn on_get_cur_scene_info_cs_req(
_body: &GetCurSceneInfoCsReq,
) -> Result<()> {
let mut player = JsonData::load().await;
let entry = player.scene.entry_id.clone();
let entry = player.scene.entry_id;
let scene = load_scene(session, &mut player, entry, false, Option::<u32>::None).await;
@ -66,14 +66,14 @@ pub async fn on_lckgkdehclb(session: &mut PlayerSession, request: &Lckgkdehclb)
.send(CMD_ENTER_SCENE_SC_RSP, Dummy::default())
.await?;
let _ = load_scene(
load_scene(
session,
&mut player,
request.entry_id,
true,
Some(request.maplanefddc),
)
.await;
.await?;
Ok(())
}
@ -107,16 +107,11 @@ pub async fn on_fkjoeabiioe(sesison: &mut PlayerSession, request: &Fkjoeabiioe)
map_info.phicefeaigb.push(i)
}
let group_config = GAME_RESOURCES
.map_entrance
.get(&entry_id)
.map(|v| {
GAME_RESOURCES
.level_group
.get(&format!("P{}_F{}", v.plane_id, v.floor_id))
})
.flatten();
let group_config = GAME_RESOURCES.map_entrance.get(entry_id).and_then(|v| {
GAME_RESOURCES
.level_group
.get(&format!("P{}_F{}", v.plane_id, v.floor_id))
});
if let Some(level) = group_config {
// add teleports
for teleport in &level.teleports {
@ -138,7 +133,7 @@ pub async fn on_fkjoeabiioe(sesison: &mut PlayerSession, request: &Fkjoeabiioe)
} else {
prop.state.clone() as u32
},
ifjocipnpgd: prop.id as u32,
ifjocipnpgd: prop.id,
});
}
}
@ -205,9 +200,7 @@ pub async fn on_scene_entity_move_cs_req(
player.save().await;
session
.send(CMD_SCENE_ENTITY_MOVE_SC_RSP, Dummy::default())
.await?;
Ok(())
.await
}
pub type GetEnteredSceneCsReq = Dummy;
@ -219,7 +212,7 @@ pub async fn on_get_entered_scene_cs_req(
.map_entrance
.iter()
.filter(|(_, v)| {
v.finish_main_mission_list.len() > 0 || v.finish_sub_mission_list.len() > 0
!v.finish_main_mission_list.is_empty() || !v.finish_sub_mission_list.is_empty()
})
.map(|(_, v)| Lpllljogfeh {
floor_id: v.floor_id,
@ -235,8 +228,7 @@ pub async fn on_get_entered_scene_cs_req(
retcode: 0,
},
)
.await?;
Ok(())
.await
}
// getunlockteleportcsreq
@ -272,8 +264,7 @@ async fn load_scene(
let anchor = group_config
.group_items
.get(&teleport.anchor_group_id.unwrap_or_default())
.map(|v| v.anchors.get(&teleport.anchor_id.unwrap_or_default()))
.flatten();
.and_then(|v| v.anchors.get(&teleport.anchor_id.unwrap_or_default()));
if let Some(anchor) = anchor {
position.x = (anchor.pos_x * 1000f64) as i32;
position.y = (anchor.pos_y * 1000f64) as i32;
@ -284,8 +275,8 @@ async fn load_scene(
}
let mut scene_info = SceneInfo {
floor_id: enterance.floor_id as u32,
plane_id: enterance.plane_id as u32,
floor_id: enterance.floor_id,
plane_id: enterance.plane_id,
entry_id,
game_mode_type: plane.plane_type as u32,
pbfgagecpcd: plane.world_id,
@ -338,7 +329,7 @@ async fn load_scene(
};
let entity_info = SceneEntityInfo {
inst_id: prop.id as u32,
inst_id: prop.id,
group_id: prop.group_id,
motion: Some(prop_position.to_motion()),
prop: Some(ScenePropInfo {
@ -355,13 +346,11 @@ async fn load_scene(
// Load NPCs
for npc in &group.npcs {
if loaded_npc.contains(&(npc.npcid as u32))
|| json.avatars.contains_key(&(npc.npcid as u32))
{
if loaded_npc.contains(&(npc.npcid)) || json.avatars.contains_key(&(npc.npcid)) {
continue;
}
npc_entity_id += 1;
loaded_npc.push(npc.npcid as u32);
loaded_npc.push(npc.npcid);
let npc_position = Position {
x: (npc.pos_x * 1000f64) as i32,
@ -371,12 +360,12 @@ async fn load_scene(
};
let info = SceneEntityInfo {
inst_id: npc.id as u32,
inst_id: npc.id,
group_id: npc.group_id,
entity_id: npc_entity_id,
motion: Some(npc_position.to_motion()),
npc: Some(SceneNpcInfo {
egeneneoadj: npc.npcid as u32,
egeneneoadj: npc.npcid,
..Default::default()
}),
..Default::default()
@ -396,14 +385,14 @@ async fn load_scene(
};
let npc_monster = SceneNpcMonsterInfo {
monster_id: monster.npcmonster_id as u32,
event_id: monster.event_id as u32,
monster_id: monster.npcmonster_id,
event_id: monster.event_id,
world_level: 6,
..Default::default()
};
let info = SceneEntityInfo {
inst_id: monster.id as u32,
inst_id: monster.id,
group_id: monster.group_id,
entity_id: monster_entity_id,
motion: Some(monster_position.to_motion()),
@ -477,8 +466,8 @@ async fn load_scene(
.await?;
json.scene.entry_id = entry_id;
json.scene.floor_id = enterance.floor_id as u32;
json.scene.plane_id = enterance.plane_id as u32;
json.scene.floor_id = enterance.floor_id;
json.scene.plane_id = enterance.plane_id;
json.position.x = position.x;
json.position.y = position.y;
json.position.z = position.z;
@ -486,5 +475,5 @@ async fn load_scene(
json.save().await;
}
return Ok(scene_info);
Ok(scene_info)
}

View File

@ -28,7 +28,6 @@ pub struct AvatarData {
pub skills: BTreeMap<u32, u32>,
}
#[allow(dead_code)]
impl AvatarJson {
pub fn to_avatar_proto(&self, lightcone: Option<&Lightcone>, relics: Vec<&Relic>) -> Avatar {
Avatar {
@ -105,7 +104,7 @@ impl AvatarJson {
for buff_id in &self.techniques {
battle_buff.push(BattleBuff {
wave_flag: 0xffffffff,
owner_index: index as u32,
owner_index: index,
level: 1,
id: *buff_id,
..Default::default()
@ -132,8 +131,8 @@ impl AvatarJson {
pub fn to_lineup_avatars(player: &JsonData) -> Vec<LineupAvatar> {
let avatar_ids = player
.avatars
.iter()
.map(|(_, v)| &v.avatar_id)
.values()
.map(|v| &v.avatar_id)
.collect::<Vec<_>>();
player
@ -159,7 +158,7 @@ impl AvatarJson {
..Default::default()
};
for (_, id) in lineups {
for id in lineups.values() {
if *id == 0 {
continue;
}
@ -194,7 +193,6 @@ pub struct Lightcone {
pub internal_uid: u32,
}
#[allow(dead_code)]
impl Lightcone {
pub fn to_equipment_proto(&self) -> Equipment {
Equipment {
@ -208,7 +206,6 @@ impl Lightcone {
tid: self.item_id,
// ?
unique_id: 2000 + self.internal_uid,
..Default::default()
}
}
@ -248,7 +245,6 @@ pub struct SubAffix {
pub step: u32,
}
#[allow(dead_code)]
impl Relic {
pub fn to_relic_proto(&self) -> proto::Relic {
proto::Relic {
@ -312,7 +308,6 @@ pub struct Monster {
pub max_hp: u32,
}
#[allow(dead_code)]
impl Monster {
fn to_scene_monster_info(&self) -> SceneMonsterParam {
SceneMonsterParam {
@ -322,9 +317,9 @@ impl Monster {
}
}
pub fn to_scene_monster_wave(wave_index: u32, monsters: &Vec<Self>) -> SceneMonsterWave {
pub fn to_scene_monster_wave(wave_index: u32, monsters: &[Self]) -> SceneMonsterWave {
let mut wave_index = wave_index;
if wave_index <= 0 {
if wave_index < 1 {
wave_index += 1;
}
@ -345,7 +340,7 @@ impl Monster {
}
}
pub fn to_scene_monster_waves(monsters: &Vec<Vec<Self>>) -> Vec<SceneMonsterWave> {
pub fn to_scene_monster_waves(monsters: &[Vec<Self>]) -> Vec<SceneMonsterWave> {
monsters
.iter()
.enumerate()
@ -386,15 +381,17 @@ impl Default for BattleConfig {
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub enum BattleType {
DEFAULT = 0,
MOC = 1,
#[serde(alias = "DEFAULT")]
Default = 0,
#[serde(alias = "MOC")]
Moc = 1,
PF = 2,
SU = 3,
}
impl Default for BattleType {
fn default() -> Self {
Self::DEFAULT
Self::Default
}
}
@ -459,7 +456,7 @@ pub struct Position {
impl Position {
pub fn is_empty(&self) -> bool {
return self.x == 0 && self.y == 0 && self.z == 0;
self.x == 0 && self.y == 0 && self.z == 0
}
pub fn to_motion(&self) -> MotionInfo {
@ -604,7 +601,7 @@ impl JsonData {
}
async fn verify_lineup(&mut self) {
if self.lineups.len() == 0 {
if self.lineups.is_empty() {
self.lineups = BTreeMap::<u32, u32>::from([(0, 8006), (1, 0), (2, 0), (3, 0)])
} else if self.lineups.len() < 4 {
for i in self.lineups.len()..4 {

View File

@ -263,16 +263,16 @@ impl Default for PlaneType {
#[serde(rename_all = "camelCase")]
pub struct MazeProp {
#[serde(rename = "ID")]
pub id: i64,
pub id: u32,
#[serde(rename = "PropType")]
pub prop_type: String,
#[serde(rename = "PropStateList")]
pub prop_state_list: Vec<PropState>,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize, Default)]
pub enum PropState {
Closed = 0,
#[default] Closed = 0,
Open = 1,
Locked = 2,
BridgeState1 = 3,
@ -309,12 +309,6 @@ pub enum PropState {
CustomState09 = 109,
}
impl Default for PropState {
fn default() -> Self {
PropState::Closed
}
}
pub type IntMap<T> = HashMap<u32, T>;
pub type StringMap<T> = HashMap<String, T>;