fix resources

This commit is contained in:
amizing25 2024-04-17 06:47:34 +07:00
parent 644dd4b400
commit 0e2ef6ce2d
6 changed files with 370 additions and 304 deletions

View File

@ -100,9 +100,7 @@ pub async fn on_start_cocoon_stage_cs_req(
battle_info.ichnbmifjdi.insert(1, battle_target);
for i in 2..=4 {
battle_info
.ichnbmifjdi
.insert(i, Hbinjjdphdo::default());
battle_info.ichnbmifjdi.insert(i, Hbinjjdphdo::default());
}
battle_info.ichnbmifjdi.insert(
5,
@ -125,23 +123,21 @@ pub async fn on_start_cocoon_stage_cs_req(
// SU
if player.battle_config.battle_type == BattleType::SU {
battle_info
.mpobegkcikn
.push(Npjnkmmjfdf {
chgdaadjepi: player.battle_config.path_resonance_id,
status: Some(Agpocmnmmdi {
sp: Some(AmountInfo {
cur_amount: 10_000,
max_amount: 10_000,
}),
battle_info.mpobegkcikn.push(Npjnkmmjfdf {
chgdaadjepi: player.battle_config.path_resonance_id,
status: Some(Agpocmnmmdi {
sp: Some(AmountInfo {
cur_amount: 10_000,
max_amount: 10_000,
}),
..Default::default()
})
}),
..Default::default()
})
}
// monsters
battle_info.monster_wave_list = Monster::to_scene_monster_waves(&player.battle_config.monsters);
let rsp = StartCocoonStageScRsp {
retcode: 0,
prop_entity_id: body.prop_entity_id,
@ -309,11 +305,19 @@ pub async fn on_mpemgbdkigg(session: &mut PlayerSession, request: &Mpemgbdkigg)
..Default::default()
};
if request.hjopkcdlmln.len() > 0 && request.oknicldeddl <= 4 {
resp.battle_info = Some(battle_info)
let targets = request
.jpieajikioh
.iter()
.filter(|id| **id > 20_000 || **id < 10)
.collect::<Vec<_>>();
if targets.is_empty() {
return session.send(CMD_SCENE_CAST_SKILL_SC_RSP, resp).await;
}
resp.battle_info = Some(battle_info);
session.send(CMD_SCENE_CAST_SKILL_SC_RSP, resp).await?;
Ok(())
}
}

View File

@ -118,4 +118,5 @@ dummy! {
GetCurBattleInfo,
GetPhoneData,
PlayerLoginFinish,
InteractProp
}

View File

@ -4,7 +4,7 @@ use tokio::sync::Mutex;
use crate::{
net::{
tools::{AvatarJson, JsonData},
tools::{AvatarJson, JsonData, Position},
tools_res::{PropState, GAME_RESOURCES},
},
util,
@ -80,71 +80,81 @@ pub async fn on_lckgkdehclb(session: &mut PlayerSession, request: &Lckgkdehclb)
// getscenemapinfocsreq
pub async fn on_fkjoeabiioe(sesison: &mut PlayerSession, request: &Fkjoeabiioe) -> Result<()> {
let player = JsonData::load().await;
let mut map_infos = Vec::<Fjniajephmj>::new();
let back = vec![
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33, 34, 0,
];
for entry_id in &request.dmkkkfnkofh {
let mut map_info = Fjniajephmj {
retcode: 0,
dcbdhkkkpgd: vec![
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypeNormal.into(),
..Default::default()
},
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypePuzzle.into(),
..Default::default()
},
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypeChallenge.into(),
..Default::default()
},
],
entry_id: *entry_id,
..Default::default()
};
let mut map_info = Fjniajephmj {
retcode: 0,
// lighten section list
phicefeaigb: back.clone(),
// maze chest
dcbdhkkkpgd: vec![
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypeNormal.into(),
..Default::default()
},
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypePuzzle.into(),
..Default::default()
},
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypeChallenge.into(),
..Default::default()
},
],
..Default::default()
};
if let Some((level, enterance, _)) = player.get_level_group(request.dmkkkfnkofh[0]).await {
// add teleports
for teleport in &level.teleports {
map_info.ojlnmnehgai.push(*teleport.0)
for i in 0..100 {
map_info.phicefeaigb.push(i)
}
// prop
for prop in &level.props {
let group = Gecjjlmabhp {
group_id: prop.group_id,
..Default::default()
};
if !map_info.pmolfbcbfpe.contains(&group) {
map_info.pmolfbcbfpe.push(group);
let group_config = GAME_RESOURCES
.map_entrance
.get(&entry_id)
.map(|v| {
GAME_RESOURCES
.level_group
.get(&format!("P{}_F{}", v.plane_id, v.floor_id))
})
.flatten();
if let Some(level) = group_config {
// add teleports
for teleport in &level.teleports {
map_info.ojlnmnehgai.push(*teleport.0)
}
map_info.cgkfbhoadpc.push(Kangcibfhee {
group_id: prop.group_id,
state: if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
PropState::CheckPointEnable as u32
} else {
prop.state.clone() as u32
},
ifjocipnpgd: prop.id as u32,
});
for (group_id, group) in &level.group_items {
map_info.pmolfbcbfpe.push(Gecjjlmabhp {
group_id: *group_id,
..Default::default()
});
// prop
for prop in &group.props {
map_info.cgkfbhoadpc.push(Kangcibfhee {
group_id: prop.group_id,
state: if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
PropState::CheckPointEnable as u32
} else {
prop.state.clone() as u32
},
ifjocipnpgd: prop.id as u32,
});
}
}
}
map_info.entry_id = enterance.id;
// Debug
// tokio::fs::write(format!("./text-{}.txt", entry_id), format!("{:#?}", map_info)).await?;
map_infos.push(map_info)
}
sesison
.send(
CMD_GET_SCENE_MAP_INFO_SC_RSP,
Cegeebldbke {
retcode: 0,
mhefdgcamjl: vec![map_info],
mhefdgcamjl: map_infos,
..Default::default()
},
)
@ -241,220 +251,240 @@ async fn load_scene(
_save: bool,
teleport_id: Option<u32>,
) -> Result<SceneInfo> {
if let Some((level, enterance, plane)) = json.get_level_group(entry_id).await {
let mut position = json.position.clone();
if let Some(teleport_id) = teleport_id {
if let Some(teleport) = level.teleports.get(&teleport_id) {
position.x = (teleport.pos_x * 1000f64) as i32;
position.y = (teleport.pos_y * 1000f64) as i32;
position.z = (teleport.pos_z * 1000f64) as i32;
position.rot_y = (teleport.rot_y * 1000f64) as i32;
let enterance = GAME_RESOURCES
.map_entrance
.get(&entry_id)
.ok_or_else(|| anyhow::format_err!("Map Entrance Not Found"))?;
let plane = GAME_RESOURCES
.maze_plane
.get(&enterance.plane_id)
.ok_or_else(|| anyhow::format_err!("Map Plane Not Found"))?;
let group_config = GAME_RESOURCES
.level_group
.get(&format!("P{}_F{}", enterance.plane_id, enterance.floor_id))
.ok_or_else(|| anyhow::format_err!("Group Config Not Found"))?;
let mut position = json.position.clone();
if let Some(teleport_id) = teleport_id {
if let Some(teleport) = group_config.teleports.get(&teleport_id) {
let anchor = group_config
.group_items
.get(&teleport.anchor_group_id.unwrap_or_default())
.map(|v| v.anchors.get(&teleport.anchor_id.unwrap_or_default()))
.flatten();
if let Some(anchor) = anchor {
position.x = (anchor.pos_x * 1000f64) as i32;
position.y = (anchor.pos_y * 1000f64) as i32;
position.z = (anchor.pos_z * 1000f64) as i32;
position.rot_y = (anchor.rot_y * 1000f64) as i32;
}
}
}
let mut scene_info = SceneInfo {
floor_id: enterance.floor_id as u32,
plane_id: enterance.plane_id as u32,
entry_id,
game_mode_type: plane
.as_ref()
.map(|v| v.plane_type)
.unwrap_or(enterance.entrance_type) as u32,
let mut scene_info = SceneInfo {
floor_id: enterance.floor_id as u32,
plane_id: enterance.plane_id as u32,
entry_id,
game_mode_type: plane.plane_type as u32,
pbfgagecpcd: plane.world_id,
..Default::default()
};
pbfgagecpcd: plane.map(|v| v.world_id).unwrap_or_default(),
let lineup_info = AvatarJson::to_lineup_info(&json.lineups);
let player_pos = MotionInfo {
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: position.rot_y,
bagloppgnpb: 0,
}),
// pos
aomilajjmii: Some(Vector {
baimdminomk: position.x,
bemlopmcgch: position.y,
bagloppgnpb: position.z,
}),
};
let mut loaded_npc: Vec<u32> = vec![];
let mut prop_entity_id = 10;
let mut npc_entity_id = 10_000;
let mut monster_entity_id = 20_000;
for (group_id, group) in &group_config.group_items {
let mut group_info = Dhkacjhaoid {
state: 0,
group_id: *group_id,
..Default::default()
};
let lineup_info = AvatarJson::to_lineup_info(&json.lineups);
let player_pos = MotionInfo {
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: position.rot_y,
bagloppgnpb: 0,
}),
// pos
aomilajjmii: Some(Vector {
baimdminomk: position.x,
bemlopmcgch: position.y,
bagloppgnpb: position.z,
}),
};
let mut entity_id = 10;
// LOAD PROPS
for prop in level.props {
entity_id += 1;
let prop_state = if prop.anchor_id.unwrap_or_default() > 0 {
8
// Load Props
for prop in &group.props {
let prop_state = if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
PropState::CheckPointEnable
} else {
continue; // skip non anchor prop
// prop.state as u32
prop.state.clone()
};
let info = SceneEntityInfo {
prop_entity_id += 1;
let prop_position = Position {
x: (prop.pos_x * 1000f64) as i32,
y: (prop.pos_y * 1000f64) as i32,
z: (prop.pos_z * 1000f64) as i32,
rot_y: (prop.rot_y * 1000f64) as i32,
};
let entity_info = SceneEntityInfo {
inst_id: prop.id as u32,
group_id: prop.group_id,
entity_id,
motion: Some(MotionInfo {
// pos
aomilajjmii: Some(Vector {
baimdminomk: (prop.pos_x * 1000f64) as i32,
bemlopmcgch: (prop.pos_y * 1000f64) as i32,
bagloppgnpb: (prop.pos_z * 1000f64) as i32,
}),
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: (prop.rot_y * 1000f64) as i32,
bagloppgnpb: 0,
}),
}),
motion: Some(prop_position.to_motion()),
prop: Some(ScenePropInfo {
prop_id: prop.prop_id as u32,
prop_state: prop_state,
prop_id: prop.prop_id,
prop_state: prop_state as u32,
..Default::default()
}),
entity_id: prop_entity_id,
..Default::default()
};
group_info.entity_list.push(entity_info);
}
// Load NPCs
for npc in &group.npcs {
if loaded_npc.contains(&(npc.npcid as u32))
|| json.avatars.contains_key(&(npc.npcid as u32))
{
continue;
}
npc_entity_id += 1;
loaded_npc.push(npc.npcid as u32);
let npc_position = Position {
x: (npc.pos_x * 1000f64) as i32,
y: (npc.pos_y * 1000f64) as i32,
z: (npc.pos_z * 1000f64) as i32,
rot_y: (npc.rot_y * 1000f64) as i32,
};
let info = SceneEntityInfo {
inst_id: npc.id as u32,
group_id: npc.group_id,
entity_id: npc_entity_id,
motion: Some(npc_position.to_motion()),
npc: Some(SceneNpcInfo {
egeneneoadj: npc.npcid as u32,
..Default::default()
}),
..Default::default()
};
if let Some(group) = scene_info
.chhmmbdhjpg
.iter_mut()
.find(|v| v.group_id == prop.group_id)
{
group.entity_list.push(info)
} else {
let mut group_info = Dhkacjhaoid {
state: 0,
group_id: prop.group_id,
..Default::default()
};
group_info.entity_list.push(info);
scene_info.chhmmbdhjpg.push(group_info);
}
group_info.entity_list.push(info);
}
// LOAD MONSTERS
for monster in level.monsters {
entity_id += 1;
// Load Monsters
for monster in &group.monsters {
monster_entity_id += 1;
let monster_position = Position {
x: (monster.pos_x * 1000f64) as i32,
y: (monster.pos_y * 1000f64) as i32,
z: (monster.pos_z * 1000f64) as i32,
rot_y: (monster.rot_y * 1000f64) as i32,
};
let npc_monster = SceneNpcMonsterInfo {
monster_id: monster.npcmonster_id as u32,
event_id: monster.event_id as u32,
world_level: 6,
..Default::default()
};
let info = SceneEntityInfo {
inst_id: monster.id as u32,
group_id: monster.group_id,
entity_id,
motion: Some(MotionInfo {
// pos
aomilajjmii: Some(Vector {
baimdminomk: (monster.pos_x * 1000f64) as i32,
bemlopmcgch: (monster.pos_y * 1000f64) as i32,
bagloppgnpb: (monster.pos_z * 1000f64) as i32,
}),
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: (monster.rot_y * 1000f64) as i32,
bagloppgnpb: 0,
}),
}),
npc_monster: Some(SceneNpcMonsterInfo {
monster_id: monster.npcmonster_id as u32,
event_id: monster.event_id as u32,
world_level: 6,
..Default::default()
}),
entity_id: monster_entity_id,
motion: Some(monster_position.to_motion()),
npc_monster: Some(npc_monster),
..Default::default()
};
if let Some(group) = scene_info
.chhmmbdhjpg
.iter_mut()
.find(|v| v.group_id == monster.group_id)
{
group.entity_list.push(info)
} else {
let mut group_info = Dhkacjhaoid {
state: 0,
group_id: monster.group_id,
..Default::default()
};
group_info.entity_list.push(info);
scene_info.chhmmbdhjpg.push(group_info);
}
group_info.entity_list.push(info);
}
// load player entity
let mut player_group = Dhkacjhaoid {
state: 0,
group_id: 0,
..Default::default()
};
for (slot, avatar_id) in &json.lineups {
player_group.entity_list.push(SceneEntityInfo {
inst_id: 0,
entity_id: (*slot) + 1,
motion: Some(MotionInfo {
// pos
aomilajjmii: Some(Vector {
baimdminomk: json.position.x,
bemlopmcgch: json.position.y,
bagloppgnpb: json.position.z,
}),
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: json.position.rot_y,
bagloppgnpb: 0,
}),
}),
actor: Some(SceneActorInfo {
avatar_type: AvatarType::AvatarFormalType.into(),
base_avatar_id: *avatar_id,
map_layer: 0,
uid: 0,
}),
..Default::default()
})
}
scene_info.chhmmbdhjpg.push(player_group);
if _save {
session
.send(
CMD_ENTER_SCENE_BY_SERVER_SC_NOTIFY,
Jdokmmikidp {
scene: Some(scene_info.clone()),
lineup: Some(lineup_info),
..Default::default()
},
)
.await?;
session
.send(
CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
SceneEntityMoveScNotify {
entity_id: 0,
entry_id: entry_id,
motion: Some(player_pos),
..Default::default()
},
)
.await?;
json.scene.entry_id = entry_id;
json.scene.floor_id = enterance.floor_id as u32;
json.scene.plane_id = enterance.plane_id as u32;
json.position.x = position.x;
json.position.y = position.y;
json.position.z = position.z;
json.position.rot_y = position.rot_y;
json.save().await;
}
return Ok(scene_info);
scene_info.chhmmbdhjpg.push(group_info);
}
Err(anyhow::format_err!("Scene Not Found"))
// load player entity
let mut player_group = Dhkacjhaoid {
state: 0,
group_id: 0,
..Default::default()
};
for (slot, avatar_id) in &json.lineups {
player_group.entity_list.push(SceneEntityInfo {
inst_id: 0,
entity_id: (*slot) + 1,
motion: Some(MotionInfo {
// pos
aomilajjmii: Some(Vector {
baimdminomk: json.position.x,
bemlopmcgch: json.position.y,
bagloppgnpb: json.position.z,
}),
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: json.position.rot_y,
bagloppgnpb: 0,
}),
}),
actor: Some(SceneActorInfo {
avatar_type: AvatarType::AvatarFormalType.into(),
base_avatar_id: *avatar_id,
map_layer: 0,
uid: 0,
}),
..Default::default()
})
}
scene_info.chhmmbdhjpg.push(player_group);
if _save {
session
.send(
CMD_ENTER_SCENE_BY_SERVER_SC_NOTIFY,
Jdokmmikidp {
scene: Some(scene_info.clone()),
lineup: Some(lineup_info),
..Default::default()
},
)
.await?;
session
.send(
CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
SceneEntityMoveScNotify {
entity_id: 0,
motion: Some(player_pos),
entry_id,
..Default::default()
},
)
.await?;
json.scene.entry_id = entry_id;
json.scene.floor_id = enterance.floor_id as u32;
json.scene.plane_id = enterance.plane_id as u32;
json.position.x = position.x;
json.position.y = position.y;
json.position.z = position.z;
json.position.rot_y = position.rot_y;
json.save().await;
}
return Ok(scene_info);
}

View File

@ -2,8 +2,6 @@ use proto::*;
use serde::{Deserialize, Serialize};
use std::collections::{BTreeMap, HashMap};
use super::tools_res::{MapEntrance, MazePlane, SimpleLevelGroup, GAME_RESOURCES};
// AVATAR
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct AvatarJson {
@ -156,9 +154,8 @@ impl AvatarJson {
let mut lineup_info = LineupInfo {
extra_lineup_type: ExtraLineupType::LineupNone.into(),
name: "Squad 1".to_string(),
// mp: 5,
// leader_slot: 0,
// max_mp: 5,
njjbfegnhjc: 5,
bpkggopoppf: 5,
..Default::default()
};
@ -637,24 +634,4 @@ impl JsonData {
)
.await;
}
pub async fn get_level_group(
&self,
entry_id: u32,
) -> Option<(SimpleLevelGroup, MapEntrance, Option<MazePlane>)> {
let resources = &GAME_RESOURCES;
let enterance = resources.map_entrance.get(&entry_id);
if let Some(enterance) = enterance {
let plane = resources.maze_plane.get(&enterance.plane_id);
if let Some(level) = resources
.level_group
.get(&format!("P{}_F{}", enterance.plane_id, enterance.floor_id))
{
return Some((level.clone(), enterance.clone(), plane.cloned()));
};
}
None
}
}

View File

@ -10,13 +10,14 @@ pub struct LevelGroup {
pub group_guid: String,
#[serde(default)]
#[serde(rename = "LoadSide")]
pub load_side: String,
pub load_side: LoadSide,
#[serde(default)]
#[serde(rename = "LoadOnInitial")]
pub load_on_initial: bool,
// #[serde(rename = "AnchorList")]
// pub anchor_list: Vec<LevelAnchor>,
#[serde(default)]
#[serde(rename = "AnchorList")]
pub anchor_list: Vec<LevelAnchor>,
#[serde(default)]
#[serde(rename = "MonsterList")]
pub monster_list: Vec<LevelMonster>,
@ -32,7 +33,7 @@ pub struct LevelGroup {
#[serde(rename_all = "camelCase")]
pub struct LevelProp {
#[serde(rename = "ID")]
pub id: i64,
pub id: u32, // need
#[serde(default)]
#[serde(rename = "Category")]
pub category: String,
@ -41,27 +42,30 @@ pub struct LevelProp {
pub group_name: String,
#[serde(default)]
#[serde(rename = "LoadSide")]
pub load_side: String,
pub load_side: Option<LoadSide>, // need
#[serde(default)]
#[serde(rename = "PosX")]
pub pos_x: f64,
pub pos_x: f64, // n
#[serde(default)]
#[serde(rename = "PosY")]
pub pos_y: f64,
pub pos_y: f64, // n
#[serde(default)]
#[serde(rename = "PosZ")]
pub pos_z: f64,
pub pos_z: f64, // n
#[serde(default)]
#[serde(rename = "RotY")]
pub rot_y: f64,
pub rot_y: f64, // n
#[serde(rename = "PropID")]
pub prop_id: u32,
pub prop_id: u32, // n
#[serde(rename = "AnchorID")]
pub anchor_id: Option<u32>,
pub anchor_id: Option<u32>, // n
#[serde(rename = "AnchorGroupID")]
pub anchor_group_id: Option<u32>,
pub anchor_group_id: Option<u32>, // n
#[serde(rename = "MappingInfoID")]
pub mapping_info_id: Option<u32>,
pub mapping_info_id: Option<u32>, // n
#[serde(rename = "InitLevelGraph")]
pub init_level_graph: Option<String>,
#[serde(default)]
#[serde(rename = "State")]
@ -73,17 +77,24 @@ pub struct LevelProp {
pub group_id: u32,
#[serde(rename = "IsDelete")]
#[serde(default)]
pub is_delete: bool,
pub is_delete: bool, // n
#[serde(rename = "IsClientOnly")]
#[serde(default)]
pub client_only: bool,
pub client_only: bool, // n
// #[serde(default)]
// pub is_door: bool,
// #[serde(default)]
// pub is_chest: bool,
#[serde(default)]
pub __test_field: String,
}
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LevelAnchor {
#[serde(rename = "ID")]
pub id: i64,
pub id: u32,
#[serde(default)]
#[serde(rename = "PosX")]
pub pos_x: f64,
@ -104,7 +115,7 @@ pub struct LevelAnchor {
#[serde(rename_all = "camelCase")]
pub struct LevelNPC {
#[serde(rename = "ID")]
pub id: i64,
pub id: u32,
#[serde(default)]
#[serde(rename = "PosX")]
pub pos_x: f64,
@ -120,16 +131,22 @@ pub struct LevelNPC {
#[serde(rename = "RotY")]
pub rot_y: f64,
#[serde(rename = "NPCID")]
pub npcid: i64,
pub npcid: u32,
#[serde(default)]
pub group_id: u32,
#[serde(rename = "IsDelete")]
#[serde(default)]
pub is_delete: bool,
#[serde(rename = "IsClientOnly")]
#[serde(default)]
pub client_only: bool,
}
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LevelMonster {
#[serde(rename = "ID")]
pub id: i64,
pub id: u32,
#[serde(default)]
#[serde(rename = "RotY")]
pub rot_y: f64,
@ -143,12 +160,44 @@ pub struct LevelMonster {
#[serde(rename = "PosZ")]
pub pos_z: f64,
#[serde(rename = "NPCMonsterID")]
pub npcmonster_id: i64,
pub npcmonster_id: u32,
#[serde(default)]
#[serde(rename = "EventID")]
pub event_id: i64,
pub event_id: u32,
#[serde(default)]
pub group_id: u32,
#[serde(rename = "IsDelete")]
#[serde(default)]
pub is_delete: bool,
#[serde(rename = "IsClientOnly")]
#[serde(default)]
pub client_only: bool,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Copy)]
pub enum LoadSide {
Client = 0,
Server = 1,
Unk = 2,
}
impl Default for LoadSide {
fn default() -> Self {
Self::Client
}
}
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LevelFloor {
#[serde(rename = "FloorID")]
pub floor_id: u32,
#[serde(rename = "FloorName")]
pub floor_name: String,
#[serde(rename = "StartGroupID")]
pub start_group_id: u32,
#[serde(rename = "StartAnchorID")]
pub start_anchor_id: u32,
}
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
@ -272,10 +321,14 @@ pub type StringMap<T> = HashMap<String, T>;
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct SimpleLevelGroup {
pub teleports: IntMap<LevelProp>,
pub group_items: IntMap<LevelGroupItem>,
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct LevelGroupItem {
pub props: Vec<LevelProp>,
pub npcs: Vec<LevelNPC>,
pub monsters: Vec<LevelMonster>,
pub group_ids: Vec<u32>,
pub anchors: HashMap<u32, LevelAnchor>,
}
#[derive(Debug, Serialize, Deserialize)]
@ -285,6 +338,7 @@ pub struct GameResources {
pub level_group: StringMap<SimpleLevelGroup>,
pub maze_prop: IntMap<MazeProp>,
pub maze_plane: IntMap<MazePlane>,
pub level_floor: StringMap<LevelFloor>,
}
impl GameResources {

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