mirror of
https://git.neonteam.dev/amizing/robinsr.git
synced 2025-03-12 03:28:30 -04:00
fix resources
This commit is contained in:
parent
644dd4b400
commit
0e2ef6ce2d
@ -100,9 +100,7 @@ pub async fn on_start_cocoon_stage_cs_req(
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battle_info.ichnbmifjdi.insert(1, battle_target);
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for i in 2..=4 {
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battle_info
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.ichnbmifjdi
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.insert(i, Hbinjjdphdo::default());
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battle_info.ichnbmifjdi.insert(i, Hbinjjdphdo::default());
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}
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battle_info.ichnbmifjdi.insert(
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5,
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@ -125,23 +123,21 @@ pub async fn on_start_cocoon_stage_cs_req(
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// SU
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if player.battle_config.battle_type == BattleType::SU {
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battle_info
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.mpobegkcikn
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.push(Npjnkmmjfdf {
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chgdaadjepi: player.battle_config.path_resonance_id,
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status: Some(Agpocmnmmdi {
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sp: Some(AmountInfo {
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cur_amount: 10_000,
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max_amount: 10_000,
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}),
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battle_info.mpobegkcikn.push(Npjnkmmjfdf {
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chgdaadjepi: player.battle_config.path_resonance_id,
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status: Some(Agpocmnmmdi {
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sp: Some(AmountInfo {
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cur_amount: 10_000,
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max_amount: 10_000,
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}),
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..Default::default()
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})
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}),
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..Default::default()
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})
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}
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// monsters
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battle_info.monster_wave_list = Monster::to_scene_monster_waves(&player.battle_config.monsters);
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let rsp = StartCocoonStageScRsp {
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retcode: 0,
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prop_entity_id: body.prop_entity_id,
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@ -309,11 +305,19 @@ pub async fn on_mpemgbdkigg(session: &mut PlayerSession, request: &Mpemgbdkigg)
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..Default::default()
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};
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if request.hjopkcdlmln.len() > 0 && request.oknicldeddl <= 4 {
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resp.battle_info = Some(battle_info)
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let targets = request
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.jpieajikioh
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.iter()
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.filter(|id| **id > 20_000 || **id < 10)
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.collect::<Vec<_>>();
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if targets.is_empty() {
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return session.send(CMD_SCENE_CAST_SKILL_SC_RSP, resp).await;
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}
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resp.battle_info = Some(battle_info);
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session.send(CMD_SCENE_CAST_SKILL_SC_RSP, resp).await?;
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Ok(())
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}
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}
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@ -118,4 +118,5 @@ dummy! {
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GetCurBattleInfo,
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GetPhoneData,
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PlayerLoginFinish,
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InteractProp
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}
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@ -4,7 +4,7 @@ use tokio::sync::Mutex;
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use crate::{
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net::{
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tools::{AvatarJson, JsonData},
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tools::{AvatarJson, JsonData, Position},
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tools_res::{PropState, GAME_RESOURCES},
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},
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util,
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@ -80,71 +80,81 @@ pub async fn on_lckgkdehclb(session: &mut PlayerSession, request: &Lckgkdehclb)
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// getscenemapinfocsreq
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pub async fn on_fkjoeabiioe(sesison: &mut PlayerSession, request: &Fkjoeabiioe) -> Result<()> {
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let player = JsonData::load().await;
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let mut map_infos = Vec::<Fjniajephmj>::new();
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let back = vec![
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
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26, 27, 28, 29, 30, 31, 32, 33, 34, 0,
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];
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for entry_id in &request.dmkkkfnkofh {
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let mut map_info = Fjniajephmj {
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retcode: 0,
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dcbdhkkkpgd: vec![
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Gbiimoglajl {
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gommoeicmjg: Kihbdaniehp::MapInfoChestTypeNormal.into(),
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..Default::default()
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},
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Gbiimoglajl {
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gommoeicmjg: Kihbdaniehp::MapInfoChestTypePuzzle.into(),
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..Default::default()
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},
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Gbiimoglajl {
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gommoeicmjg: Kihbdaniehp::MapInfoChestTypeChallenge.into(),
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..Default::default()
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},
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],
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entry_id: *entry_id,
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..Default::default()
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};
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let mut map_info = Fjniajephmj {
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retcode: 0,
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// lighten section list
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phicefeaigb: back.clone(),
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// maze chest
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dcbdhkkkpgd: vec![
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Gbiimoglajl {
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gommoeicmjg: Kihbdaniehp::MapInfoChestTypeNormal.into(),
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..Default::default()
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},
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Gbiimoglajl {
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gommoeicmjg: Kihbdaniehp::MapInfoChestTypePuzzle.into(),
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..Default::default()
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},
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Gbiimoglajl {
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gommoeicmjg: Kihbdaniehp::MapInfoChestTypeChallenge.into(),
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..Default::default()
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},
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],
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..Default::default()
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};
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if let Some((level, enterance, _)) = player.get_level_group(request.dmkkkfnkofh[0]).await {
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// add teleports
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for teleport in &level.teleports {
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map_info.ojlnmnehgai.push(*teleport.0)
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for i in 0..100 {
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map_info.phicefeaigb.push(i)
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}
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// prop
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for prop in &level.props {
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let group = Gecjjlmabhp {
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group_id: prop.group_id,
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..Default::default()
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};
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if !map_info.pmolfbcbfpe.contains(&group) {
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map_info.pmolfbcbfpe.push(group);
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let group_config = GAME_RESOURCES
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.map_entrance
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.get(&entry_id)
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.map(|v| {
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GAME_RESOURCES
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.level_group
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.get(&format!("P{}_F{}", v.plane_id, v.floor_id))
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})
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.flatten();
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if let Some(level) = group_config {
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// add teleports
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for teleport in &level.teleports {
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map_info.ojlnmnehgai.push(*teleport.0)
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}
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map_info.cgkfbhoadpc.push(Kangcibfhee {
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group_id: prop.group_id,
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state: if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
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PropState::CheckPointEnable as u32
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} else {
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prop.state.clone() as u32
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},
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ifjocipnpgd: prop.id as u32,
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});
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for (group_id, group) in &level.group_items {
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map_info.pmolfbcbfpe.push(Gecjjlmabhp {
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group_id: *group_id,
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..Default::default()
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});
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// prop
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for prop in &group.props {
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map_info.cgkfbhoadpc.push(Kangcibfhee {
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group_id: prop.group_id,
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state: if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
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PropState::CheckPointEnable as u32
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} else {
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prop.state.clone() as u32
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},
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ifjocipnpgd: prop.id as u32,
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});
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}
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}
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}
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map_info.entry_id = enterance.id;
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// Debug
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// tokio::fs::write(format!("./text-{}.txt", entry_id), format!("{:#?}", map_info)).await?;
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map_infos.push(map_info)
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}
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sesison
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.send(
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CMD_GET_SCENE_MAP_INFO_SC_RSP,
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Cegeebldbke {
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retcode: 0,
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mhefdgcamjl: vec![map_info],
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mhefdgcamjl: map_infos,
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..Default::default()
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},
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)
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@ -241,220 +251,240 @@ async fn load_scene(
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_save: bool,
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teleport_id: Option<u32>,
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) -> Result<SceneInfo> {
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if let Some((level, enterance, plane)) = json.get_level_group(entry_id).await {
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let mut position = json.position.clone();
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if let Some(teleport_id) = teleport_id {
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if let Some(teleport) = level.teleports.get(&teleport_id) {
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position.x = (teleport.pos_x * 1000f64) as i32;
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position.y = (teleport.pos_y * 1000f64) as i32;
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position.z = (teleport.pos_z * 1000f64) as i32;
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position.rot_y = (teleport.rot_y * 1000f64) as i32;
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let enterance = GAME_RESOURCES
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.map_entrance
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.get(&entry_id)
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.ok_or_else(|| anyhow::format_err!("Map Entrance Not Found"))?;
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let plane = GAME_RESOURCES
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.maze_plane
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.get(&enterance.plane_id)
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.ok_or_else(|| anyhow::format_err!("Map Plane Not Found"))?;
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let group_config = GAME_RESOURCES
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.level_group
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.get(&format!("P{}_F{}", enterance.plane_id, enterance.floor_id))
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.ok_or_else(|| anyhow::format_err!("Group Config Not Found"))?;
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let mut position = json.position.clone();
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if let Some(teleport_id) = teleport_id {
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if let Some(teleport) = group_config.teleports.get(&teleport_id) {
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let anchor = group_config
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.group_items
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.get(&teleport.anchor_group_id.unwrap_or_default())
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.map(|v| v.anchors.get(&teleport.anchor_id.unwrap_or_default()))
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.flatten();
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if let Some(anchor) = anchor {
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position.x = (anchor.pos_x * 1000f64) as i32;
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position.y = (anchor.pos_y * 1000f64) as i32;
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position.z = (anchor.pos_z * 1000f64) as i32;
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position.rot_y = (anchor.rot_y * 1000f64) as i32;
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}
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}
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}
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let mut scene_info = SceneInfo {
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floor_id: enterance.floor_id as u32,
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plane_id: enterance.plane_id as u32,
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entry_id,
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game_mode_type: plane
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.as_ref()
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.map(|v| v.plane_type)
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.unwrap_or(enterance.entrance_type) as u32,
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let mut scene_info = SceneInfo {
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floor_id: enterance.floor_id as u32,
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plane_id: enterance.plane_id as u32,
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entry_id,
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game_mode_type: plane.plane_type as u32,
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pbfgagecpcd: plane.world_id,
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..Default::default()
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};
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pbfgagecpcd: plane.map(|v| v.world_id).unwrap_or_default(),
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let lineup_info = AvatarJson::to_lineup_info(&json.lineups);
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let player_pos = MotionInfo {
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// rot
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eiaoiankefd: Some(Vector {
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baimdminomk: 0,
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bemlopmcgch: position.rot_y,
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bagloppgnpb: 0,
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}),
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// pos
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aomilajjmii: Some(Vector {
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baimdminomk: position.x,
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bemlopmcgch: position.y,
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bagloppgnpb: position.z,
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}),
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};
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let mut loaded_npc: Vec<u32> = vec![];
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let mut prop_entity_id = 10;
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let mut npc_entity_id = 10_000;
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let mut monster_entity_id = 20_000;
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for (group_id, group) in &group_config.group_items {
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let mut group_info = Dhkacjhaoid {
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state: 0,
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group_id: *group_id,
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..Default::default()
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};
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let lineup_info = AvatarJson::to_lineup_info(&json.lineups);
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let player_pos = MotionInfo {
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// rot
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eiaoiankefd: Some(Vector {
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baimdminomk: 0,
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bemlopmcgch: position.rot_y,
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bagloppgnpb: 0,
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}),
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// pos
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aomilajjmii: Some(Vector {
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baimdminomk: position.x,
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bemlopmcgch: position.y,
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bagloppgnpb: position.z,
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}),
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};
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let mut entity_id = 10;
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// LOAD PROPS
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for prop in level.props {
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entity_id += 1;
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let prop_state = if prop.anchor_id.unwrap_or_default() > 0 {
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8
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// Load Props
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for prop in &group.props {
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let prop_state = if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
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PropState::CheckPointEnable
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} else {
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continue; // skip non anchor prop
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// prop.state as u32
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prop.state.clone()
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};
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let info = SceneEntityInfo {
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prop_entity_id += 1;
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let prop_position = Position {
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x: (prop.pos_x * 1000f64) as i32,
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y: (prop.pos_y * 1000f64) as i32,
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z: (prop.pos_z * 1000f64) as i32,
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rot_y: (prop.rot_y * 1000f64) as i32,
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};
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let entity_info = SceneEntityInfo {
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inst_id: prop.id as u32,
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group_id: prop.group_id,
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entity_id,
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motion: Some(MotionInfo {
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// pos
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aomilajjmii: Some(Vector {
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baimdminomk: (prop.pos_x * 1000f64) as i32,
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bemlopmcgch: (prop.pos_y * 1000f64) as i32,
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bagloppgnpb: (prop.pos_z * 1000f64) as i32,
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}),
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// rot
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eiaoiankefd: Some(Vector {
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baimdminomk: 0,
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bemlopmcgch: (prop.rot_y * 1000f64) as i32,
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bagloppgnpb: 0,
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}),
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}),
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motion: Some(prop_position.to_motion()),
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prop: Some(ScenePropInfo {
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prop_id: prop.prop_id as u32,
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prop_state: prop_state,
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prop_id: prop.prop_id,
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prop_state: prop_state as u32,
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..Default::default()
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}),
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entity_id: prop_entity_id,
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..Default::default()
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};
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group_info.entity_list.push(entity_info);
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}
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// Load NPCs
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for npc in &group.npcs {
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if loaded_npc.contains(&(npc.npcid as u32))
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|| json.avatars.contains_key(&(npc.npcid as u32))
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{
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continue;
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}
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npc_entity_id += 1;
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loaded_npc.push(npc.npcid as u32);
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let npc_position = Position {
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x: (npc.pos_x * 1000f64) as i32,
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y: (npc.pos_y * 1000f64) as i32,
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z: (npc.pos_z * 1000f64) as i32,
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rot_y: (npc.rot_y * 1000f64) as i32,
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};
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let info = SceneEntityInfo {
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inst_id: npc.id as u32,
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group_id: npc.group_id,
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entity_id: npc_entity_id,
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motion: Some(npc_position.to_motion()),
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npc: Some(SceneNpcInfo {
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egeneneoadj: npc.npcid as u32,
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..Default::default()
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}),
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..Default::default()
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};
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if let Some(group) = scene_info
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.chhmmbdhjpg
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.iter_mut()
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.find(|v| v.group_id == prop.group_id)
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{
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group.entity_list.push(info)
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} else {
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let mut group_info = Dhkacjhaoid {
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state: 0,
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group_id: prop.group_id,
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..Default::default()
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};
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group_info.entity_list.push(info);
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scene_info.chhmmbdhjpg.push(group_info);
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}
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group_info.entity_list.push(info);
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}
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// LOAD MONSTERS
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for monster in level.monsters {
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entity_id += 1;
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// Load Monsters
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for monster in &group.monsters {
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monster_entity_id += 1;
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let monster_position = Position {
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x: (monster.pos_x * 1000f64) as i32,
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y: (monster.pos_y * 1000f64) as i32,
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z: (monster.pos_z * 1000f64) as i32,
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rot_y: (monster.rot_y * 1000f64) as i32,
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};
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let npc_monster = SceneNpcMonsterInfo {
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monster_id: monster.npcmonster_id as u32,
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event_id: monster.event_id as u32,
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world_level: 6,
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..Default::default()
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};
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let info = SceneEntityInfo {
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inst_id: monster.id as u32,
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group_id: monster.group_id,
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entity_id,
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motion: Some(MotionInfo {
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// pos
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aomilajjmii: Some(Vector {
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baimdminomk: (monster.pos_x * 1000f64) as i32,
|
||||
bemlopmcgch: (monster.pos_y * 1000f64) as i32,
|
||||
bagloppgnpb: (monster.pos_z * 1000f64) as i32,
|
||||
}),
|
||||
// rot
|
||||
eiaoiankefd: Some(Vector {
|
||||
baimdminomk: 0,
|
||||
bemlopmcgch: (monster.rot_y * 1000f64) as i32,
|
||||
bagloppgnpb: 0,
|
||||
}),
|
||||
}),
|
||||
npc_monster: Some(SceneNpcMonsterInfo {
|
||||
monster_id: monster.npcmonster_id as u32,
|
||||
event_id: monster.event_id as u32,
|
||||
world_level: 6,
|
||||
..Default::default()
|
||||
}),
|
||||
entity_id: monster_entity_id,
|
||||
motion: Some(monster_position.to_motion()),
|
||||
npc_monster: Some(npc_monster),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
if let Some(group) = scene_info
|
||||
.chhmmbdhjpg
|
||||
.iter_mut()
|
||||
.find(|v| v.group_id == monster.group_id)
|
||||
{
|
||||
group.entity_list.push(info)
|
||||
} else {
|
||||
let mut group_info = Dhkacjhaoid {
|
||||
state: 0,
|
||||
group_id: monster.group_id,
|
||||
..Default::default()
|
||||
};
|
||||
group_info.entity_list.push(info);
|
||||
scene_info.chhmmbdhjpg.push(group_info);
|
||||
}
|
||||
group_info.entity_list.push(info);
|
||||
}
|
||||
|
||||
// load player entity
|
||||
let mut player_group = Dhkacjhaoid {
|
||||
state: 0,
|
||||
group_id: 0,
|
||||
..Default::default()
|
||||
};
|
||||
for (slot, avatar_id) in &json.lineups {
|
||||
player_group.entity_list.push(SceneEntityInfo {
|
||||
inst_id: 0,
|
||||
entity_id: (*slot) + 1,
|
||||
motion: Some(MotionInfo {
|
||||
// pos
|
||||
aomilajjmii: Some(Vector {
|
||||
baimdminomk: json.position.x,
|
||||
bemlopmcgch: json.position.y,
|
||||
bagloppgnpb: json.position.z,
|
||||
}),
|
||||
// rot
|
||||
eiaoiankefd: Some(Vector {
|
||||
baimdminomk: 0,
|
||||
bemlopmcgch: json.position.rot_y,
|
||||
bagloppgnpb: 0,
|
||||
}),
|
||||
}),
|
||||
actor: Some(SceneActorInfo {
|
||||
avatar_type: AvatarType::AvatarFormalType.into(),
|
||||
base_avatar_id: *avatar_id,
|
||||
map_layer: 0,
|
||||
uid: 0,
|
||||
}),
|
||||
..Default::default()
|
||||
})
|
||||
}
|
||||
scene_info.chhmmbdhjpg.push(player_group);
|
||||
|
||||
if _save {
|
||||
session
|
||||
.send(
|
||||
CMD_ENTER_SCENE_BY_SERVER_SC_NOTIFY,
|
||||
Jdokmmikidp {
|
||||
scene: Some(scene_info.clone()),
|
||||
lineup: Some(lineup_info),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.await?;
|
||||
|
||||
session
|
||||
.send(
|
||||
CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
|
||||
SceneEntityMoveScNotify {
|
||||
entity_id: 0,
|
||||
entry_id: entry_id,
|
||||
motion: Some(player_pos),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.await?;
|
||||
|
||||
json.scene.entry_id = entry_id;
|
||||
json.scene.floor_id = enterance.floor_id as u32;
|
||||
json.scene.plane_id = enterance.plane_id as u32;
|
||||
json.position.x = position.x;
|
||||
json.position.y = position.y;
|
||||
json.position.z = position.z;
|
||||
json.position.rot_y = position.rot_y;
|
||||
json.save().await;
|
||||
}
|
||||
|
||||
return Ok(scene_info);
|
||||
scene_info.chhmmbdhjpg.push(group_info);
|
||||
}
|
||||
|
||||
Err(anyhow::format_err!("Scene Not Found"))
|
||||
// load player entity
|
||||
let mut player_group = Dhkacjhaoid {
|
||||
state: 0,
|
||||
group_id: 0,
|
||||
..Default::default()
|
||||
};
|
||||
for (slot, avatar_id) in &json.lineups {
|
||||
player_group.entity_list.push(SceneEntityInfo {
|
||||
inst_id: 0,
|
||||
entity_id: (*slot) + 1,
|
||||
motion: Some(MotionInfo {
|
||||
// pos
|
||||
aomilajjmii: Some(Vector {
|
||||
baimdminomk: json.position.x,
|
||||
bemlopmcgch: json.position.y,
|
||||
bagloppgnpb: json.position.z,
|
||||
}),
|
||||
// rot
|
||||
eiaoiankefd: Some(Vector {
|
||||
baimdminomk: 0,
|
||||
bemlopmcgch: json.position.rot_y,
|
||||
bagloppgnpb: 0,
|
||||
}),
|
||||
}),
|
||||
actor: Some(SceneActorInfo {
|
||||
avatar_type: AvatarType::AvatarFormalType.into(),
|
||||
base_avatar_id: *avatar_id,
|
||||
map_layer: 0,
|
||||
uid: 0,
|
||||
}),
|
||||
..Default::default()
|
||||
})
|
||||
}
|
||||
scene_info.chhmmbdhjpg.push(player_group);
|
||||
|
||||
if _save {
|
||||
session
|
||||
.send(
|
||||
CMD_ENTER_SCENE_BY_SERVER_SC_NOTIFY,
|
||||
Jdokmmikidp {
|
||||
scene: Some(scene_info.clone()),
|
||||
lineup: Some(lineup_info),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.await?;
|
||||
|
||||
session
|
||||
.send(
|
||||
CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
|
||||
SceneEntityMoveScNotify {
|
||||
entity_id: 0,
|
||||
motion: Some(player_pos),
|
||||
entry_id,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.await?;
|
||||
|
||||
json.scene.entry_id = entry_id;
|
||||
json.scene.floor_id = enterance.floor_id as u32;
|
||||
json.scene.plane_id = enterance.plane_id as u32;
|
||||
json.position.x = position.x;
|
||||
json.position.y = position.y;
|
||||
json.position.z = position.z;
|
||||
json.position.rot_y = position.rot_y;
|
||||
json.save().await;
|
||||
}
|
||||
|
||||
return Ok(scene_info);
|
||||
}
|
||||
|
||||
@ -2,8 +2,6 @@ use proto::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::{BTreeMap, HashMap};
|
||||
|
||||
use super::tools_res::{MapEntrance, MazePlane, SimpleLevelGroup, GAME_RESOURCES};
|
||||
|
||||
// AVATAR
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct AvatarJson {
|
||||
@ -156,9 +154,8 @@ impl AvatarJson {
|
||||
let mut lineup_info = LineupInfo {
|
||||
extra_lineup_type: ExtraLineupType::LineupNone.into(),
|
||||
name: "Squad 1".to_string(),
|
||||
// mp: 5,
|
||||
// leader_slot: 0,
|
||||
// max_mp: 5,
|
||||
njjbfegnhjc: 5,
|
||||
bpkggopoppf: 5,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
@ -637,24 +634,4 @@ impl JsonData {
|
||||
)
|
||||
.await;
|
||||
}
|
||||
|
||||
pub async fn get_level_group(
|
||||
&self,
|
||||
entry_id: u32,
|
||||
) -> Option<(SimpleLevelGroup, MapEntrance, Option<MazePlane>)> {
|
||||
let resources = &GAME_RESOURCES;
|
||||
let enterance = resources.map_entrance.get(&entry_id);
|
||||
|
||||
if let Some(enterance) = enterance {
|
||||
let plane = resources.maze_plane.get(&enterance.plane_id);
|
||||
if let Some(level) = resources
|
||||
.level_group
|
||||
.get(&format!("P{}_F{}", enterance.plane_id, enterance.floor_id))
|
||||
{
|
||||
return Some((level.clone(), enterance.clone(), plane.cloned()));
|
||||
};
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
@ -10,13 +10,14 @@ pub struct LevelGroup {
|
||||
pub group_guid: String,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "LoadSide")]
|
||||
pub load_side: String,
|
||||
pub load_side: LoadSide,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "LoadOnInitial")]
|
||||
pub load_on_initial: bool,
|
||||
|
||||
// #[serde(rename = "AnchorList")]
|
||||
// pub anchor_list: Vec<LevelAnchor>,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "AnchorList")]
|
||||
pub anchor_list: Vec<LevelAnchor>,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "MonsterList")]
|
||||
pub monster_list: Vec<LevelMonster>,
|
||||
@ -32,7 +33,7 @@ pub struct LevelGroup {
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct LevelProp {
|
||||
#[serde(rename = "ID")]
|
||||
pub id: i64,
|
||||
pub id: u32, // need
|
||||
#[serde(default)]
|
||||
#[serde(rename = "Category")]
|
||||
pub category: String,
|
||||
@ -41,27 +42,30 @@ pub struct LevelProp {
|
||||
pub group_name: String,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "LoadSide")]
|
||||
pub load_side: String,
|
||||
pub load_side: Option<LoadSide>, // need
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosX")]
|
||||
pub pos_x: f64,
|
||||
pub pos_x: f64, // n
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosY")]
|
||||
pub pos_y: f64,
|
||||
pub pos_y: f64, // n
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosZ")]
|
||||
pub pos_z: f64,
|
||||
pub pos_z: f64, // n
|
||||
#[serde(default)]
|
||||
#[serde(rename = "RotY")]
|
||||
pub rot_y: f64,
|
||||
pub rot_y: f64, // n
|
||||
#[serde(rename = "PropID")]
|
||||
pub prop_id: u32,
|
||||
pub prop_id: u32, // n
|
||||
#[serde(rename = "AnchorID")]
|
||||
pub anchor_id: Option<u32>,
|
||||
pub anchor_id: Option<u32>, // n
|
||||
#[serde(rename = "AnchorGroupID")]
|
||||
pub anchor_group_id: Option<u32>,
|
||||
pub anchor_group_id: Option<u32>, // n
|
||||
#[serde(rename = "MappingInfoID")]
|
||||
pub mapping_info_id: Option<u32>,
|
||||
pub mapping_info_id: Option<u32>, // n
|
||||
|
||||
#[serde(rename = "InitLevelGraph")]
|
||||
pub init_level_graph: Option<String>,
|
||||
|
||||
#[serde(default)]
|
||||
#[serde(rename = "State")]
|
||||
@ -73,17 +77,24 @@ pub struct LevelProp {
|
||||
pub group_id: u32,
|
||||
#[serde(rename = "IsDelete")]
|
||||
#[serde(default)]
|
||||
pub is_delete: bool,
|
||||
pub is_delete: bool, // n
|
||||
#[serde(rename = "IsClientOnly")]
|
||||
#[serde(default)]
|
||||
pub client_only: bool,
|
||||
pub client_only: bool, // n
|
||||
|
||||
// #[serde(default)]
|
||||
// pub is_door: bool,
|
||||
// #[serde(default)]
|
||||
// pub is_chest: bool,
|
||||
#[serde(default)]
|
||||
pub __test_field: String,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct LevelAnchor {
|
||||
#[serde(rename = "ID")]
|
||||
pub id: i64,
|
||||
pub id: u32,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosX")]
|
||||
pub pos_x: f64,
|
||||
@ -104,7 +115,7 @@ pub struct LevelAnchor {
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct LevelNPC {
|
||||
#[serde(rename = "ID")]
|
||||
pub id: i64,
|
||||
pub id: u32,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "PosX")]
|
||||
pub pos_x: f64,
|
||||
@ -120,16 +131,22 @@ pub struct LevelNPC {
|
||||
#[serde(rename = "RotY")]
|
||||
pub rot_y: f64,
|
||||
#[serde(rename = "NPCID")]
|
||||
pub npcid: i64,
|
||||
pub npcid: u32,
|
||||
#[serde(default)]
|
||||
pub group_id: u32,
|
||||
#[serde(rename = "IsDelete")]
|
||||
#[serde(default)]
|
||||
pub is_delete: bool,
|
||||
#[serde(rename = "IsClientOnly")]
|
||||
#[serde(default)]
|
||||
pub client_only: bool,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct LevelMonster {
|
||||
#[serde(rename = "ID")]
|
||||
pub id: i64,
|
||||
pub id: u32,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "RotY")]
|
||||
pub rot_y: f64,
|
||||
@ -143,12 +160,44 @@ pub struct LevelMonster {
|
||||
#[serde(rename = "PosZ")]
|
||||
pub pos_z: f64,
|
||||
#[serde(rename = "NPCMonsterID")]
|
||||
pub npcmonster_id: i64,
|
||||
pub npcmonster_id: u32,
|
||||
#[serde(default)]
|
||||
#[serde(rename = "EventID")]
|
||||
pub event_id: i64,
|
||||
pub event_id: u32,
|
||||
#[serde(default)]
|
||||
pub group_id: u32,
|
||||
#[serde(rename = "IsDelete")]
|
||||
#[serde(default)]
|
||||
pub is_delete: bool,
|
||||
#[serde(rename = "IsClientOnly")]
|
||||
#[serde(default)]
|
||||
pub client_only: bool,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Copy)]
|
||||
pub enum LoadSide {
|
||||
Client = 0,
|
||||
Server = 1,
|
||||
Unk = 2,
|
||||
}
|
||||
|
||||
impl Default for LoadSide {
|
||||
fn default() -> Self {
|
||||
Self::Client
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct LevelFloor {
|
||||
#[serde(rename = "FloorID")]
|
||||
pub floor_id: u32,
|
||||
#[serde(rename = "FloorName")]
|
||||
pub floor_name: String,
|
||||
#[serde(rename = "StartGroupID")]
|
||||
pub start_group_id: u32,
|
||||
#[serde(rename = "StartAnchorID")]
|
||||
pub start_anchor_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone, PartialEq, Serialize, Deserialize)]
|
||||
@ -272,10 +321,14 @@ pub type StringMap<T> = HashMap<String, T>;
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct SimpleLevelGroup {
|
||||
pub teleports: IntMap<LevelProp>,
|
||||
pub group_items: IntMap<LevelGroupItem>,
|
||||
}
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct LevelGroupItem {
|
||||
pub props: Vec<LevelProp>,
|
||||
pub npcs: Vec<LevelNPC>,
|
||||
pub monsters: Vec<LevelMonster>,
|
||||
pub group_ids: Vec<u32>,
|
||||
pub anchors: HashMap<u32, LevelAnchor>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
@ -285,6 +338,7 @@ pub struct GameResources {
|
||||
pub level_group: StringMap<SimpleLevelGroup>,
|
||||
pub maze_prop: IntMap<MazeProp>,
|
||||
pub maze_plane: IntMap<MazePlane>,
|
||||
pub level_floor: StringMap<LevelFloor>,
|
||||
}
|
||||
|
||||
impl GameResources {
|
||||
|
||||
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user